CC: Ian Romanick <ian.d.romanick@intel.com>
CC: Marek Olšák <marek.olsak@amd.com>
Fixes: b3c17330e6
("mesa: expose AMD_gpu_shader_int64")
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Which is also required to put it in the tarball, a requirement for
building with meson from the tarball.
CC: Ian Romanick <ian.d.romanick@intel.com>
CC: Marek Olšák <marek.olsak@amd.com>
Fixes: 263c962cfd
("mesa: expose EXT_vertex_attrib_64bit")
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
It's broken, and WGL state tracker is always built with GLES support
noawadays.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Otherwise building just vulkan (among other things) will build these
tests, pull in a bunch of stuff they shouldn't, and potentially fail to
compile.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Since user defined names are not allowed in core profile
we remove the allow_user_names bool and just check if
we have a core profile like all other buffer/texture
object handling code does.
This extension is required by "Wolfenstein: The Old Blood"
and is exposed in core in the Nvidia binary driver.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We could enable it for lower versions of GL but this allows us
to just use the existing version/extension checks that are already
used by the core profile.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This reverts commit ae7898dfdb.
Turns out the python scripts are _not_ fully python 3 compatible.
As Ilia reported using get_xmlpool.py with LANG=C produces some weird
output - see the link for details.
Even though the issue was spotted with the autoconf build, it exposes a
genuine problem with the script (and lack of lang handling of the meson
build.)
https://lists.freedesktop.org/archives/mesa-dev/2018-August/203508.html
because the closed driver exposes it.
It's equivalent to ARB_gpu_shader_int64.
In this patch, I did everything the same as we do for ARB_gpu_shader_int64.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The extension was exposed but not the functions.
This fixes:
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.readn_pixels
dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_nuniformfv
dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_nuniformiv
Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.
Note:
- python3.4 is used as it's the earliest supported version
- python3 chosen prior to python2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Now that all the build scripts are compatible with both Python 2 and 3,
we can flip the switch and tell Meson to use the latter.
Since Meson already depends on Python 3 anyway, this means we don't need
two different Python stacks to build Mesa.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Instead of copying the list, then sorting the copy in-place, we can just
get a new sorted copy directly.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
In Python 2, the traditional way to sort containers was to use a
comparison function (which returned either -1, 0 or 1 when passed two
objects) and pass that as the "cmp" argument to the container's sort()
method.
Python 2.4 introduced key-functions, which instead only operate on a
given item, and return a sorting key for this item.
In general, this runs faster, because the cmp-function has to get run
multiple times for each item of the container.
Python 3 removed the cmp-function, enforcing usage of key-functions
instead.
This change makes the script compatible with Python 2 and Python 3.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Python 3 doesn't call objects __cmp__() methods any more to compare
them. Instead, it requires implementing the rich comparison methods
explicitly: __eq__(), __ne(), __lt__(), __le__(), __gt__() and __ge__().
Fortunately Python 2 also supports those.
This commit only implements the comparison methods which are actually
used by the build scripts.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
In Python 2, divisions of integers return an integer:
>>> 32 / 4
8
In Python 3 though, they return floats:
>>> 32 / 4
8.0
However, Python 3 has an explicit integer division operator:
>>> 32 // 4
8
That operator exists on Python >= 2.2, so let's use it everywhere to
make the scripts compatible with both Python 2 and 3.
In addition, using __future__.division tells Python 2 to behave the same
way as Python 3, which helps ensure the scripts produce the same output
in both versions of Python.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v2)
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
The GL_AMD_framebuffer_multisample_advanced spec says:
OpenGL ES dependencies:
Requires OpenGL ES 3.0.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107483
Fixes: 3d6900d76e ("glapi: define AMD_framebuffer_multisample_advanced and add its functions")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: Vinson Lee <vlee@freedesktop.org>
Adds an extension to glFramebufferParameteri
that will specify if the framebuffer is vertically
flipped. Historically system framebuffers are
vertically flipped and user framebuffers are not.
Checking to see the state was done by looking at
the name field. This adds an explicit field.
v2:
* updated spec language [for chadv]
* correctly specifying ES 3.1 [for chadv]
* refactor access to rb->Name [for jason]
* handle GetFramebufferParameteriv [for chadv]
v3:
* correct _mesa_GetMultisamplefv [for kusmabite]
v4:
* update spec language [for chadv]
* s/GLboolean/bool/g [for chadv]
* s/InvertedY/FlipY/g [for chadv]
* s/inverted_y/flip_y/g [for chadv]
* assert changes [for chadv]
Reviewed-by: Chad Versace <chadversary@chromium.org>
Python 2 has a range() function which returns a list, and an xrange()
one which returns an iterator.
Python 3 lost the function returning a list, and renamed the function
returning an iterator as range().
As a result, using range() makes the scripts compatible with both Python
versions 2 and 3.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
In Python 2, iterators had a .next() method.
In Python 3, instead they have a .__next__() method, which is
automatically called by the next() builtin.
In addition, it is better to use the iter() builtin to create an
iterator, rather than calling its __iter__() method.
These were also introduced in Python 2.6, so using it makes the script
compatible with Python 2 and 3.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
In Python 2, dict.keys() and dict.values() both return a list, which can
be sorted in two ways:
* l.sort() modifies the list in-place;
* sorted(l) returns a new, sorted list;
In Python 3, dict.keys() and dict.values() do not return lists any more,
but iterators. Iterators do not have a .sort() method.
This commit moves the build scripts to using sorted() on dict keys and
values, which makes them compatible with both Python 2 and Python 3.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
In Python 2, dictionaries have 2 sets of methods to iterate over their
keys and values: keys()/values()/items() and iterkeys()/itervalues()/iteritems().
The former return lists while the latter return iterators.
Python 3 dropped the method which return lists, and renamed the methods
returning iterators to keys()/values()/items().
Using those names makes the scripts compatible with both Python 2 and 3.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Most functions in the builtin string module also exist as methods of
string objects.
Since the functions were removed from the string module in Python 3,
using the instance methods directly makes the code compatible with both
Python 2 and Python 3.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Python 3 lost the dict.has_key() method. Instead it requires using the
"in" operator.
This is also compatible with Python 2.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
We could have made this compatible with Python 3 by using:
except Exception as e:
But since none of this code actually uses the exception objects, let's
just drop them entirely.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
In Python 2, `print` was a statement, but it became a function in
Python 3.
Using print functions everywhere makes the script compatible with Python
versions >= 2.6, including Python 3.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
In Python, dictionaries and sets are unordered, and as a result their
is no guarantee that running this script twice will produce the same
output.
Using ordered dicts and explicitly sorting items makes the build more
reproducible, and will make it possible to verify that we're not
breaking anything when we move the build scripts to Python 3.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Its unlikely anyone will add proper ARB_direct_state_access compat
support before we branch 18.2. Enabling the extension in 4.5 at
least allows users to make use of MESA_GL_VERSION_OVERRIDE=4.5COMPAT
for games like No Mans Sky.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com> (v2)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
This was blindly copied from autotools and tested by a helpful gentoo
user.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Functionality already covered by ARB_texture_view, patch also
adds missing 'gles guard' for enums (added in f1563e6392).
Tested via arb_texture_view.*_gles3 tests and individual app
utilizing texture view with ETC2.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
glPolygonOffset() has been part of the GL standard since 1.1. Also
niether AMD or Nvidia support this in their binary drivers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61761
Although the specs are written against compatibility GL 4.3 and allows core
profile and GLES2+, it is exposed for GL 1.0+ and GLES1 and GLES2+.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This fixes a Windows build warning where the prototypes for the ES
function in the header file don't match the prototypes in this file
because the GL_API and GLAPI macros are defined differently.
v2: defined GL_API to KEYWORD1 instead of GLAPI, per Mathias.
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
in glapi_dispatch.c, as we have for many other GLES functions.
Fixes a cross-compile issue (missing prototype) when GLES support
is disabled.
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Inspired-by: a similar patch for libdrm by Heiko Becker
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Desktop GL is now supported, and there is an additional entry-point
for EXT_shader_framebuffer_fetch_non_coherent.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Add support for GL_NUM_SHADING_LANGUAGE_VERSIONS
and glGetStringi for GL_SHADING_LANGUAGE_VERSION
v2:
- Combine similar functionality into
_mesa_get_shading_language_version() function.
- Change GLSL version return mechanism.
v3:
- Add return of empty string for GLSL ver 1.10.
- Move _mesa_get_shading_language_version() function
to src/mesa/main/version.c.
v4:
- Add OpenGL version check.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104915
Signed-off-by: Andriy Khulap <andriy.khulap@globallogic.com>
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Brian Paul <brianp@vmware.com>