The original implementation in os_memory_fd.c always uses memfds.
Replace this by using the already existing os_create_anonymous_file in
order to support older systems or systems without memfd.
Fixes: 1166ee9caf ("gallium: add utility and interface for memory fd allocations")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13331>
(cherry picked from commit 4856586ac6)
the fs samplemask needs to be updated on framebuffer rebind and on
fs bind to ensure that the key gets updated in time for the pipeline
change
fixes#5559
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13531>
(cherry picked from commit c9ce151ff9)
the uint[1] -> uint dance is only relevant on the first load, so move
the variable type shuffling inside the create block to avoid breaking successive
loads
fixes#5543
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13488>
(cherry picked from commit 8899f6a198)
adding the states requires that vertex attribs be bound, but it's illegal
to bind 0 attribs
cc: mesa-stable
fixes#5558
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13519>
(cherry picked from commit 90228a80ea)
zink_resource_has_binds() only checks descriptor binds, and this doesn't
include streamout or fb bindings, so call these functions from the specific
rebind points to ensure those cases are also checked
fixes#5541
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13490>
(cherry picked from commit 0a6f5ec942)
u_reduced_prim() can't determine the output primitive when vs isn't the
last vertex stage, so store this from the appropriate shader info and use
it when it's available
fixes#5547
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13487>
(cherry picked from commit 2a91e83b7f)
Depending on whether an application creates a swapchain with
VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR or not, we might use 2
different formats with the compositor.
This change makes sure that we support all the underlying formats
before exposing the corresponding VkFormat to the application.
v2: Don't forget get_formats2() (Ivan)
v3: Replace formats with availability boolean (Simon)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 151b65b211 ("vulkan/wsi/wayland: generalize modifier handling")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5522
Reviewed-by: Ivan Briano <ivan.briano@intel.com> (v2)
Reviewed-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13453>
(cherry picked from commit d944136f36)
When compiling for x86 with MSVC, Vulkan API entry points follow the
__stdcall convention (VKAPI_CALL maps to __stdcall), which uses the
following name mangling:
_<function_name>@<arguments_size>
Fix the vk_entrypoint_stub()/alternatename definitions accordingly.
Fixes: 6d44b21d4f ("vulkan: Fix weak symbol emulation when compiling with MSVC")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13516>
(cherry picked from commit 1813bb5917)
The streamout_config SGPR is used to determine if streamout is enabled.
This fixes a GPU hang with various transform feedback tests:
- dEQP-GLES3.functional.transform_feedback.*
- KHR-GL46.transform_feedback.api_errors_test
- KHR-GL46.draw_indirect.basic-draw*-xfbPaused
- KHR-GL46.geometry_shader.api.draw_calls_while_tf_is_paused
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13514>
(cherry picked from commit dc74285d32)
AFBC is keyed to the format. Depending on the hardware, we'll get an
Invalid Data Fault or a GPU timeout if we attempt to sample from an
AFBC-compressed RGBA8 texture as R32F (for example).
Fixes Piglit ./bin/arb_texture_view-rendering-formats_gles3 with AFBC.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13205>
(cherry picked from commit 789601a189)
We need to know the internal (physical) formats used for AFBC of a given
logical format, in order to check format compatibility and determine if
we need to decompress AFBC for conformance.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13205>
(cherry picked from commit 93c9123c31)
According to mali_kbase, all Bifrost and Valhall GPUs are affected by
issue TSIX_2033. This hardware bug breaks the INTERSECT frame shader
mode when forcing clean_tile_writes. What does that mean?
The hardware considers a tile "clean" if it has been cleared but not
drawn to. Setting clean_tile_write forces the hardware to write back
such "clean" tiles to main memory.
Bifrost hardware supports frame shaders, which insert a rectangle into
every tile according to a configured rule. Frame shaders are used in
Panfrost to implement tile reloads (i.e. LOAD_OP_LOAD). Two modes are
relevant to the current discussion: ALWAYS, which always inserts a frame
shader, and INTERSECT, which tries to only insert where there is
geometry. Normally, we use INTERSECT for tile reloads as it is more
efficient than ALWAYS-- it allows us to skip reloads of tiles that are
discarded and never written back to memory.
From a software perspective, Panfrost's current logic is correct: if we
clear, we set clean_tile_writes, else we use an INTERSECT frame shader.
There is no software interaction between the two.
Unfortunately, there is a hardware interaction. The hardware forces
clean_tile_writes in certain circumstances when AFBC is used.
Ordinarily, this is a hardware implementation detail and invisible to
software. Unfortunately, this implicit clean tile write is enough to
trigger the hardware bug when using INTERSECT. As such, we need to
detect this case and use ALWAYS instead of INTERSECT for correct
results.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13205>
(cherry picked from commit 342ed4909f)
The gl_FragColor lowering in the fragment shader depends on the number
of render targets, which can change every set_framebuffer_state.
set_framebuffer_state thus needs to force a rebind of the fragment
shader.
Fixes a regression in Piglit fbo-drawbuffers-none gl_FragColor -auto
-fbo from enabling AFBC on Mali G52.
Fixes: 28ac4d1e00 ("panfrost: Call nir_lower_fragcolor based on key")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13498>
(cherry picked from commit e0335ad888)
This uses the new property for AFBC we've added. The AFBC quirk is
applied only to v4, and we only set dev->has_afbc on v5+ so this is not
a regression. It now respects the hardware-specific AFBC disable.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13497>
(cherry picked from commit 68a7fafe2a)
AFBC is an optional feature on Bifrost. If it is missing, a bit will be
set in the poorly named AFBC_FEATURES register. Check this so we can act
appropriately.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13497>
(cherry picked from commit 3e168b97cc)
This fixes dEQP-EGL.functional.sharing.gles2.multithread.* tests that
are hitting: "iris: Failed to submit batchbuffer: Invalid argument"
error.
v2: clear on reset rather than clear 'on-the-fly' (Kenneth Graunke)
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5537
Fixes: e4c3d3efc7 ("iris: Defer construction of the validation (exec_object2) list")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13464>
(cherry picked from commit 1465ec8cf3)
If the application first uses nontrivial divisors, the driver emits
the vertex shader VA to the upload BO rather than directly via the
user SGPRs locations. But, if the vertex input dynamic state changes,
the driver might select a different VS prolog that no longer needs
nontrivial divisors.
In this case, the driver needs to re-emit the prolog inputs because
otherwise the VS prolog will jump to the PC that is emitted via the
user SGPR locations, and the previous one was somewhere in the
upload BO...
This fixes a GPU hang with Bioshock and Zink.
Fixes: d9c7a17542 ("radv: enable VK_EXT_vertex_input_dynamic_state")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13377>
(cherry picked from commit b6a69dbb40)
This was not considering the possibility that the driver has called
nir_before_block() or nir_after_block() to update the cursor, in which
case the cursor link points to the instruction list header and not
to an actual instruction.
Fixes incorrect debug-assert crash in:
dEQP-VK.graphicsfuzz.cov-increment-vector-component-with-matrix-copy
Fixes: 265515fa62 ("broadcom/compiler: check instruction belongs to current block")
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13467>
(cherry picked from commit 1561d0126a)
Fixes a bunch of 64-bit IO tests with piglit and Zink.
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13454>
(cherry picked from commit 996e81fb70)
Fix defect reported by Coverity Scan.
Resource leak (RESOURCE_LEAK)
leaked_storage: Variable prolog going out of scope leaks the storage it points to
Fixes: 80841196b2 ("radv: implement dynamic vertex input state using vertex shader prologs")
Suggested-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13402>
(cherry picked from commit 670fd8123b)
this was a bit confusing to read, and I originally left it in the hybrid
path to enable fallbacks to push descriptors in hybrid mode. the problem with
that idea is that it's impossible: the constant buffer set is the one set
that will never, ever trigger a fallback, so leaving it there just leaves
room for error and confusion
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13350>
(cherry picked from commit 7c840f5103)
this is a wild race condition, but it's possible for these to get their
final unref, enter their destructor, and then get a cache hit while waiting
on the lock to remove themselves from the cache
in such a scenario, a second, normal check of the refcount will suffice,
as the increment is atomic, and the value will otherwise be zero
fixes crashes in basemark
cc: mesa-stable
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13442>
(cherry picked from commit 86b3d8c66c)
It might still be read later from the streamout buffer.
Fixes a regression with
ext_transform_feedback-builtin-varyings gl_PointSize and Zink.
Fixes: 92e1981a80 ("radv: Remove PSIZ output when it isn't needed.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13413>
(cherry picked from commit 19c91a120d)
Annotated <pthread.h> exposes too many errors in Mesa that are
non-trivial to fix and keep working without FreeBSD CI.
Fixes: 0d5fe24c9b ("macros: Add thread-safety annotation macros")
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9168>
(cherry picked from commit 60b7c3a0f4)
using the draw stage here doesn't make much sense, but that's what the
spec says, so let's git er done
fixes dEQP-GL45.functional.compute.indirect_dispatch* on radv
Cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13381>
(cherry picked from commit a2789fde0c)