glsl: add core plumbing for GL_ANDROID_extension_pack_es31a

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ilia Mirkin 2016-08-28 15:40:19 -04:00
parent 83116d084f
commit 89a49af31e
4 changed files with 47 additions and 16 deletions

View file

@ -522,6 +522,11 @@ struct _mesa_glsl_extension {
*/
const char *name;
/**
* Whether this extension is a part of AEP
*/
bool aep;
/**
* Predicate that checks whether the relevant extension is available for
* this context.
@ -565,9 +570,14 @@ has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
#undef EXT
#define EXT(NAME) \
{ "GL_" #NAME, has_##NAME, \
&_mesa_glsl_parse_state::NAME##_enable, \
&_mesa_glsl_parse_state::NAME##_warn }
{ "GL_" #NAME, false, has_##NAME, \
&_mesa_glsl_parse_state::NAME##_enable, \
&_mesa_glsl_parse_state::NAME##_warn }
#define EXT_AEP(NAME) \
{ "GL_" #NAME, true, has_##NAME, \
&_mesa_glsl_parse_state::NAME##_enable, \
&_mesa_glsl_parse_state::NAME##_warn }
/**
* Table of extensions that can be enabled/disabled within a shader,
@ -623,7 +633,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
/* KHR extensions go here, sorted alphabetically.
*/
EXT(KHR_blend_equation_advanced),
EXT_AEP(KHR_blend_equation_advanced),
/* OES extensions go here, sorted alphabetically.
*/
@ -632,17 +642,17 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(OES_geometry_shader),
EXT(OES_gpu_shader5),
EXT(OES_primitive_bounding_box),
EXT(OES_sample_variables),
EXT(OES_shader_image_atomic),
EXT_AEP(OES_sample_variables),
EXT_AEP(OES_shader_image_atomic),
EXT(OES_shader_io_blocks),
EXT(OES_shader_multisample_interpolation),
EXT_AEP(OES_shader_multisample_interpolation),
EXT(OES_standard_derivatives),
EXT(OES_tessellation_point_size),
EXT(OES_tessellation_shader),
EXT(OES_texture_3D),
EXT(OES_texture_buffer),
EXT(OES_texture_cube_map_array),
EXT(OES_texture_storage_multisample_2d_array),
EXT_AEP(OES_texture_storage_multisample_2d_array),
/* All other extensions go here, sorted alphabetically.
*/
@ -651,23 +661,24 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(AMD_shader_trinary_minmax),
EXT(AMD_vertex_shader_layer),
EXT(AMD_vertex_shader_viewport_index),
EXT(ANDROID_extension_pack_es31a),
EXT(EXT_blend_func_extended),
EXT(EXT_draw_buffers),
EXT(EXT_clip_cull_distance),
EXT(EXT_geometry_point_size),
EXT(EXT_geometry_shader),
EXT(EXT_gpu_shader5),
EXT(EXT_primitive_bounding_box),
EXT_AEP(EXT_geometry_shader),
EXT_AEP(EXT_gpu_shader5),
EXT_AEP(EXT_primitive_bounding_box),
EXT(EXT_separate_shader_objects),
EXT(EXT_shader_framebuffer_fetch),
EXT(EXT_shader_integer_mix),
EXT(EXT_shader_io_blocks),
EXT_AEP(EXT_shader_io_blocks),
EXT(EXT_shader_samples_identical),
EXT(EXT_tessellation_point_size),
EXT(EXT_tessellation_shader),
EXT_AEP(EXT_tessellation_shader),
EXT(EXT_texture_array),
EXT(EXT_texture_buffer),
EXT(EXT_texture_cube_map_array),
EXT_AEP(EXT_texture_buffer),
EXT_AEP(EXT_texture_cube_map_array),
EXT(MESA_shader_integer_functions),
};
@ -713,7 +724,6 @@ static const _mesa_glsl_extension *find_extension(const char *name)
return NULL;
}
bool
_mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
const char *behavior_string, YYLTYPE *behavior_locp,
@ -768,6 +778,22 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
const _mesa_glsl_extension *extension = find_extension(name);
if (extension && extension->compatible_with_state(state, api, gl_version)) {
extension->set_flags(state, behavior);
if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
for (unsigned i = 0;
i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
const _mesa_glsl_extension *extension =
&_mesa_glsl_supported_extensions[i];
if (!extension->aep)
continue;
/* AEP should not be enabled if all of the sub-extensions can't
* also be enabled. This is not the proper layer to do such
* error-checking though.
*/
assert(extension->compatible_with_state(state, api, gl_version));
extension->set_flags(state, behavior);
}
}
} else {
static const char fmt[] = "extension `%s' unsupported in %s shader";

View file

@ -709,6 +709,8 @@ struct _mesa_glsl_parse_state {
bool AMD_vertex_shader_layer_warn;
bool AMD_vertex_shader_viewport_index_enable;
bool AMD_vertex_shader_viewport_index_warn;
bool ANDROID_extension_pack_es31a_enable;
bool ANDROID_extension_pack_es31a_warn;
bool EXT_blend_func_extended_enable;
bool EXT_blend_func_extended_warn;
bool EXT_clip_cull_distance_enable;

View file

@ -18,6 +18,8 @@ EXT(AMD_shader_trinary_minmax , dummy_true
EXT(AMD_vertex_shader_layer , AMD_vertex_shader_layer , x , GLC, x , x , 2012)
EXT(AMD_vertex_shader_viewport_index , AMD_vertex_shader_viewport_index , x , GLC, x , x , 2012)
EXT(ANDROID_extension_pack_es31a , ANDROID_extension_pack_es31a , x , x , x , 31, 2014)
EXT(ANGLE_texture_compression_dxt3 , ANGLE_texture_compression_dxt , GLL, GLC, ES1, ES2, 2011)
EXT(ANGLE_texture_compression_dxt5 , ANGLE_texture_compression_dxt , GLL, GLC, ES1, ES2, 2011)

View file

@ -3957,6 +3957,7 @@ struct gl_extensions
GLboolean AMD_seamless_cubemap_per_texture;
GLboolean AMD_vertex_shader_layer;
GLboolean AMD_vertex_shader_viewport_index;
GLboolean ANDROID_extension_pack_es31a;
GLboolean APPLE_object_purgeable;
GLboolean ATI_meminfo;
GLboolean ATI_texture_compression_3dc;