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vc4: do not attempt to do deep tiled blits
We only copy a single layer, so let's not even try to support deep blits here. Reviewed-by: Eric Engestrom <eric@igalia.com> Reviewed-by: Emma Anholt <emma@anholt.net> Tested-by: Eric Engestrom <eric@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18427>
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@ -69,7 +69,9 @@ vc4_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
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if (info->dst.box.x != info->src.box.x ||
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info->dst.box.y != info->src.box.y ||
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info->dst.box.width != info->src.box.width ||
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info->dst.box.height != info->src.box.height) {
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info->dst.box.height != info->src.box.height ||
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info->dst.box.depth != info->src.box.depth ||
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info->dst.box.depth != 1) {
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return false;
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}
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