Jason Ekstrand
403266be05
vk/device: Make reloc lists growable
2015-05-27 11:48:28 -07:00
Jason Ekstrand
5ef81f0a05
vk/device: Use a bo pool for batch buffers
2015-05-27 11:48:28 -07:00
Jason Ekstrand
6f3e3c715a
vk/allocator: Add a BO pool
2015-05-27 11:48:28 -07:00
Jason Ekstrand
59328bac10
vk/allocator: Add a free list that acts on pointers instead of offsets
2015-05-27 11:48:28 -07:00
Kristian Høgsberg
a1d30f867d
vk: Add support for dynamic and pipeline color blend state
2015-05-26 17:12:37 -07:00
Kristian Høgsberg
2514ac5547
vk/test: Create and use color/blend dynamic and pipeline state
2015-05-26 17:12:37 -07:00
Kristian Høgsberg
1cd8437b9d
vk/meta: Allocate and set color/blend state
...
For color blend, we have to set our own state to avoid inheriting bogus
blend state.
2015-05-26 17:12:37 -07:00
Kristian Høgsberg
610e6291da
vk: Allocate samplers from dynamic stream
2015-05-26 11:50:34 -07:00
Kristian Høgsberg
b29f44218d
vk: Emit color calc state
...
This involves pulling stencil ref values out of DS dynamic state and the
blend constant out of CB dynamic state.
2015-05-26 11:27:31 -07:00
Kristian Høgsberg
5e637c5d5a
vk/pack: Generate length macros for structs
2015-05-26 11:27:31 -07:00
Kristian Høgsberg
998837764f
vk: Program depth bias
...
This makes 3DSTATE_RASTER a split state command.
2015-05-26 11:27:31 -07:00
Kristian Høgsberg
0dbed616af
vk: Add support for texture component swizzle
...
This also drops the share create_surface_state helper and moves filling
out SURFACE_STATE directly into anv_image_view_init() and
anv_color_attachment_view_init().
2015-05-26 11:27:29 -07:00
Kristian Høgsberg
cbe7ed416e
vk: Implement dynamic and pipeline ds state
2015-05-25 20:20:31 -07:00
Kristian Høgsberg
37743f90bc
vk: Set up depth and stencil buffers
2015-05-25 20:20:31 -07:00
Kristian Høgsberg
7c0d0021eb
vk/test: Add new depth-stencil test
...
Not yet a depth stencil test, but will become one.
2015-05-25 20:20:31 -07:00
Kristian Høgsberg
0997a7b2e3
vk: Add basic MOCS settings
...
This matches what we do for GL.
2015-05-25 20:20:31 -07:00
Kristian Høgsberg
c03314bdd3
vk: Update to header files with nested struct support
...
This will let us do MOCS settings right.
2015-05-25 20:20:31 -07:00
Jason Ekstrand
ae8c93e023
vk/cmd_buffer: Initialize the pipeline pointer to NULL
...
If a meta operation is called before the pipeline is set, this can cause
uses of undefined values. They *should* be harmless, but we might as well
shut up valgrind on this one too.
2015-05-25 17:14:49 -07:00
Jason Ekstrand
912944e59d
vk/device: Use the correct number of viewports when creating default VP state
...
Fixes valgrind uninitialized value errors
2015-05-25 17:14:49 -07:00
Jason Ekstrand
1b211feb6c
vk/compiler: Zero out the vs_prog_data struct when VS is disabled
...
Prevents uninitialized value errors
2015-05-25 17:14:49 -07:00
Jason Ekstrand
903bd4b056
vk/compiler: Fix up the binding hack and make it work in NIR
2015-05-25 12:57:32 -07:00
Jason Ekstrand
57153da2d5
vk: Actually implement some sort of destructor for all object types
2015-05-22 15:15:08 -07:00
Jason Ekstrand
0f0b5aecb8
vk/pipeline: Track VB's that are actually used by the pipeline
...
Previously, we just blasted out whatever VB's we had marked as "dirty"
regardless of which ones were used by the pipeline. Given that the stride
of the VB is embedded in the pipeline this can cause problems. One problem
is if the pipeline doesn't use the given VB binding we emit a bogus stride.
Another problem is that we weren't properly resetting the dirty bits when
the pipeline changed.
2015-05-21 16:58:53 -07:00
Jason Ekstrand
0a54751910
vk/device: Memset descriptor sets to 0 and handle descriptor set holes
2015-05-21 16:33:04 -07:00
Jason Ekstrand
519fe765e2
vk: Do relocations in surface states when they are created
...
Previously, we waited until later and did a pass through the used surfaces
and did the relocations then. This lead to doing double-relocations which
was causing us to get bogus surface offsets.
2015-05-21 15:55:29 -07:00
Jason Ekstrand
ccf2bf9b99
vk/test: Use the glsl_scraper for building shaders
2015-05-21 12:24:02 -07:00
Jason Ekstrand
f3d70e4165
vk/glsl_scraper: Use the LunarG back-door for GLSL source
2015-05-21 12:22:44 -07:00
Jason Ekstrand
cb56372eeb
vk/glsl_scraper: Use a fake GLSL version that glslang will accept
2015-05-21 12:21:02 -07:00
Jason Ekstrand
0e441cde71
vk: Bake the GLSL_VK_SHADER macro into the scraper output file
2015-05-21 12:21:00 -07:00
Jason Ekstrand
f17e835c26
vk/meta: Use glsl_scraper for our GLSL source
...
We are not yet using SPIR-V for meta but this is a first step.
2015-05-21 11:39:54 -07:00
Jason Ekstrand
b13c0f469b
vk: More out-of-tree build fixes
2015-05-21 11:32:59 -07:00
Jason Ekstrand
f294154e42
vk: Fix for out-of-tree builds
2015-05-21 10:23:18 -07:00
Kristian Høgsberg
f9e66ea621
vk: Remove render pass stub call
...
This isn't really a stub.
2015-05-20 20:34:52 -07:00
Kristian Høgsberg
a29df71dd2
vk: Add WSI implementation
2015-05-20 20:34:52 -07:00
Kristian Høgsberg
f886647b75
vk: Add debug stubs
2015-05-20 20:34:52 -07:00
Kristian Høgsberg
63da974529
vk: Mark remaining unsupported formats as such
2015-05-20 20:34:52 -07:00
Kristian Høgsberg
387a1bb58f
vk: Mark VK_FORMAT_UNDEFINED as 1 cpp, 1 channel
2015-05-20 20:34:52 -07:00
Kristian Høgsberg
a1bd426393
vk: Stream surface state instead of using the surface pool
...
Since the binding table pointer is only 16 bits, we can only have 64kb
of binding table state allocated at any given time. With a block size of
1kb, that amounts to just 64 command buffers, which is not enough.
2015-05-20 20:34:52 -07:00
Kristian Høgsberg
01504057f5
vk: Use surface_format_info from dri driver for vkGetFormatInfo
2015-05-20 20:34:52 -07:00
Chad Versace
a61f307996
vk: Fix result of vkCreateInstance
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When fill_physical_device() fails, don't return VK_SUCCESS.
2015-05-20 19:51:10 -07:00
Jason Ekstrand
14929046ba
vk/compiler: Add shader language detection
...
This commit adds support for the LunarG GLSL back-door as well as detecting
regular GLSL and SPIR-V. The SPIR-V path doesn't exist yet, so that will
cause an assert-fail.
2015-05-20 17:05:41 -07:00
Jason Ekstrand
47c1cf5ce6
vk/test: Add a test for testing buffer copies
2015-05-20 16:20:04 -07:00
Jason Ekstrand
bea66ac5ad
vk/meta: Add support for copying arbitrary size buffers
2015-05-20 16:20:04 -07:00
Jason Ekstrand
9557b85e3d
vk/meta: Use the biggest format possible for buffer copies
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This should substantially improve throughput of buffer copies.
2015-05-20 16:20:04 -07:00
Jason Ekstrand
13719e9225
vk/meta: Fix buffer copy extents
2015-05-20 16:20:04 -07:00
Jason Ekstrand
d7044a19b1
vk/meta: Use texture() instead of texture2D()
2015-05-19 12:44:35 -07:00
Jason Ekstrand
edff076188
vk: Use binding instead of index in uniform layout qualifiers
...
This more closely matches what the Vulkan docs say to do.
2015-05-19 12:44:22 -07:00
Jason Ekstrand
e37a89136f
vk/glsl_scraper: Add a --glsl-only option
2015-05-19 11:29:07 -07:00
Jason Ekstrand
4bcf58a192
vk/glsl_scraper: Use the line number from the end of the macro
...
We used to use the line number from the start of the macro but this doesn't
seem to match the c preprocessor
2015-05-19 11:29:07 -07:00
Jason Ekstrand
1573913194
vk/glsl_scraper: Don't open files until needed
...
This prevents us from writing an empty file when the compile failed.
2015-05-19 11:29:07 -07:00