A pipeline barrier which contains an image layout transition like
COLOR_ATTACHMENT_OPTIMAL -> TRANSFER_DST_OPTIMAL on compute queue
would just hang. Such a barrier is useless in practice but it's legal.
Prevent GPU hangs by skipping FCE or FMASK_DECOMPRESS when it's not
on the graphics queue.
Fixes dEQP-VK.synchronization2.layout_transition.compute_transition*.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34231>
It is important to get D/S only draw calls to bypass invoking
the fragment shader. The public documentation for Adreno states:
"Hint the driver to engage Fast-Z by using an empty fragment
shader and disabling frame buffer write masks for renderpasses
that modify Z values only."
"The GPU has a special mode that writes Z-only pixels at twice
the normal rate."
We are promised a big performance improvement in this case.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33735>
This hooks up some driconfs for WSI, as well as the force_vk_vendor
DRIconf. Nothing panvk specific for now.
Reviewed-by: Benjamin Lee <benjamin.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33895>
This allows users to toggle between rectangular and bresenham style
rasterization.
The bresenham style rasterization is performed by disabling
multisampling and changing the end-points to be axis-aligned. This is
similar to what we already do in Gallium.
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Benjamin Lee <benjamin.lee@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33844>
The original typo caused performance counters to send STOP events
instead of START, leading to incorrect profiling data.
Fixes: 1a1138817c ("radeonsi: add a new PM4 helper radeon_event_write")
Signed-off-by: Trigger Huang <Trigger.Huang@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34236>
This affects:
- generic jobs (sanity, rustfmt, shader-db, docs, etc.)
- linux image builds
- linux mesa builds
- software renderer tests
- android tests
- virgl & venus tests
Marge pipelines get high priority, nightly pipelines get low priority,
and everything else is in between.
(Hardware test farms have their own mechanisms.)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34264>
This changes the static cycle count estimate so that it takes into
account estimated variable latency instruction delays. Statistics from
before this commit are not comparable to statistics generated after
this commit.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32311>
To get us started, this is designed to be pretty much the simplest thing
possible. It runs post-RA so we don't need to worry about hurting
occupancy and it uses the classic textbook algorithm for local (single
block) scheduling with the usual latency-weighted-depth heuristic.
-14.22% static cycle count on shaderdb
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32311>
This pass was originally based on a similar pass from Intel but it's
grown support for some fancy stuff like fp64 -> fp16 conversion
splitting with proper rounding.
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Reviewed-by: Benjamin Lee <benjamin.lee@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34126>
For up, down, and round towards zero, the rounding accumulates properly
as long as you use the same rounding mode for both. For RTNE, however,
we need to insert a two-instruction fixup in order to guarantee correct
rounding.
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Reviewed-by: Benjamin Lee <benjamin.lee@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34126>
We can't support every single form of this instruction but at least it's
plumbed through now. Before this will be OpenCL-ready, we'll need to
call the NIR lowering pass with an appropriate predicate function.
However, for now it lets us use it in NAK-specific NIR lowerings.
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Reviewed-by: Benjamin Lee <benjamin.lee@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34126>
That way we can deal with upcoming non constant values for
VK_KHR_maintenance8.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33138>
The problem this fixes is currently hidden because of the order in
which we run nir_lower_tex & intel_nir_lower_texture. The issue is
that nir_lower_tex removes the LOD source in some cases and the second
run of nir_lower_tex can add it back.
This is also only needed on Gfx12.5+ if the LOD is present.
Finally move all of the texture lowering to the postprocess phase. No
need to run this multiple times.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33138>
Intel HW only has support for non-uniform offsets for TG4 operations.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33138>