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mesa: add some of missing compatibility support for ARB_bindless_texture
The extension is exposed in the compatibility profile. Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> Reviewed-by: Brian Paul <brianp@vmware.com>
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3 changed files with 10 additions and 9 deletions
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@ -291,5 +291,5 @@ functions = {
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"ProgramUniform4ui64vARB": exec_info(core=31),
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# GL_ARB_bindless_texture
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"GetVertexAttribLui64vARB": exec_info(core=31),
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"GetVertexAttribLui64vARB": exec_info(compatibility=30, core=31),
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}
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@ -1790,6 +1790,10 @@ _mesa_loopback_init_api_table(const struct gl_context *ctx,
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SET_VertexAttribI4sv(dest, _mesa_VertexAttribI4sv);
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SET_VertexAttribI4ubv(dest, _mesa_VertexAttribI4ubv);
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SET_VertexAttribI4usv(dest, _mesa_VertexAttribI4usv);
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/* GL_ARB_bindless_texture */
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SET_VertexAttribL1ui64ARB(dest, _mesa_VertexAttribL1ui64ARB);
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SET_VertexAttribL1ui64vARB(dest, _mesa_VertexAttribL1ui64vARB);
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}
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if (ctx->API == API_OPENGL_CORE) {
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@ -1803,9 +1807,5 @@ _mesa_loopback_init_api_table(const struct gl_context *ctx,
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SET_VertexAttribL2dv(dest, _mesa_VertexAttribL2dv);
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SET_VertexAttribL3dv(dest, _mesa_VertexAttribL3dv);
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SET_VertexAttribL4dv(dest, _mesa_VertexAttribL4dv);
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/* GL_ARB_bindless_texture */
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SET_VertexAttribL1ui64ARB(dest, _mesa_VertexAttribL1ui64ARB);
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SET_VertexAttribL1ui64vARB(dest, _mesa_VertexAttribL1ui64vARB);
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}
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}
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@ -205,9 +205,14 @@ install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
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SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv);
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SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
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SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
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/* GL_ARB_bindless_texture */
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SET_VertexAttribL1ui64ARB(tab, vfmt->VertexAttribL1ui64ARB);
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SET_VertexAttribL1ui64vARB(tab, vfmt->VertexAttribL1ui64vARB);
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}
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if (ctx->API == API_OPENGL_CORE) {
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/* GL_ARB_vertex_attrib_64bit */
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SET_VertexAttribL1d(tab, vfmt->VertexAttribL1d);
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SET_VertexAttribL2d(tab, vfmt->VertexAttribL2d);
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SET_VertexAttribL3d(tab, vfmt->VertexAttribL3d);
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@ -217,10 +222,6 @@ install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
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SET_VertexAttribL2dv(tab, vfmt->VertexAttribL2dv);
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SET_VertexAttribL3dv(tab, vfmt->VertexAttribL3dv);
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SET_VertexAttribL4dv(tab, vfmt->VertexAttribL4dv);
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/* GL_ARB_bindless_texture */
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SET_VertexAttribL1ui64ARB(tab, vfmt->VertexAttribL1ui64ARB);
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SET_VertexAttribL1ui64vARB(tab, vfmt->VertexAttribL1ui64vARB);
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}
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}
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