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If the application first uses nontrivial divisors, the driver emits the vertex shader VA to the upload BO rather than directly via the user SGPRs locations. But, if the vertex input dynamic state changes, the driver might select a different VS prolog that no longer needs nontrivial divisors. In this case, the driver needs to re-emit the prolog inputs because otherwise the VS prolog will jump to the PC that is emitted via the user SGPR locations, and the previous one was somewhere in the upload BO... This fixes a GPU hang with Bioshock and Zink. Fixes: |
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| bin | ||
| build-support | ||
| docs | ||
| include | ||
| src | ||
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| .dir-locals.el | ||
| .editorconfig | ||
| .gitignore | ||
| .gitlab-ci.yml | ||
| .mailmap | ||
| .pick_status.json | ||
| .travis.yml | ||
| CODEOWNERS | ||
| meson.build | ||
| meson_options.txt | ||
| README.rst | ||
| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.