Commit graph

1408 commits

Author SHA1 Message Date
Daniel Schürmann
2bb369dd8d nir: add assertions that loops don't have a Continue Construct
Hoping that I didn't miss any, this *should* add assertions
to all functions and passes which explicitly handle 'nir_loop'.

Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13962>
2023-02-21 10:41:11 +00:00
Eric Engestrom
7b3ee9335f vc4: use u_pipe_screen_lookup_or_create() to keep track of and reuse screens
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20180>
2023-02-12 17:11:16 +00:00
Ian Romanick
ea413e826b nir: Eliminate nir_op_f2b
Builds on the work of !15121.  This gets to delete even more code
because many drivers shared a lot of code for i2b and f2b.

No shader-db or fossil-db changes on any Intel platform.

v2: Rebase on 1a35acd8d9.

v3: Update a comment in nir_opcodes_c.py. Suggested by Konstantin.

v4: Another rebase. Remove f2b stuff from Midgard.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20509>
2023-02-03 22:39:57 +00:00
Qiu Wenbo
ee32f3873c vc4: Fix running process_mux_deps on irrelevant type of instructions
Only ALU and ALU Small Imm instructions have input mux.

Signed-off-by: Qiu Wenbo <qiuwenbo@kylinos.com.cn>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20581>
2023-01-09 20:22:47 +00:00
Qiu Wenbo
7489c29abe vc4: Fix RADDR_A field extraction of branch instruction
Signed-off-by: Qiu Wenbo <qiuwenbo@kylinos.com.cn>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20581>
2023-01-09 20:22:47 +00:00
Eric Engestrom
aab4a260db meson: add missing dependency
Now that renderonly.h includes util/simple_mtx.h, which itself includes
valgrind.h, dep_valgrind is required by any module that includes
renderonly.h.

    In file included from ../src/gallium/auxiliary/renderonly/renderonly.h:33,
                     from ../src/gallium/winsys/kmsro/drm/kmsro_drm_winsys.c:39:
    ../src/util/simple_mtx.h:34:12: fatal error: valgrind.h: No such file or directory
       34 | #  include <valgrind.h>
          |            ^~~~~~~~~~~~
    compilation terminated.

dep_valgrind is part of idep_mesautil, which should be used instead of
copying the list of deps for each util header included (which would
have to be updated every time a util header changes its own includes),
so let's add idep_mesautil everywhere that includes renderonly.h.

Fixes: ad4d7ca833 ("kmsro: Fix renderonly_scanout BO aliasing")
Tested-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20530>
2023-01-06 15:40:39 +00:00
Asahi Lina
f401599f79 vc4: Fix race condition in BO imports
When importing a BO, if it is already imported, then the handle will
alias an existing BO instance. It is possible for the existing owner to
free the BO after the import and leave a dangling handle before we get a
chance to increase the refcount, so we need to lock the BO table mutex
before importing, to make sure nobody else goes through the free path
during that window.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20403>
2022-12-25 22:04:24 +00:00
Ian Romanick
eb76cee9f8 nir: Eliminate nir_op_i2b
There are a lot of optimizations in opt_algebraic that match ('ine', a,
0), but there are almost none that match i2b.  Instead of adding a huge
pile of additional patterns (including variations that include both ine
and i2b), always lower i2b to a != 0.

At this point in the series, it should be impossible for anything to
generate i2b, so there /should not/ be any changes.

The failing test on d3d12 is a pre-existing bug that is triggered by
this change.  I talked to Jesse about it, and, after some analysis, he
suggested just adding it to the list of known failures.

v2: Don't rematerialize i2b instructions in dxil_nir_lower_x2b.

v3: Don't rematerialize i2b instructions in zink_nir_algebraic.py.

v4: Fix zink-on-TGL CI failures by calling nir_opt_algebraic after
nir_lower_doubles makes progress.  The latter can generate b2i
instructions, but nir_lower_int64 can't handle them (anymore).

v5: Add back most of the hunk at line 2125 of nir_opt_algebraic.py. I
had accidentally removed the f2b(bf2(x)) optimization.

v6: Just eliminate the i2b instruction.

v7: Remove missed i2b32 in midgard_compile.c. Remove (now unused)
emit_alu_i2orf2_b1 function from sfn_instr_alu.cpp. Previously this
function was still used. 🤷

No shader-db changes on any Intel platform.

All Intel platforms had similar results. (Ice Lake shown)
Instructions in all programs: 141165875 -> 141165873 (-0.0%)
Instructions helped: 2

Cycles in all programs: 9098956382 -> 9098956350 (-0.0%)
Cycles helped: 2

The two Vulkan shaders are helped because of the "new" (('b2i32',
('ine', ('ubfe', a, b, 1), 0)), ('ubfe', a, b, 1)) algebraic pattern.

Acked-by: Jesse Natalie <jenatali@microsoft.com> [earlier version]
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Daniel Schürmann <daniel@schuermann.dev> [earlier version]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
2022-12-14 06:23:21 +00:00
Yonggang Luo
7fe5fec747 util: Remove os/os_thread.h and replace #include "os/os_thread.h" with #include "util/u_thread.h"
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19557>
2022-11-08 05:21:42 +00:00
Yonggang Luo
b0016bc36a mesa: Use DEBUG_NAMED_VALUE_END for const struct debug_named_value
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19448>
2022-11-03 14:40:33 +00:00
Alyssa Rosenzweig
fda7d17e81 gallium: Default to PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
Supported in all hardware and software drivers. Only that don't support
are virgl and svga, depending on host capabilities. I don't think
there's anything to be done there. This does give fewer places to screw
up the CAPs, though, because everyone wants ARB_buffer_storage.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Ol<C5><A1><C3><A1>k <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19392>
2022-10-31 23:35:33 -04:00
Eric Engestrom
938e13c57d vc4: send shaderdb output through KHR_debug
This allows us to see the file names for the shaders.

Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18599>
2022-10-25 16:07:57 +00:00
Jose Maria Casanova Crespo
cc22016d71 vc4: consolidate shader-db output
[Eric: update output string format for new shaderdb]

Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18599>
2022-10-25 16:07:57 +00:00
Eric Engestrom
8ed00732cd vc4: use PIPE_MASK_RGBA name instead of its value 0xf
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18599>
2022-10-25 16:07:57 +00:00
Eric Engestrom
daaced111a vc4: pre-compile shaders to make up for the lack of draw calls in shader-db
This means we don't have the variant keys, and need to make up one
variant and pre-compile it.

Signed-off-by: Eric Engestrom <eric@igalia.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18599>
2022-10-25 16:07:57 +00:00
Eric Engestrom
4e570cbfa2 vc4: don't use imprecise_32bit_lowering for idiv lowering
This is known to produce bogus results for certain combinations of
operands, so don't use it. See this issue for details:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/6555

None of the shaders in shaderdb are affected by this change, as all of
the shaders containing an integer division require a higher GLSL version
than vc4 supports and are therefore all skipped.

This is port of the v3d change 73e8fc3efb
to vc4; we expect the impact to be the same as for v3d, based on testing
a custom shader.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18019>
2022-10-25 06:07:29 +00:00
Eric Engestrom
210e8a80ac vc4: don't lower uadd_carry
We can produce slightly better code for these in the backend, so
do that.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18019>
2022-10-25 06:07:29 +00:00
Erik Faye-Lund
310959d9fe mesa/st: rip out point-sprite cap
All current drivers reports supporting this cap, let's just assume
it's always supported.

It seems better to lower this in the drivers, like we already do for
etnaviv, panfrost and zink...

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Begrudgingly-reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19049>
2022-10-15 02:57:18 +00:00
Erik Faye-Lund
00c4882bc9 vc4: do not attempt to do deep tiled blits
We only copy a single layer, so let's not even try to support deep
blits here.

Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Tested-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18427>
2022-09-07 07:50:44 +00:00
Erik Faye-Lund
eb2307ec69 vc4: respect z-offset in tiled blits
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Tested-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18427>
2022-09-07 07:50:44 +00:00
Eric Engestrom
27ca22f3d6 vc4: drop dead qir_POW() helper
Dead code since 226bd92945 ("vc4: Use NIR lowering for sRGB decode.")

Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18419>
2022-09-06 08:09:10 +00:00
Alyssa Rosenzweig
ad5f0592cc vc4: Use u_default_set_debug_callback
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18351>
2022-09-01 14:50:24 +00:00
Erik Faye-Lund
c5a01854df gallium/u_transfer_helper: clean up boolean flags
Whenever we add or remove a flag here, we need to update a bunch of
drivers in a fragile way. Moving to flags here instead should make this
a bit easier to maintain in the future.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17959>
2022-08-30 14:36:32 +00:00
Eric Engestrom
e178ecf8a9 vc4: introduce VC4_DBG() macro to make VC4_DEBUG checks consistent
The main issue was the inconsistent use of `unlikely()`, but the macro
also simplifies the code a little bit.

Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18086>
2022-08-24 23:03:57 +00:00
Juan A. Suarez Romero
4ba21c3e8c vc4: store tex sampler in proper register
When unpacking the texture sample result ensure it is moved to the
proper expected dest register.

This fixes incorrect texturing in Chromium using PixiJS framework.

CC: mesa-stable
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18122>
2022-08-22 10:34:39 +00:00
Juan A. Suarez Romero
644daa9743 vc4: properly restore vc4 debug option
Otherwise VC4_DEBUG does not work.

Fixes: c3f5d27631 ("vc4/v3d: restore calling debug_get_option_vc4/v3d_debug")
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17882>
2022-08-05 07:16:00 +00:00
Juan A. Suarez Romero
29ccd991a8 vc4/simulator: use i915/amd ioctls for BO
So far we create dumb buffers to emulate the ioctls in VC4, but these
doesn't work when using an Intel or AMD GPUs.

As in the case of V3D, let's use specific ioctls for these cases.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Tested-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17872>
2022-08-04 11:03:19 +00:00
Alejandro Piñeiro
c3f5d27631 vc4/v3d: restore calling debug_get_option_vc4/v3d_debug
As it is needed to have V3D_DEBUG defined. For the v3d case, I did it
restoring v3d_process_debug_variable, as it is at v3d_debug.c that
DEBUG_GET_ONCE_FLAGS_OPTION is called.

Fixes: 106b33405e ("vc4/v3d: stop adding NORAST when SHADERDB debug option is used")

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17812>
2022-08-01 09:24:38 +00:00
Alejandro Piñeiro
106b33405e vc4/v3d: stop adding NORAST when SHADERDB debug option is used
Right now if we use the option SHADERDB, NORAST is added
automatically. There's no comment justifying it, neither a lot of info
on the commits that added that. But I guess that the purpose is that
SHADERDB option is assumed to be used only to gather shader-db stats,
so setting setting NORAST would allow to get those dumps faster.

But adding debug options automatically can be confusing, as we could
get a behaviour that we were not expecting. At least I needed to check
why using SHADERDB was getting a black screen. And if we want to get
this behaviour, we can easily add manually the NORAST.

Finally, v3dv doesn't support NORAST right now (and we don't have
immediate plans to implement it), so it is somewhat inconsistent to
get different behaviour from the same debug option from the two
drivers.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17788>
2022-07-29 18:29:34 +00:00
Eric Engestrom
2c67457e5e util/list: rename LIST_ENTRY() to list_entry()
This follows the Linux kernel convention, and avoids collision with
macOS header macro.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6751
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6840
Cc: mesa-stable
Signed-off-by: Eric Engestrom <eric@igalia.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17772>
2022-07-28 10:10:44 +00:00
Emma Anholt
2f851f0479 vc4: Work around a HW bug with 2-vert line loops.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17449>
2022-07-12 17:15:43 +00:00
Emma Anholt
426c7b65db vc4: Disable OES_texture_3D being exposed.
The hardware doesn't support 3D textures.  We had been lying about 3D
texture level support in the past so that we got GL 2.1, but now reporting
levels==0 doesn't disable GL 2.1 (since we don't check for GL2 extensions
any more).  But, by not lying, we now fix the majority of the remaining
GLES2 deqp failures.

This regresses a few desktop GL piglits which get GL errors that they
notice instead of what would be silent rendering failures on 3D texturing
operations.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17350>
2022-07-10 02:50:09 +00:00
Emma Anholt
4309e09d6f vc4: Propagate txf_ms's dest_type to the lowered txf.
This was missing, and the added validation caught it.

Fixes: 708c47e663 ("nir: Validate nir_tex_instr::dest_type bitsize")
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17172>
2022-06-22 07:10:18 -07:00
Marek Olšák
406cf871b2 gallium: rename PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE to *_BUFFER0_*
UBOs will use a larger limit.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16881>
2022-06-07 00:17:57 -04:00
Timothy Arceri
26ff49038c gallium: remove PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT CAP
This is used for the old, buggy and slow GLSL IR loop unrolling
code. All drivers have now switched to the NIR unrolling code so
here we remove the CAP.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16366>
2022-06-04 16:11:49 +00:00
Timothy Arceri
77392e4983 vc4: disable GLSL IR loop unrolling
NIR loop unrolling is already enabled so just let it do its job.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16543>
2022-05-17 02:12:21 +00:00
Emma Anholt
e9b491f9b5 gallium: Remove now-unused shader caps.
The only interesting ones here were LOWER_IF_THRESHOLD (which previously
had connected to some lowering in GLSL that was broken in the face of side
effects), and FMA (which turned GLSL IR's fma() into TGSI_OPCODE_FMA
instead of MAD).

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
2022-05-05 22:25:03 +00:00
Emma Anholt
536c8ee96d nir/lower_tex: Make the adding a 0 LOD to nir_op_tex in the VS optional.
This controls the whole lowering of "make tex ops with implicit
derivatives on non-implicit-derivative stages be tex ops with an explicit
lod of 0 instead", but it's really hard to describe that in a git commit
summary.

All existing callers get it added except:
- nir_to_tgsi which didn't want it.
- nouveau, which didn't want it (fixes regressions in shadowcube and
  shadow2darray with NIR, since the shading languages don't expose txl of
  those sampler types and thus it's not supported in HW)
- optional lowering passes in mesa/st (lower_rect, YUV lowering, etc)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16156>
2022-04-28 21:26:08 +00:00
Jason Ekstrand
1b8a43a0ba util: Remove util_cpu_detect
util_cpu_detect is an anti-pattern: it relies on callers high up in the call
chain initializing a local implementation detail. As a real example, I added:

...a Mali compiler unit test
...that called bi_imm_f16() to construct an FP16 immediate
...that calls _mesa_float_to_half internally
...that calls util_get_cpu_caps internally, but only on x86_64!
...that relies on util_cpu_detect having been called before.

As a consequence, this unit test:

...crashes on x86_64 with USE_X86_64_ASM set
...passes on every other architecture
...works on my local arm64 workstation and on my test board
...failed CI which runs on x86_64
...needed to have a random util_cpu_detect() call sprinkled in.

This is a bad design decision. It pollutes the tree with magic, it causes
mysterious CI failures especially for non-x86_64 developers, and it is not
justified by a micro-optimization.

Instead, let's call util_cpu_detect directly from util_get_cpu_caps, avoiding
the footgun where it fails to be called.  This cleans up Mesa's design,
simplifies the tree, and avoids a class of a (possibly platform-specific)
failures. To mitigate the added overhead, wrap it all in a (fast) atomic
load check and declare the whole thing as ATTRIBUTE_CONST so the
compiler will CSE calls to util_cpu_detect.

Co-authored-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15580>
2022-04-20 18:44:35 +00:00
Erik Faye-Lund
7ca1253932 gallium: rename ldexp shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
439c212a3c gallium: rename dfracexp/dldexp shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
3efd6d4bfe gallium: rename dround shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
9b545ea691 gallium: rename continue shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Yonggang Luo
2ca6ef22f7 util: Rename pipe_debug_callback to util_debug_callback
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15657>
2022-04-01 01:52:43 +00:00
Yonggang Luo
523675e995 util: Rename pipe_debug_message to util_debug_message
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15657>
2022-04-01 01:52:43 +00:00
Dave Airlie
24a6693ece u_transfer_helper: add a new option for handling z24 stored in z32
It might be possible to combine this with the other merge to avoid
the overheads of making a temp copy.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15516>
2022-03-26 01:22:15 +00:00
Pierre-Eric Pelloux-Prayer
af7117df71 vc4: replace opencoded slab_zalloc
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15277>
2022-03-21 09:47:58 +01:00
Erik Faye-Lund
350329feb1 gallium: rename sysval caps
These aren't spiecic to TGSI any more, so let's rename them to reflect
reality.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
2022-03-17 16:44:42 +00:00
Erik Faye-Lund
2a8e11e101 gallium: rename pixel-coord caps
These aren't specific to TGSI, so let's rename them to reflect the
reality.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
2022-03-17 16:44:42 +00:00
Juan A. Suarez Romero
db8a202b41 vc4: remove redundant initialization
These assignments are not required.

Partially fixes https://gitlab.freedesktop.org/mesa/mesa/-/issues/3966

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15080>
2022-02-22 08:29:51 +00:00