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mesa: Implement ARB_shader_viewport_layer_array for i965
This extension is a combination of AMD_vertex_shader_viewport_index and AMD_vertex_shader_layer, making it rather trivial to implement. For gallium I *think* this needs a new cap because of the addition of support in tessellation evaluation shaders, and since I don't have any hardware to test it on, I've left that for someone else to wire up. Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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8 changed files with 20 additions and 3 deletions
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@ -297,7 +297,7 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
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GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
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GL_ARB_shader_group_vote DONE (nvc0)
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GL_ARB_shader_stencil_export DONE (i965/gen9+, radeonsi, softpipe, llvmpipe, swr)
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GL_ARB_shader_viewport_layer_array not started
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GL_ARB_shader_viewport_layer_array DONE (i965/gen6+)
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GL_ARB_sparse_buffer not started
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GL_ARB_sparse_texture not started
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GL_ARB_sparse_texture2 not started
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@ -53,6 +53,7 @@ Note: some of the new features are only available with certain drivers.
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<li>GL_ARB_indirect_parameters on radeonsi</li>
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<li>GL_ARB_shader_draw_parameters on radeonsi</li>
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<li>GL_ARB_shader_group_vote on nvc0</li>
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<li>GL_ARB_shader_viewport_layer_array on i965/gen6+</li>
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<li>GL_ARB_stencil_texturing on i965/hsw</li>
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<li>GL_ARB_texture_stencil8 on i965/hsw</li>
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<li>GL_EXT_window_rectangles on nv50, nvc0</li>
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@ -1000,11 +1000,13 @@ builtin_variable_generator::generate_vs_special_vars()
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add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstanceARB");
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add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawIDARB");
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}
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if (state->AMD_vertex_shader_layer_enable) {
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if (state->AMD_vertex_shader_layer_enable ||
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state->ARB_shader_viewport_layer_array_enable) {
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var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
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var->data.interpolation = INTERP_MODE_FLAT;
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}
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if (state->AMD_vertex_shader_viewport_index_enable) {
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if (state->AMD_vertex_shader_viewport_index_enable ||
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state->ARB_shader_viewport_layer_array_enable) {
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var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
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var->data.interpolation = INTERP_MODE_FLAT;
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}
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@ -1066,6 +1068,8 @@ builtin_variable_generator::generate_tcs_special_vars()
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void
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builtin_variable_generator::generate_tes_special_vars()
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{
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ir_variable *var;
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add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
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add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
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add_system_value(SYSTEM_VALUE_TESS_COORD, vec3_t, "gl_TessCoord");
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@ -1073,6 +1077,12 @@ builtin_variable_generator::generate_tes_special_vars()
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"gl_TessLevelOuter");
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add_system_value(SYSTEM_VALUE_TESS_LEVEL_INNER, array(float_t, 2),
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"gl_TessLevelInner");
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if (state->ARB_shader_viewport_layer_array_enable) {
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var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
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var->data.interpolation = INTERP_MODE_FLAT;
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var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
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var->data.interpolation = INTERP_MODE_FLAT;
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}
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}
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@ -618,6 +618,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(ARB_shader_subroutine),
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EXT(ARB_shader_texture_image_samples),
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EXT(ARB_shader_texture_lod),
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EXT(ARB_shader_viewport_layer_array),
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EXT(ARB_shading_language_420pack),
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EXT(ARB_shading_language_packing),
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EXT(ARB_tessellation_shader),
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@ -632,6 +632,8 @@ struct _mesa_glsl_parse_state {
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bool ARB_shader_texture_image_samples_warn;
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bool ARB_shader_texture_lod_enable;
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bool ARB_shader_texture_lod_warn;
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bool ARB_shader_viewport_layer_array_enable;
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bool ARB_shader_viewport_layer_array_warn;
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bool ARB_shading_language_420pack_enable;
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bool ARB_shading_language_420pack_warn;
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bool ARB_shading_language_packing_enable;
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@ -330,6 +330,7 @@ intelInitExtensions(struct gl_context *ctx)
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*/
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if (ctx->API == API_OPENGL_CORE) {
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ctx->Extensions.ARB_shader_subroutine = true;
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ctx->Extensions.ARB_shader_viewport_layer_array = true;
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ctx->Extensions.ARB_viewport_array = true;
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ctx->Extensions.AMD_vertex_shader_viewport_index = true;
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}
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@ -117,6 +117,7 @@ EXT(ARB_shader_storage_buffer_object , ARB_shader_storage_buffer_object
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EXT(ARB_shader_subroutine , ARB_shader_subroutine , x , GLC, x , x , 2010)
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EXT(ARB_shader_texture_image_samples , ARB_shader_texture_image_samples , GLL, GLC, x , x , 2014)
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EXT(ARB_shader_texture_lod , ARB_shader_texture_lod , GLL, GLC, x , x , 2009)
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EXT(ARB_shader_viewport_layer_array , ARB_shader_viewport_layer_array , x , GLC, x , x , 2015)
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EXT(ARB_shading_language_100 , dummy_true , GLL, x , x , x , 2003)
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EXT(ARB_shading_language_420pack , ARB_shading_language_420pack , GLL, GLC, x , x , 2011)
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EXT(ARB_shading_language_packing , ARB_shading_language_packing , GLL, GLC, x , x , 2011)
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@ -3871,6 +3871,7 @@ struct gl_extensions
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GLboolean ARB_shader_subroutine;
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GLboolean ARB_shader_texture_image_samples;
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GLboolean ARB_shader_texture_lod;
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GLboolean ARB_shader_viewport_layer_array;
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GLboolean ARB_shading_language_packing;
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GLboolean ARB_shading_language_420pack;
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GLboolean ARB_shadow;
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