Commit graph

15883 commits

Author SHA1 Message Date
Ben Skeggs
bf94027fdd nv50: fixes after rebase + commits note on the code that was just pushed.
OK, seems a lot of people have been getting the idea that nouveau is
dying lately - I decided to commit some of the work I've been doing lately
to prove them wrong :)  Progress on my side is slow due to lack of time
mainly, but I'm still around.

Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't
work.  I've deliberately left all the necessary winsys changes out of the
commits for a very good reason - I don't know what we're going to need from
the DRM exactly yet and don't want to be continually breaking interfaces
as I discover additional requirements.  On my side, I think I've gone
through about 3 different DRM interface changes, and have just discovered
that I may need more yet.  It'd be very annoying for everyone who uses
nouveau to keep things in sync.  Once I've got it sorted - I'll commit a
lot of cool stuff. Stay tuned.

Also, don't look at the shader code.. it's horribly nasty and full of hacks,
I used it as an opportunity to learn G8x GPU programs at the same time.
New semi-decent code is in works, and will follow at some point. :)
2008-06-29 16:00:42 +10:00
Ben Skeggs
70f0f0ebdf nv50: reverse stencil sides, header is wrong 2008-06-29 15:46:53 +10:00
Ben Skeggs
e52d37d56c nv50: fix line stipple 2008-06-29 15:46:53 +10:00
Ben Skeggs
fea9eb2842 nv50: don't multiply polygon offset units by 2.0 like on nv40 2008-06-29 15:46:53 +10:00
Ben Skeggs
e05f67cbe6 nv50: maybe some scissor fixes.. 2008-06-29 15:46:53 +10:00
Ben Skeggs
95d64ceb5a nv50: vpt translate/scale backwards 2008-06-29 15:46:53 +10:00
Ben Skeggs
e002ad7739 nv50: whoops 2008-06-29 15:46:52 +10:00
Ben Skeggs
2c2cb86461 nv50: rework miptree/texture/texsurf code a bit 2008-06-29 15:46:52 +10:00
Ben Skeggs
5a3362521d nv50: turn on depth test/write again, not 100% but winsys handles it better 2008-06-29 15:46:20 +10:00
Ben Skeggs
47771bcd2f nv50: maintain pipe surface status field 2008-06-29 15:46:19 +10:00
Ben Skeggs
e901302575 nv50: remove some debug 2008-06-29 15:46:19 +10:00
Ben Skeggs
5a3ea9ee59 nv50: simplify emit_interp a bit 2008-06-29 15:46:19 +10:00
Ben Skeggs
714cb4a86c nv50: make sure static buffers (constbuf, tex control etc) get on reloc list 2008-06-29 15:46:19 +10:00
Ben Skeggs
3b88c3f411 nv50: R32_FLOAT vbo format 2008-06-29 15:46:19 +10:00
Ben Skeggs
65ad8176ca nv50: move surface_map/unmap into nv50_surface.c 2008-06-29 15:46:19 +10:00
Ben Skeggs
fd7412a7f1 nv50: some people are just born stupid.. really.. 2008-06-29 15:46:19 +10:00
Ben Skeggs
598b2a5105 nv50: make TEX a halfie 2008-06-29 15:46:19 +10:00
Ben Skeggs
035a04d9c1 nv50: get tri-scissor-tri working 2008-06-29 15:46:19 +10:00
Ben Skeggs
bb9efb5534 nv50: separate state validation and upload, similar to nv40 2008-06-29 15:46:19 +10:00
Ben Skeggs
94999d39d4 nv50: fix blend colour 2008-06-29 15:46:19 +10:00
Ben Skeggs
5d30701492 nv50: use stateobjs for sampler/image_control uploads 2008-06-29 15:46:18 +10:00
Ben Skeggs
431504b99c nv50: hack of a TEX opcode 2008-06-29 15:46:18 +10:00
Ben Skeggs
bcbe6baac3 nv50: hacks for stuff I don't really get yet 2008-06-29 15:46:18 +10:00
Ben Skeggs
cae38d0fcc nv50: abuse constbuf upload for program upload 2008-06-29 15:46:18 +10:00
Ben Skeggs
fea0b16516 nv50: a couple more bits'n'pieces 2008-06-29 15:46:18 +10:00
Ben Skeggs
da66b8a2f4 nv50: disable inline IMMD for now, IMMD+pred == BANG!
fixes progs/fp/lit.txt
2008-06-29 15:46:18 +10:00
Ben Skeggs
fa5cd63f96 nv50: simplify interp crap a bit...
hopefully there wasn't a good reason I went the route I did.. can't recall..
2008-06-29 15:46:18 +10:00
Ben Skeggs
c0ed6a871c nv50: do tsc/tic upload + stub out shader TEX stuff 2008-06-29 15:46:18 +10:00
Ben Skeggs
0d7f25c890 nv50: disable ztest for now - it doesn't work still 2008-06-29 15:46:18 +10:00
Ben Skeggs
101305f37f nv50: flag to indicate to winsys we want a surface for use as a zeta buffer
NVIDIA love to make life difficult.. we need different flags in PTEs for
zeta.. yay.. not.
2008-06-29 15:46:18 +10:00
Ben Skeggs
2fdeb4d5a5 nv50: comment on a so-far unseen bug 2008-06-29 15:46:18 +10:00
Ben Skeggs
4d520e0b76 nv50: another vbo format 2008-06-29 15:46:18 +10:00
Ben Skeggs
4bde3a72ab nv50: fix blend cso 2008-06-29 15:46:18 +10:00
Ben Skeggs
619549a637 nv50: valgrind complaint 2008-06-29 15:46:17 +10:00
Ben Skeggs
027ed25c12 nv50: draw_elements() - inline only for the moment 2008-06-29 15:46:17 +10:00
Ben Skeggs
163d9aa1fe nv50: support a couple more common VBO formats 2008-06-29 15:46:17 +10:00
Ben Skeggs
f700d6be63 nv50: remove some cruft, don't upload program unless really needed 2008-06-29 15:46:17 +10:00
Ben Skeggs
ab3d55e2e3 nv50: more efficient const upload + fixes (fp/* works now!) 2008-06-29 15:46:17 +10:00
Ben Skeggs
aea1669ff2 nv50: use constbuf segment 0 for everything - I can't make the others work.. 2008-06-29 15:46:17 +10:00
Ben Skeggs
1c7489bd7e nv50: allow relocating a shader's constants at upload time 2008-06-29 15:46:17 +10:00
Ben Skeggs
40137ea263 nv50: carry instructions around in nv50_program_exec, not a flat array 2008-06-29 15:46:17 +10:00
Ben Skeggs
f50e78e83c nv50: get vp working again, fp is broken regardless somehow..
g8x sucks :)
2008-06-29 15:46:17 +10:00
Ben Skeggs
19a1e9015e nv50: rename nv50_state.h to nv50_program.h 2008-06-29 15:46:17 +10:00
Ben Skeggs
585ae74d87 nv50: move magics take 2 2008-06-29 15:46:17 +10:00
Ben Skeggs
bce558b37c Revert "nv50: move some magics"
This reverts commit 0a38de30429d3075fc6dfc9ff3729c5ca11f0c2f.
2008-06-29 15:46:17 +10:00
Ben Skeggs
7e9f6e290d nv50: move some magics 2008-06-29 15:46:16 +10:00
Ben Skeggs
7b7df34781 nv50: various fixes + SCS 2008-06-29 15:46:16 +10:00
Ben Skeggs
21e688e0a3 nv50: LRP 2008-06-29 15:46:16 +10:00
Ben Skeggs
454394e749 nv50: quick hack so progs/fp/fp-tri works for the moment 2008-06-29 15:46:16 +10:00
Ben Skeggs
51ea3aae03 nv50: fix SGE/SLT when sources need swapping 2008-06-29 15:46:16 +10:00