Commit graph

328 commits

Author SHA1 Message Date
Timothy Arceri
06f3988c58 glsl: move disable_varying_optimizations_for_sso() to NIR linker
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22846>
2023-07-06 01:21:06 +00:00
Timothy Arceri
fa56e911b8 glsl: call assign_attribute_or_color_locations() in NIR linker
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22846>
2023-07-06 01:21:06 +00:00
Yonggang Luo
12256136e0 compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim
This is a prepare step to remove depends on p_defines.h in src/util/*

This is done by:
replace pipe_prim_type with mesa_prim
replace shader_prim with mesa_prim
replace PIPE_PRIM_MAX  with MESA_PRIM_COUNT
replace SHADER_PRIM_  with MESA_PRIM_
replace PIPE_PRIM_ with MESA_PRIM_

This patch only replace code only

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23369>
2023-06-03 03:29:03 +00:00
Timothy Arceri
5a29af262c glsl: move some GL ES checks to the NIR linker
Eventually we should aim to remove the GLSL IR linker.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22305>
2023-04-06 08:07:35 +00:00
Emma Anholt
84006587d7 glsl: Delete the lower_tess_level pass.
NIR i/o lowering and sysval lowering can handle the compact var fine at
this point.

Affects: nouveau, virgl, svga, radeonsi, r600, llvmpipe.  Does not affect
PIPE_CAP_NIR_COMPACT_ARRAYS drivers like crocus, iris, d3d12, freedreno,
zink.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21940>
2023-03-29 16:06:03 +00:00
volodymyr.o
47e7b49c61 mesa ctx->API --> _mesa_is_foo(ctx)
replaces direct API checks with _mesa_is_...() checks

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8340

Signed-off-by: Volodymyr Obohzyn volodymyr.obozhyn@globallogic.com

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>

Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21556>
2023-03-20 06:39:57 +00:00
Patrick Lerda
b2c340c106 mesa/st: fix possible crash related to arb invalid memory access
This invalid memory access is a consequence of wrong assumptions,
for instance:
"prog->sh.data is NULL if it's ARB_fragment_program"

This issue is triggered with piglit/fp-formats -auto -fbo:
==9747==ERROR: AddressSanitizer: heap-use-after-free on address 0x007f7c812d90 at pc 0x007f833c09f8 bp 0x007fd7eca750 sp 0x007fd7eca768
READ of size 4 at 0x007f7c812d90 thread T0
    #0 0x7f833c09f4 in st_get_sampler_views ../src/mesa/state_tracker/st_atom_texture.c:109
    #1 0x7f833c0b48 in update_textures ../src/mesa/state_tracker/st_atom_texture.c:266
    #2 0x7f82b2d120 in st_validate_state ../src/mesa/state_tracker/st_util.h:128
    #3 0x7f82b2d120 in prepare_draw ../src/mesa/state_tracker/st_draw.c:88
    #4 0x7f82b2de64 in st_draw_gallium ../src/mesa/state_tracker/st_draw.c:141
    #5 0x7f83105940 in _mesa_draw_arrays ../src/mesa/main/draw.c:1202
    #6 0x7f8d5fa5cc in piglit_draw_rect_from_arrays piglit/tests/util/piglit-util-gl.c:711
    #7 0x7f8d5fac34 in piglit_draw_rect_custom piglit/tests/util/piglit-util-gl.c:833
    #8 0x4019e0 in piglit_display piglit/tests/shaders/fp-formats.c:67
    #9 0x7f8d643fc4 in run_test piglit/tests/util/piglit-framework-gl/piglit_fbo_framework.c:52
    #10 0x401624 in main piglit/tests/shaders/fp-formats.c:39

Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21175>
2023-02-10 04:45:29 +00:00
Emma Anholt
24607ce7d3 glsl: Remove lower_vec_index_to_swizzle.
GLSL's lower_vector_derefs already does this, and even if it didn't
nir_vector_extract() would when glsl-to-nir happens.

No effect on freedreno shader-db.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Emma Anholt
7662a5e9d3 mesa: Remove PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED/lower_cs_derived.
We have fine NIR lowering for this (already called from mesa/st), no need
for a separate GLSL pass.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18361>
2022-09-06 17:11:14 +00:00
Emma Anholt
5f66a927ec gallium,glsl: Delete PIPE_CAP_VERTEXID_NOBASE and lower_vertex_id.
Every driver uses the nir_lower_system_values path now.

Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18327>
2022-08-31 22:57:03 +00:00
Emma Anholt
f075376823 glsl: Use the same NIR path for shared mem lowering as SPIRV does.
Now that we have no non-NIR drivers, we can retire the old code.  We just
need to pass the variable accesses through to it.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17610>
2022-07-20 19:32:48 +00:00
Timothy Arceri
893b4d98f8 glsl: inline do_common_optimization() call
The function was previously a helper for when some drivers still
called the GLSL IR optimisations in a loop. No drivers do that
anymore.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16924>
2022-06-08 22:58:50 +00:00
Timothy Arceri
d09a37ef54 glsl: remove never true do_dead_code() parameter
Since we have now switched all drivers to using NIR and therefore
the NIR based uniform linker this param never needs to be set to
true so remove it.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16924>
2022-06-08 22:58:50 +00:00
Timothy Arceri
4237932685 glsl: tidy up link_varyings_and_uniforms()
All uniform linking is now done via nir based linker not via this
code so we drop that from its name. We also drop a bunch of unused
parameters.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16880>
2022-06-07 01:11:19 +00:00
Timothy Arceri
f00be793e4 glsl: drop extra optimise swizzles call
As per the comment this was meant to tidy things up after varying
linking but varying linking has been moved into a nir based linker
so this extra call is no longer needed.

This optimisation pass is still called in the regular glsl ir
optimisation loop.

No shader-db change on Iris (BDW).

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16880>
2022-06-07 01:11:19 +00:00
Timothy Arceri
c573260c9b glsl: switch to NIR based implementation of lower_const_arrays_to_uniforms()
Shader-db results iris (BDW):

total instructions in shared programs: 17523543 -> 17513909 (-0.05%)
instructions in affected programs: 218091 -> 208457 (-4.42%)
helped: 69
HURT: 327
helped stats (abs) min: 2 max: 2919 x̄: 160.84 x̃: 12
helped stats (rel) min: 0.21% max: 96.88% x̄: 14.87% x̃: 6.40%
HURT stats (abs)   min: 1 max: 47 x̄: 4.48 x̃: 1
HURT stats (rel)   min: 0.10% max: 22.02% x̄: 3.33% x̃: 0.18%
95% mean confidence interval for instructions value: -45.02 -3.63
95% mean confidence interval for instructions %-change: -1.16% 1.47%
Inconclusive result (%-change mean confidence interval includes 0).

total loops in shared programs: 4875 -> 4868 (-0.14%)
loops in affected programs: 7 -> 0
helped: 7
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 100.00% max: 100.00% x̄: 100.00% x̃: 100.00%
95% mean confidence interval for loops value: -1.00 -1.00
95% mean confidence interval for loops %-change: -100.00% -100.00%
Loops are helped.

total cycles in shared programs: 858032406 -> 857984712 (<.01%)
cycles in affected programs: 22940290 -> 22892596 (-0.21%)
helped: 155
HURT: 312
helped stats (abs) min: 1 max: 49696 x̄: 1697.70 x̃: 62
helped stats (rel) min: <.01% max: 70.84% x̄: 5.60% x̃: 0.82%
HURT stats (abs)   min: 1 max: 19640 x̄: 690.54 x̃: 100
HURT stats (rel)   min: <.01% max: 217.23% x̄: 33.57% x̃: 0.92%
95% mean confidence interval for cycles value: -436.09 231.84
95% mean confidence interval for cycles %-change: 15.39% 25.75%
Inconclusive result (value mean confidence interval includes 0).

total spills in shared programs: 16289 -> 15205 (-6.65%)
spills in affected programs: 2753 -> 1669 (-39.38%)
helped: 9
HURT: 1

total fills in shared programs: 20347 -> 20324 (-0.11%)
fills in affected programs: 1642 -> 1619 (-1.40%)
helped: 9
HURT: 1

total sends in shared programs: 972151 -> 971960 (-0.02%)
sends in affected programs: 1910 -> 1719 (-10.00%)
helped: 25
HURT: 20
helped stats (abs) min: 1 max: 50 x̄: 9.00 x̃: 2
helped stats (rel) min: 0.87% max: 53.76% x̄: 13.89% x̃: 6.25%
HURT stats (abs)   min: 1 max: 8 x̄: 1.70 x̃: 1
HURT stats (rel)   min: 8.33% max: 200.00% x̄: 52.36% x̃: 33.33%
95% mean confidence interval for sends value: -8.19 -0.29
95% mean confidence interval for sends %-change: -1.07% 32.18%
Inconclusive result (%-change mean confidence interval includes 0).

LOST:   3
GAINED: 27

Note a small number of tests fail on lima and r300 after this patch.
However since we are doing the correct thing here and they only
fail due to a slight increase in instruction count pushing them
over their instruction count limit, we are defering that issue
to a different bug report for further discussion.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6540

Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16770>
2022-06-04 03:13:36 +00:00
Timothy Arceri
792c9a0a24 glsl: move validation of sampler indirects to the nir linker
This will allow us to disable the GLSL IR loop unroller in a
following patch and rely on the NIR loop unroller instead.

This allows the piglit test spec@!opengl 2.0@max-samplers border
to pass on the v3d rpi4 driver.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16543>
2022-05-17 02:12:21 +00:00
Timothy Arceri
318d8ce6fc glsl: remove now unused GLSL IR varying linker code
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Timothy Arceri
7647023f3b glsl: enable the use of the nir based varying linker
Here as well as calling the pass we need to switch the order of
some of the information gathering and optimisation calls. We also
need to create a custom callback for the dead variables removal
pass to clean up dead builtin varying in SSO programs without
causing piglit regressions.

shader-db results IRIS (BDW):

total instructions in shared programs: 17487900 -> 17477072 (-0.06%)
instructions in affected programs: 128682 -> 117854 (-8.41%)
helped: 587
HURT: 82
helped stats (abs) min: 1 max: 145 x̄: 18.82 x̃: 20
helped stats (rel) min: 0.21% max: 77.78% x̄: 17.41% x̃: 8.85%
HURT stats (abs)   min: 1 max: 6 x̄: 2.68 x̃: 2
HURT stats (rel)   min: 0.25% max: 9.76% x̄: 2.94% x̃: 2.16%
95% mean confidence interval for instructions value: -17.71 -14.66
95% mean confidence interval for instructions %-change: -16.40% -13.42%
Instructions are helped.

total cycles in shared programs: 857442520 -> 857170199 (-0.03%)
cycles in affected programs: 112252720 -> 111980399 (-0.24%)
helped: 13733
HURT: 13349
helped stats (abs) min: 1 max: 7293 x̄: 81.44 x̃: 10
helped stats (rel) min: <.01% max: 90.32% x̄: 3.30% x̃: 0.62%
HURT stats (abs)   min: 1 max: 7424 x̄: 63.38 x̃: 8
HURT stats (rel)   min: <.01% max: 192.23% x̄: 3.28% x̃: 0.54%
95% mean confidence interval for cycles value: -14.01 -6.10
95% mean confidence interval for cycles %-change: -0.17% 0.06%
Inconclusive result (%-change mean confidence interval includes 0).

total sends in shared programs: 971443 -> 970010 (-0.15%)
sends in affected programs: 4596 -> 3163 (-31.18%)
helped: 446
HURT: 39
helped stats (abs) min: 1 max: 6 x̄: 3.40 x̃: 4
helped stats (rel) min: 3.03% max: 85.71% x̄: 46.48% x̃: 50.00%
HURT stats (abs)   min: 1 max: 3 x̄: 2.15 x̃: 2
HURT stats (rel)   min: 6.67% max: 25.00% x̄: 15.16% x̃: 10.53%
95% mean confidence interval for sends value: -3.13 -2.78
95% mean confidence interval for sends %-change: -44.16% -38.88%
Sends are helped.

LOST:   235
GAINED: 262

Shader-db results radeonsi (RX580):

169505 shaders in 102144 tests
Totals:
SGPRS: 7698832 -> 7696552 (-0.03 %)
VGPRS: 5547296 -> 5545280 (-0.04 %)
Spilled SGPRs: 14795 -> 14773 (-0.15 %)
Spilled VGPRs: 3782 -> 3782 (0.00 %)
Private memory VGPRs: 1152 -> 1152 (0.00 %)
Scratch size: 3872 -> 3872 (0.00 %) dwords per thread
Code Size: 162946528 -> 162895264 (-0.03 %) bytes
Max Waves: 2449334 -> 2449736 (0.02 %)

Totals from affected shaders:
SGPRS: 215024 -> 212744 (-1.06 %)
VGPRS: 151976 -> 149960 (-1.33 %)
Spilled SGPRs: 162 -> 140 (-13.58 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 5249916 -> 5198652 (-0.98 %) bytes
Max Waves: 54588 -> 54990 (0.74 %)

Panfrost trace checksum is updated as per discussion in:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/6343

Some virpipe tess shader piglit tests are added as failures to CI
these failures are not a regression but an uncovered existing bug
exposed due to the linker no longer sorting internally facing
shader interfaces in alphabetical order. See details in:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/6481

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Timothy Arceri
23ea24e11f glsl/mesa: move parse_program_resource_name() to common linker_util code
This will be shared by a new NIR varying linking pass in following patches
but probably fits better here anyway considering its also used by
shader_query.cpp

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Emma Anholt
f3df3d4c80 glsl: Make all drivers take the GLSLOptimizeConservatively path.
Now that all consumers of GLSL use NIR, make the remaining drivers take
the path that relies on NIR to really do optimization.

nouveau steam shader-db runtime -6.69631% +/- 1.29235% (n=12).
No change on shader-db there.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16364>
2022-05-10 05:03:34 +00:00
Emma Anholt
c03cc83ef1 compiler/glsl: Remove the dead parts of build_program_resource_list().
These have all moved to NIR linking.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
2022-05-05 22:25:03 +00:00
Emma Anholt
9617184bc2 glsl: Retire the non-NIR GLSL linking paths.
Now that we have only GLSL->NIR as a path in the frontend, we can rely on
the NIR linking support.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
2022-05-05 22:25:03 +00:00
Eric Anholt
e566b54a59 glsl: Remove UBO reference lowering.
All UBO-supporting drivers now go through the NIR path, which does a
better job of it.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
2022-05-05 22:25:03 +00:00
Dave Airlie
717a720e9c mesa: drop unused context parameter to shader program data reference.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14437>
2022-01-20 00:20:06 +00:00
Dave Airlie
1352e0ba0c mesa/*: add a shader primitive type to get away from GL types.
This creates an internal shader_prim enum, I've fixed up most
users to use it instead of GL types.

don't store the enum in shader_info as it changes size, and confuses
other things.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
2022-01-19 21:54:58 +00:00
Dave Airlie
d54c07b4c4 mesa/*: use an internal enum for tessellation primitive types.
To avoid dragging gl.h into places it has no business being,
defined tessellation primitive mode to an enum.

This has a lot of fallout all over the place.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
2022-01-19 21:54:58 +00:00
Juan A. Suarez Romero
3b81d2d30d mesa/st: do not expose ARB_shader_image_load_store if not fully implemented
So far we were checking ARB_shader_image_load_store is supported as
requirement to expose GLES 3.1.

But when this extension functionality was added in GLES 3.1 spec, it
was relaxed, and one of its requirements, the support for formatless
writing, was not included.

So this means that a driver that support all the extension
functionality except formatless writing, could expose GLES 3.1, but it
couldn't expose the extension itself (nor GL 4.2, which requires fully
implementation of the extension).

v2:
 - Add the same exposure treatment to ARB_shader_image_size (Ilia).

v3:
 - Remove dependency for OES_texture_buffer (Ilia).
 - Check image resources for GLES 3.1 (Ilia).

v4:
 - Check for MaxImageUniforms in compute shader (Ilia).
 - Check for max combined image uniforms/ssbo (Ilia).

v5:
 - Remove ARB_shader_image_load_store from check (Ilia).
 - ARB_shader_image_store and ARB_shader_image required for
   ARB_ES3_1_compatibility (Ilia).

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14288>
2022-01-13 09:12:35 +00:00
Dave Airlie
ef3303385d glsl/linker: remove a bunch more gl_context references.
This leaves only one reference used for the ctx->Driver.NewProgram
hook, this should likely be revisited.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
636b07943e glsl/linker: drop unused gl_context.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
32702047d8 glsl/linker/uniform_blocks: don't pass gl_context around.
just pass the constants

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
7c8017bbd1 glsl/linker: remove gl_context usage from more places.
Just pass in consts, exts, api

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
34090712c6 glsl/linker: remove gl_context from check image resources
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
4d6e866b7b glsl/linker: get rid of gl_context from atomic counters paths
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
e9ec1429ba glsl/linker: get rid of gl_context from uniform assign paths
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
adbbee980d glsl/linker: get rid of gl_context from link varyings
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
d5e7c7351a glsl/linker: move more ctx->Consts to consts.
Don't pass gl contexts around as much

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
eb811bdaf4 glsl/linker: don't pass gl_context just for constants in xfb code
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
e83f0fc620 glsl: don't pass gl_context to lower shared references.
this uses the consts only

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Dave Airlie
ff0771e253 glsl/linker: cleanup passing gl_context unnecessarily
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Marek Olšák
67f01e02d9 mesa: add gl_linked_shader::linked_source_sha1
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13869>
2021-11-26 11:58:27 +00:00
Marek Olšák
0bb580754c mesa: remove SourceChecksum from shader structures
it will be replaced by sha1.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13869>
2021-11-26 11:58:27 +00:00
Filip Gawin
0c74f80645 glsl: fix trivial strict aliasing warning
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13827>
2021-11-17 16:22:10 +00:00
Marek Olšák
aad903c3f5 mesa: preparse [ and [0] in gl_resource_name and use it in shader_query.cpp
strrchr is very expensive here.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13507>
2021-10-29 07:19:20 -04:00
Marek Olšák
22d51f3c92 mesa: precompute strlen in gl_resource_name::length and use it
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13507>
2021-10-29 07:19:20 -04:00
Marek Olšák
dea558cbd2 glsl: add gl_resource_name to precompute "name" properties later
This just adds the structure with a name and its update function.
strlen and others will be added in the following commits. The idea is to
parse and analyze the name in advance to make glGetUniformLocation faster.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13507>
2021-10-29 07:19:18 -04:00
Pierre-Eric Pelloux-Prayer
95ded68984 glsl/drirc: add an option for gl_ClipVertex / gl_CullDistance checks
The GLSL spec says it's an error if a shader statically writes to these
2 variables.

Until this commit, Mesa refused to link a shader if it had an unused
function writing to one of these variables while another (used) function
wrote to the other.

This commit adds an option to perform dead function elimination after
the intra-stage linking step but before performing these checks.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12897>
2021-10-28 18:01:04 +00:00
Emma Anholt
91dc863921 mesa: Move the advanced blend bitmask to shader_info.
For drivers that don't lower advanced blend to FBFETCH, we need the
bitmask to be in the NIR shader so that it gets carried over to TGSI
successfully.

Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12813>
2021-09-13 18:36:58 +00:00
Yevhenii Kolesnikov
441826aaaa glsl: Add operator for .length() method on implicitly-sized arrays
ARB_shader_storage_buffer_object extension (promoted to core in 4.3) allows us
to call .length() method on arrays declared without an explicit size. The length is
determined at link time as a maximum array access.

Fixes: 273f61a005 ("glsl: Add parser/compiler support for unsized array's length()")
Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11952>
2021-07-27 10:02:50 +00:00
Timothy Arceri
749251391d glsl: replace some C++ code with C
This replaces some new/delete uses with malloc/free.

This is more consistent with most of the other glsl IR code but
more importantly it allows the game "Battle Block Theater" to
start working on some mesa drivers. The game overrides new and
ends up throwing an assert and crashing when it sees this
function calling new [0].

Note: The game still crashes with radeonsi due to similar conflicts
with LLVM.

CC: mesa-stable

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11907>
2021-07-17 10:07:37 +00:00