As part of the shader-cache work an upcoming change will add new
references to _mesa_add_parameter and _mesa_new_parameter_list from
the glsl code. To prepare for that, and to allow the standalone
glsl_compiler to still link, here we add mesa/program/prog_parameter.c
to the libglsl_util sources.
Then, in order to get *that* to work, we also add to stubs to
standalone_scaffolding:
_mesa_program_state_flags
_mesa_program_state_string
These functions aren't actually used by the two functions in
prog_parameter.c that we are actually calling. They are used in other
functions in the same file. So we don't care what the implementation
of these stubs is, (they won't be called by glsl_compiler). We just
need the stubs present so that it can link.
Signed-off-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This reverts commit f5a6aab403.
This broke some tests. It seems gl_transform_feedback_info gets memset
to 0 so we were losing the values in BufferStride before we used them.
Now that we generate built-in functions inline, there's no need to link
against the built-in shader, and no built-in prototypes to consider.
This lets us delete a bunch of code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by; Ian Romanick <ian.d.romanick@intel.com>
This is now handled directly by ast_function.cpp.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by; Ian Romanick <ian.d.romanick@intel.com>
In the past, we imported the prototypes of built-in functions, generated
calls to those, and waited until link time to resolve the calls and
import the actual code for the built-in functions.
This severely limited our compile-time optimization opportunities: even
trivial functions like dot() were represented as function calls. We
also had no way of reasoning about those calls; they could have been
1,000 line functions with side-effects for all we knew.
Practically all built-in functions are trivial translations to
ir_expression opcodes, so it makes sense to just generate those inline.
Since we eventually inline all functions anyway, we may as well just do
it for all built-in functions.
There's only one snag: built-in functions that refer to built-in global
variables need those remapped to the variables in the shader being
compiled, rather than the ones in the built-in shader. Currently,
ftransform() is the only function matching those criteria, so it seemed
easier to just make it a special case.
On Skylake:
total instructions in shared programs: 12023491 -> 12024010 (0.00%)
instructions in affected programs: 77595 -> 78114 (0.67%)
helped: 97
HURT: 309
total cycles in shared programs: 137239044 -> 137295498 (0.04%)
cycles in affected programs: 16714026 -> 16770480 (0.34%)
helped: 4663
HURT: 4923
while these statistics are in the wrong direction, the number of
hurt programs is small (309 / 41282 = 0.75%), and I don't think
anything can be done about it. A change like this significantly
alters the order in which optimizations are performed.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by; Ian Romanick <ian.d.romanick@intel.com>
We want to check prior to optimization - otherwise we might fail to
detect cases where barrier() is in control flow which is always taken
(and therefore gets optimized away).
We don't currently loop unroll if there are function calls inside;
otherwise we might have a problem detecting barrier() in loops that
get unrolled as well.
Tapani's switch handling code adds a loop around switch statements, so
even with the mess of if ladders, we'll properly reject it.
Enforcing these rules at compile time makes more sense more sense than
link time. Doing it at ast-to-hir time (rather than as an IR pass)
allows us to emit an error message with proper line numbers.
(Otherwise, I would have preferred the IR pass...)
Fixes spec/arb_tessellation_shader/compiler/barrier-switch-always.tesc.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by; Ian Romanick <ian.d.romanick@intel.com>
It makes more sense to have this here where we store the other values
from xfb qualifiers. The struct it was previously part of is now only
used to store values that come from the api.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
The expectation is that drivers will set this based on
OES_geometry_shader and ARB_viewport_array support. This is a separate
enable on the same reasoning as for OES_texture_cube_map_array.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This extension is a combination of AMD_vertex_shader_viewport_index and
AMD_vertex_shader_layer, making it rather trivial to implement.
For gallium I *think* this needs a new cap because of the addition of
support in tessellation evaluation shaders, and since I don't have any
hardware to test it on, I've left that for someone else to wire up.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This fixes 8 fs-interpolateat* piglit crashes on radeonsi, because it can't
handle non-input operands in interpolateAt*.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This clears the last bits of the usecases of the hash table
located in mesa/program, allowing us to remove it.
V2: Rebase on top of changes to Makefile.sources
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
And change the include in glcpp.h accordingly.
V2: Whitespace fix
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Also do some minor whitespace cleanups
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
We are getting the util hash table through the include in
program/hash_table.h for the moment until we migrate the
string_to_uint_map to a separate file.
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
The "locals" hash table is used as a set, so use a set to
avoid confusion and also spare some minor memory.
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
V2: Fix incorrect ordering on hash table insert
V3: null check value returned by _mesa_hash_table_search()
(Timothy Arceri)
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
V2: Rebase to the adaption of new hashing functions
V3: move previous_label declaration to where it is used
(Timothy Arceri)
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This should prevent us from rebuilding the world.
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This change makes copy propagation pass faster. Complete link time
spent in test case attached to bug 94477 goes down to ~400 secs from
over 500 secs on my HSW machine. Does not fix the actual issue but
brings down the total. No regressions seen in CI.
v2: do not leak hash_table structure
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Fix build with Python < 2.7.
File "./glsl/ir_expression_operation.py", line 360, in get_enum_name
return "ir_{}op_{}".format(("un", "bin", "tri", "quad")[self.num_operands-1], self.name)
ValueError: zero length field name in format
Fixes: e31c72a331 ("glsl: Convert tuple into a class")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
As of commit d82f8d9772, we actually
parse and attempt to handle the 'patch' qualifier on interface blocks.
This patch fixes explicit locations for variables in such blocks.
Without it, many program interface query dEQP/CTS tests hit this
assertion in ir_set_program_inouts.cpp
if (is_patch_generic) {
assert(idx >= VARYING_SLOT_PATCH0 && idx < VARYING_SLOT_TESS_MAX);
bitfield = BITFIELD64_BIT(idx - VARYING_SLOT_PATCH0);
}
because the location was incorrectly based on VARYING_SLOT_VAR0.
Note that most of the tests affected currently fail before they hit
this, due to confusion about what the program interface query name
of those resources should be.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Curiously OES/EXT_tessellation_shader leave these out, while ES 3.2 adds
them in.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Varying packing would like to mark certain variables as flat.
This works as long as both sides of the interfaces are changed
accordingly. However, with SSO, we disable varying packing on
the outermost stages. We also disable varying packing for
certain tessellation stages.
With SSO, we operate on the producer and consumer separately.
Checks based on the consumer stage and variable are risky, and
can easily lead to altering one half of the interface between
stages, breaking SSO pipeline IO validation.
Just stop monkeying around with interpolation modes unless
required for varying packing. There's no point. This also
disables it in unsafe SSO cases.
Fixes CTS tests:
*.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
Also fixes Piglit's spec/oes_geometry_shader/sso_validation:
- user-defined-gs-input-not-in-block.shader_test
- user-defined-gs-input-in-block.shader_test
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
We handled the unsized case, implicitly sizing arrays to the value
of gl_MaxPatchVertices. But if a size was present, we failed to
raise a compile error if it wasn't the value of gl_MaxPatchVertices.
Fixes CTS tests:
*.tessellation_shader.compilation_and_linking_errors.
{tc,te}_invalid_array_size_used_for_input_blocks
Piglit's tcs-input-read-nonconst-* tests have recently been fixed.
This patch will break older copies of those tests, but the latest
should continue working. Update to Piglit 75819c13af2ed5.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
In the fragment shader OutputsWritten is a bitset of FRAG_RESULT_*
enumerants, which represent the location of each color output written
by the shader. The secondary and primary color outputs of a given
render target using dual-source blending have the same location, so
the 'idx' computation below will give the wrong bit as result if the
'var->data.index' term is non-zero -- E.g. if the shader writes the
primary and secondary colors of the FRAG_RESULT_COLOR output,
ir_set_program_inouts will think that the shader writes both
FRAG_RESULT_COLOR and FRAG_RESULT_SAMPLE_MASK, which is just bogus.
That would cause the brw_wm_prog_key::nr_color_regions computation
done in the i965 driver during fragment shader precompilation to be
wrong, which currently leads to unnecessary recompilation of shaders
that use dual-source blending, and triggers an assertion failure in
fs_visitor::emit_fb_writes() on my i965-fb-fetch branch.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
gl_SecondaryFragColorEXT should have the same location as gl_FragColor
for the secondary fragment color to be replicated to all fragment
outputs. The incorrect location of gl_SecondaryFragColorEXT would
cause the linker to mark both FRAG_RESULT_COLOR and FRAG_RESULT_DATA0
as being written to, which isn't allowed by the spec and would
ultimately lead to an assertion failure in
fs_visitor::emit_fb_writes() on my i965-fb-fetch branch.
This should also fix the code below for multiple dual-source-blended
render targets, which no driver currently supports but we have plans
to enable eventually in the i965 driver (the comment saying that no
hardware will ever support it seems rather hilarious).
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
text data bss dec hex filename
7669233 277176 28624 7975033 79b079 i965_dri.so before generated code
7647081 277176 28624 7952881 7959f1 i965_dri.so before this commit
7669289 277176 28624 7975089 79b0b1 i965_dri.so with this commit
Looking at the generated assembly, it appears that some of changes made
in the generated code prevent some loops from being unrolled. Removing
the default cases (via unreachable()) allows these loops to unroll again.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>