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mesa: enable ARB_viewport_array in compat profile
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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d332986589
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3 changed files with 18 additions and 17 deletions
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@ -131,14 +131,14 @@ functions = {
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#
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# Mesa does not support either of the geometry shader extensions, so
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# OpenGL 3.2 is required.
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"ViewportArrayv": exec_info(core=32, es2=31),
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"ViewportIndexedf": exec_info(core=32, es2=31),
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"ViewportIndexedfv": exec_info(core=32, es2=31),
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"ScissorArrayv": exec_info(core=32, es2=31),
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"ScissorIndexed": exec_info(core=32, es2=31),
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"ScissorIndexedv": exec_info(core=32, es2=31),
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"DepthRangeArrayv": exec_info(core=32),
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"DepthRangeIndexed": exec_info(core=32),
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"ViewportArrayv": exec_info(compatibility=32, core=32, es2=31),
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"ViewportIndexedf": exec_info(compatibility=32, core=32, es2=31),
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"ViewportIndexedfv": exec_info(compatibility=32, core=32, es2=31),
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"ScissorArrayv": exec_info(compatibility=32, core=32, es2=31),
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"ScissorIndexed": exec_info(compatibility=32, core=32, es2=31),
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"ScissorIndexedv": exec_info(compatibility=32, core=32, es2=31),
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"DepthRangeArrayv": exec_info(compatibility=32, core=32),
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"DepthRangeIndexed": exec_info(compatibility=32, core=32),
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# GetFloati_v also GL_ARB_shader_atomic_counters
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# GetDoublei_v also GL_ARB_shader_atomic_counters
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@ -182,7 +182,7 @@ EXT(ARB_vertex_program , ARB_vertex_program
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EXT(ARB_vertex_shader , ARB_vertex_shader , GLL, GLC, x , x , 2002)
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EXT(ARB_vertex_type_10f_11f_11f_rev , ARB_vertex_type_10f_11f_11f_rev , GLL, GLC, x , x , 2013)
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EXT(ARB_vertex_type_2_10_10_10_rev , ARB_vertex_type_2_10_10_10_rev , GLL, GLC, x , x , 2009)
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EXT(ARB_viewport_array , ARB_viewport_array , x , GLC, x , x , 2010)
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EXT(ARB_viewport_array , ARB_viewport_array , GLL, GLC, x , x , 2010)
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EXT(ARB_window_pos , dummy_true , GLL, x , x , x , 2001)
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EXT(ATI_blend_equation_separate , EXT_blend_equation_separate , GLL, GLC, x , x , 2003)
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@ -884,6 +884,15 @@ const struct function common_desktop_functions_possible[] = {
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// { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml
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// { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml
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{ "glViewportArrayv", 43, -1 },
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{ "glViewportIndexedf", 43, -1 },
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{ "glViewportIndexedfv", 43, -1 },
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{ "glScissorArrayv", 43, -1 },
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{ "glScissorIndexed", 43, -1 },
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{ "glScissorIndexedv", 43, -1 },
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{ "glDepthRangeArrayv", 43, -1 },
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{ "glDepthRangeIndexed", 43, -1 },
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/* GL 4.5 */
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/* aliased versions checked above */
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//{ "glGetGraphicsResetStatus", 45, -1 },
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@ -1766,14 +1775,6 @@ const struct function gl_core_functions_possible[] = {
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{ "glVertexAttribL4dv", 41, -1 },
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{ "glVertexAttribLPointer", 41, -1 },
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{ "glGetVertexAttribLdv", 41, -1 },
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{ "glViewportArrayv", 43, -1 },
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{ "glViewportIndexedf", 43, -1 },
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{ "glViewportIndexedfv", 43, -1 },
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{ "glScissorArrayv", 43, -1 },
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{ "glScissorIndexed", 43, -1 },
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{ "glScissorIndexedv", 43, -1 },
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{ "glDepthRangeArrayv", 43, -1 },
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{ "glDepthRangeIndexed", 43, -1 },
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// { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml
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