This extension isn't wired up in Gallium, so there's just no way a
Gallium driver like Panfrost exposes it.
While there were support in i965 for this for the cancelled Broxton GPU,
thre's no such support in the Iris driver. And since Broxton has been
cancelled, it's unlikely to be wired up any time soon.
Fixes: da23a31726 ("docs/features: Update ASTC entries for Panfrost")
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15145>
(cherry picked from commit 834db3aa8d)
When we shadow a resource, the backing BO is changed; as such,
existing references to the resource become invalid. So batches accessing the
resource need to be flushed (or otherwise have their references invalidated).
The wrong behaviour change (not flushing) was introduced when we started
tracking resources instead of BOs. The issue manifested as a severe performance
regression in glmark2's -bbuffer test, particular the subdata subtest. The issue
is magnified on slow CPUs; without the fix, the test becomes completely CPU
bound
Relevant glmark2 -bbuffer test from 43fps to 84fps.
Apparently, this causes functional issues too -- this performance-minded change
also fixes a few piglits.
Fixes: cecb889481 ("panfrost: Do tracking of resources, not BOs")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-by: Chris Healy <cphealy@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13502>
(cherry picked from commit 988d5aae74)
Roughly use the freedreno logic to handle all the extra things that will
come up in our Piglit sooner than later.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13203>
(cherry picked from commit 304851422a)
This check for geom shader needed to be expanded for tess support.
dEQP-VK.transform_feedback.simple.depth_clip_control_tese with lvp
Fixes: dacf8f5f5c ("draw: hook up final bits of tessellation")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15128>
(cherry picked from commit b77ef4dd60)
When handle->type is WINSYS_HANDLE_TYPE_FD, the caller wants a file descriptor
for the BO backing the resource. We previously had two paths for this:
1. If rsrc->scanout is available, we prime the GEM handle from the KMS device
(rsrc->scanout->handle) to a file descriptor via the KMS device.
2. If rsrc->scanout is not available, we prime the GEM handle from the GPU
(bo->gem_handle) to a file descriptor via the GPU device.
In both cases, the caller passes in a resource (with BO) and expects out a file
descriptor. There are no direct GEM handles in the function signature; the
caller doesn't care which GEM handle we prime to get the file descriptor. In
principle, both paths produce the same file descriptor for the same BO, since
both GEM handles represent the same underlying resource (viewed from different
devices).
On grounds of redundancy alone, it makes sense to remove the rsrc->scanout path.
Why have a path that only works sometimes, when we have another path that works
always?
In fact, the issues with the rsrc->scanout path are deeper. rsrc->scanout is
populated by renderonly_create_gpu_import_for_resource, which does the
following:
1. Get a file descriptor for the resource by resource_get_handle with
WINSYS_HANDLE_TYPE_FD
2. Prime the file descriptor to a GEM handle via the KMS device.
Here comes strike number 2: in order to get a file descriptor via the KMS
device, we had to /already/ get a file descriptor via the GPU device. If we go
down the KMS device path, we effectively round trip:
GPU handle -> fd -> KMS handle -> fd
There is no good reason to do this; if everything works, the fd is the same in
each case. If everything works. If.
The lifetimes of the GPU handle and the KMS handle are not necessarily bound. In
principle, a resource can be created with scanout (constructing a KMS handle).
Then the KMS view can be destroyed (invalidating the GEM handle for the KMS
device), even though the underlying resource is still valid. Notice the GPU
handle is still valid; its lifetime is tied to the resource itself. Then a
caller can ask for the FD for the resource; as the resource is still valid, this
is sensible. Under the scanout path, we try to get the FD by priming the GEM
handle on the KMS device... but that GEM handle is no longer valid, causing the
PRIME ioctl to fail with ENOENT. On the other hand, if we primed the GPU GEM
handle, everything works as expected.
These edge cases are not theoretical; recent versions of Xwayland trigger this
ENOENT, causing issue #5758 on all Panfrost devices. As far as I can tell, no
other kmsro driver has this 'special' kmsro path; the only part of
resource_get_handle that needs special handling for kmsro is getting a KMS
handle.
Let's remove the broken, useless path, fix Xwayland, bring us in line with other
drivers, and delete some code.
Thank you for coming to my ted talk.
Closes: #5758
Fixes: 7da251fc72 ("panfrost: Check in sources for command stream")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-and-tested-by: Jan Palus <jpalus@fastmail.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Reviewed-by: James Jones <jajones@nvidia.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Tested-by: Dan Johansen <strit@manjaro.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15120>
(cherry picked from commit b5734cc1c4)
Otherwise a shader invocation would read the value which should have
been set AFTER this shader invocation.
Fixes tests:
dEQP-VK.rasterization.rasterization_order_attachment_access.depth.samples_1.multi_draw_barriers
dEQP-VK.rasterization.rasterization_order_attachment_access.stencil.samples_1.multi_draw_barriers
Fixes: 71595a189a
("tu: Fix feedback loops in sysmem mode")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15106>
(cherry picked from commit dab34bd5c8)
XeHP scratch space is handled differently. Commit ae18e1e707
implemented support for it, but handled it differently between render
and compute shaders: it calculates scratch_addr differently and
doesn't pin the buffer on compute. Make it work on compute shaders by
calling pin_scratch_space() from iris_compute_walker(), which fixes
both the address and the pinning.
This commit can be verified by the two-year-old-but-still-unreviewed
Piglit MR 234. You can also verify this by running a very simple
compute shader with INTEL_DEBUG=spill_fs.
References: https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/234
Fixes: ae18e1e707 ("iris: Add support for scratch on XeHP")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15070>
(cherry picked from commit d10fd5b7c9)
Commit 38800b38 changed nir_opcodes.py, but that doesn't seem to have
triggered nir_opt_algebraic.py. The change in 75ef5991 depends on
opt_algebraic lowering 16-bit versions of slt, but if opt_algebraic is
not rebuilt, this may not happen. This resulted in some people seeing
assertion failures in, for example,
dEQP-VK.spirv_assembly.instruction.compute.float16.arithmetic_3.step,
due to the backend seeing nir_op_slt that it didn't know how to handle.
v2: Add nir_opcodes.py to nir_algebraic_py so that all the per-driver
algebraic passes pick up the dependency too. Rename it to
nir_algebraic_depends. Suggested by Emma.
Closes: #6047
Fixes: d1992255bb ("meson: Add build Intel "anv" vulkan driver")
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15050>
(cherry picked from commit a01b262990)
Conflicts:
src/gallium/drivers/r300/meson.build
- Delete code from r300, which doesn't exist in the 22.0 branch
The important thing isn't the number of words pushed, it's that there are no
UBOs required for us to upload. Check that instead.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15090>
(cherry picked from commit 3c1021cd1e)
This is a very obscure encoding restriction in the Bifrost ISA. Unknown if any
real apps or tests hit this, but we still need to get it right sadly.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15072>
(cherry picked from commit 8e0eb592d5)
glXMakeCurrent* may miss release pbuffer if pbuffer is created
with refcount=0. This won't happen when pbuffer had different
GLX id and X pixmap id.
cc: mesa-stable
Fixes: bc8a51a79a ("glx: no need to create extra pixmap for pbuffer")
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14926>
(cherry picked from commit bf09c08e31)
This causes the flushed_depth_texture is allocated without
multi sample. So the blit will cause VM fault.
cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14990>
(cherry picked from commit 80974a5f1e)
Bit is flipped compared to all the other packets.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 705395344d ("intel/fs: Add support for compiling bindless shaders with resume shaders")
Fixes: c3ac9afca3 ("anv: Create and return ray-tracing pipeline SBT handles")
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15078>
(cherry picked from commit 2763a8af5a)
memcpy is divided into chunks that are vec4 sized max. The problem
here happens with a structure of 24 bytes :
struct {
float3 a;
float3 b;
}
If you memcpy that struct, the lowering will emit 2 load/store, one of
sized 8, next one sized 16. But both end up located at offset 0, so we
effectively drop 2 floats.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a3177cca99 ("nir: Add a lowering pass to lower memcpy")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15049>
(cherry picked from commit 768930a73a)
If a secondary command buffer is used and the client provides a
framebuffer and that framebuffer has a stencil-only attchment, we would
try to get the aux usage for the depth component of that attachment and
crash. Check the aspects of the image before looking at aux usage.
This fixes at least the following SkQP tests on my Tigerlake:
- vk_circular-clips
- vk_filterfastbounds
- vk_innershapes_bw
- vk_lineclosepath
- vk_multipicturedraw_rrectclip_simple
- vk_pathinvfill
- vk_quadclosepath
- vk_rrect_clip_bw
- vk_windowrectangles
Fixes: 0d8b9c529c ("anv: Allow PMA optimization to be enabled in secondary command buffers")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15048>
(cherry picked from commit df0e2a1565)
We're moving towards a path where all contexts share the same virtual
memory - because this will make implementing vm_bind much easier - ,
and to achieve that we need to rework the binder memzone. As it is,
different contexts will choose overlapping addresses. So in this patch
we adjust the Binder to be 1GB - per Ken's suggestion - and use a real
vma_heap for it. As a bonus the code gets simpler since it just reuses
the same pattern we already have for the other memzones.
Credits to Kenneth Granunke for helping me with this change.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
(cherry picked from commit 70dcffde4e)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15036>
With the recent addition of the shortcuts aiming to avoid atomic
operations, the reference count on resources can become unbalanced
in the Tegra driver since they are wrapped and then proxied to the
Nouveau driver.
Fix this by keeping a private reference count.
Fixes: 7688b8ae98 ("st/mesa: eliminate all atomic ops when setting vertex buffers")
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Tested-by: Karol Herbst <kherbst@redhat.com>
(cherry picked from commit 108e6eaa83)
With the recent addition of the shortcuts aiming to avoid atomic
operations, the reference count on sampler views can become unbalanced
in the Tegra driver since they are wrapped and then proxied to the
Nouveau driver.
Fix this by keeping a private reference count.
Fixes: ef5d427413 ("st/mesa: add a mechanism to bypass atomics when binding sampler views")
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Tested-by: Karol Herbst <kherbst@redhat.com>
(cherry picked from commit e8ce0a3357)
The "IB2" indirect buffer command is not supported on compute queues
according to PAL, and it indeed causes GPU hangs when task shaders are
used together with vkCmdExecuteCommands.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15006>
(cherry picked from commit da719792ad)
Once we simplified a phi node, we never updated the definition it points
to, which meant that it could become out of date if that definition were
also simplified, and we didn't check that when rewriting sources. That
could happen when there are multiple nested loops with phi nodes at the
header.
Fix it by updating the phi's pointer. Since we always update sources
after visiting the definition it points to, when we go to rewrite a
source, if that source points to a simplified phi, the phi's pointer
can't be pointing to a simplified phi because we already visited the phi
earlier in the pass and updated it, or else it's been simplified in the
meantime and this isn't the last pass. This way we don't need to
keep recursing when rewriting sources.
Fixes: 613eaac7b5 ("ir3: Initial support for spilling non-shared registers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15035>
(cherry picked from commit 3ef858a6f6)
This fixes artifacts seen in games when using ASTC transcoding,
we need to use DXT5 for proper alpha channel support.
Number of components is a block specific property, there is no easy
way to see if we will require >1bit alpha support or not, so simply
use DXT5 to have support in place.
Fixes: 91cbe8d855 ("gallium: Add a transcode_astc driconf option")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15029>
(cherry picked from commit d3b4202b63)