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mesa: enable ARB_shader_subroutine in compat profile
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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05f3589e67
commit
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3 changed files with 18 additions and 19 deletions
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@ -73,14 +73,14 @@ functions = {
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# OpenGL 4.0 / GL_ARB_shader_subroutines. Mesa only exposes this
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# extension with core profile.
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"GetSubroutineUniformLocation": exec_info(core=31),
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"GetSubroutineIndex": exec_info(core=31),
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"GetActiveSubroutineUniformiv": exec_info(core=31),
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"GetActiveSubroutineUniformName": exec_info(core=31),
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"GetActiveSubroutineName": exec_info(core=31),
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"UniformSubroutinesuiv": exec_info(core=31),
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"GetUniformSubroutineuiv": exec_info(core=31),
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"GetProgramStageiv": exec_info(core=31),
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"GetSubroutineUniformLocation": exec_info(compatibility=31, core=31),
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"GetSubroutineIndex": exec_info(compatibility=31, core=31),
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"GetActiveSubroutineUniformiv": exec_info(compatibility=31, core=31),
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"GetActiveSubroutineUniformName": exec_info(compatibility=31, core=31),
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"GetActiveSubroutineName": exec_info(compatibility=31, core=31),
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"UniformSubroutinesuiv": exec_info(compatibility=31, core=31),
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"GetUniformSubroutineuiv": exec_info(compatibility=31, core=31),
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"GetProgramStageiv": exec_info(compatibility=31, core=31),
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# OpenGL 4.0 / GL_ARB_gpu_shader_fp64. The extension spec says:
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#
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@ -123,7 +123,7 @@ EXT(ARB_shader_objects , dummy_true
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EXT(ARB_shader_precision , ARB_shader_precision , GLL, GLC, x , x , 2010)
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EXT(ARB_shader_stencil_export , ARB_shader_stencil_export , GLL, GLC, x , x , 2009)
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EXT(ARB_shader_storage_buffer_object , ARB_shader_storage_buffer_object , GLL, GLC, x , x , 2012)
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EXT(ARB_shader_subroutine , dummy_true , x , GLC, x , x , 2010)
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EXT(ARB_shader_subroutine , dummy_true , 31, GLC, x , x , 2010)
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EXT(ARB_shader_texture_image_samples , ARB_shader_texture_image_samples , GLL, GLC, x , x , 2014)
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EXT(ARB_shader_texture_lod , ARB_shader_texture_lod , GLL, GLC, x , x , 2009)
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EXT(ARB_shader_viewport_layer_array , ARB_shader_viewport_layer_array , x , GLC, x , x , 2015)
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@ -575,6 +575,15 @@ const struct function common_desktop_functions_possible[] = {
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{ "glBlendFunci", 40, -1 },
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{ "glBlendFuncSeparatei", 40, -1 },
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{ "glGetSubroutineUniformLocation", 40, -1 },
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{ "glGetSubroutineIndex", 40, -1 },
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{ "glGetActiveSubroutineUniformiv", 40, -1 },
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{ "glGetActiveSubroutineUniformName", 40, -1 },
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{ "glGetActiveSubroutineName", 40, -1 },
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{ "glUniformSubroutinesuiv", 40, -1 },
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{ "glGetUniformSubroutineuiv", 40, -1 },
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{ "glGetProgramStageiv", 40, -1 },
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{ "glUniform1d", 40, -1 },
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{ "glUniform2d", 40, -1 },
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{ "glUniform3d", 40, -1 },
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@ -1547,16 +1556,6 @@ const struct function gl_core_functions_possible[] = {
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/* GL 3.2 */
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{ "glFramebufferTexture", 32, -1 },
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/* GL 4.0 */
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{ "glGetSubroutineUniformLocation", 40, -1 },
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{ "glGetSubroutineIndex", 40, -1 },
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{ "glGetActiveSubroutineUniformiv", 40, -1 },
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{ "glGetActiveSubroutineUniformName", 40, -1 },
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{ "glGetActiveSubroutineName", 40, -1 },
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{ "glUniformSubroutinesuiv", 40, -1 },
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{ "glGetUniformSubroutineuiv", 40, -1 },
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{ "glGetProgramStageiv", 40, -1 },
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/* GL 4.3 */
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{ "glIsRenderbuffer", 43, -1 },
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{ "glBindRenderbuffer", 43, -1 },
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