There is no UVD and the mpeg2 shader-based decoding is broken and doesn't
lead to CPU savings anyway. VDPAU output works, but there is no real
benefit so just disable VDPAU altogether so we can clean the backend a
bit and also open a way to potentially drop the mpeg2 deconding altogether
from the fronted.
Acked-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20524>
Not necessary but, all things being equal, be consistent with Iris.
Now that intel_debug_write_identifiers() already add the padding,
there's no need to include extra "+ 8" to the offset.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21479>
The workaround address is used as a source for push constants when
there's no resource available, that address must be 32B aligned.
This fixes invalid address being used for buffers in
3DSTATE_CONSTANT_* packets.
Now that intel_debug_write_identifiers() already add the padding,
there's no need to include extra "+ 8" to the offset.
Thanks to Xiaoming Wang that contributed to find and fix this issue.
Fixes: 2a4c361b06 ("iris: add identifier BO")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21479>
Add helper to scan the CP_INDIRECT_BUFFERs, and then work backwards
accounting for data buffered via ROQ prefetch to deduce the actual
SQE position at the time of the crash.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19551>
Constructed with an invalid packet (0xdeadd00d) so there is no ambiguity
in the crash location.
This is expected to fail until the next commit.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19551>
Add a crash where this was seen "in the wild" on a CTS test in
!17943 which requires handling multi-IB prefetching to correctly
location the crash location.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19551>
We were previously checking only every 8 dwords within the packet. We
should instead just check if the hang location comes within the packet.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19551>
This was causing us to use the size of the previous packet. Which just
happened to land on a valid packet because pkt2 only followed a
CP_INDIRECT_BUFFER.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19551>
I have multiple examples where this register is too large by one
when comparing to the ROQ read/write pointers in CP_ROQ_*_STAT and the
ROQ data itself, as if it includes the dword most recently read too. I
have an example where it's off by 2 compared to the read pointer, but
the read pointer is also off by 1 itself judging by the SQE program
counter, so that may just be them not getting synchronized. This
off-by-one was getting in the way of figuring out exactly IB2 was being
processed in the next commit.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19551>
We had a bunch of registers only defined for some parts of ROQ but now
that we know the pattern for ROQ-related registers it's easy to fill in
the rest.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19551>
These don't correspond to the a3xx *_STAT registers, which we're about
to add so we need to rename them. The closest analogue is CP_CSQ_AVAIL,
although the sense is inverted (and we're not sure what the low 16 bits
are about). Also, the a3xx distinction between CSQ and STQ doesn't exist
anymore so don't use these outdated terms.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19551>
We need to emit 3DSTATE_HS for each primitive with tessellation.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21308>
Patch packs 3DSTATE_HS state during pipeline creation but it
gets emitted only before 3DPRIMITIVE. We will later need this
to implement a workaround.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21308>
We need to emit 3DSTATE_HS for each primitive with tessellation.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21308>
Meson silently drops outputs such as libvulkan-freedreno when
dependencies on flex/bison can't be satisfied rather than providing
an error which this commit fixes.
Signed-off-by: Mark Collins <mark@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21488>
This is based on the new approach of having a descriptor set
addresses table in memory. To handle dynamic offsets provided on
vkCmdBindDescriptorSets() we duplicate the set with dynamic
descriptors, apply the offsets, and write the new bo's address
into the table. There are better ways of handling dynamic
descriptors but this implementation won't require many/if any
changes in the compiler code.
The descriptor set itself doesn't allocate and reserve space for
the dynamic descriptors since they would all be collected together
when creating the pipeline layout. While copying the descriptor
set we allocate extra space at the end for the dynamic primaries
and secondaries to account for that.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21391>