vk: Bake the GLSL_VK_SHADER macro into the scraper output file

This commit is contained in:
Jason Ekstrand 2015-05-21 11:31:43 -07:00
parent f17e835c26
commit 0e441cde71
3 changed files with 16 additions and 41 deletions

View file

@ -1,39 +0,0 @@
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#pragma once
#define _GLSL_SRC_VAR2(_line) _glsl_helpers_shader ## _line ## _glsl_src
#define _GLSL_SRC_VAR(_line) _GLSL_SRC_VAR2(_line)
#define GLSL_VK_SHADER(device, stage, ...) ({ \
VkShader __shader; \
VkShaderCreateInfo __shader_create_info = { \
.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, \
.codeSize = sizeof(_GLSL_SRC_VAR(__LINE__)), \
.pCode = _GLSL_SRC_VAR(__LINE__), \
.flags = (1 << 31) /* GLSL back-door hack */ \
}; \
anv_CreateShader((VkDevice) device, &__shader_create_info, &__shader); \
__shader; \
})

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@ -242,7 +242,22 @@ with open_file(outfname, 'w') as outfile:
* This file is autogenerated by glsl_scraper.py.
*/
#include <stdint.h>""")
#include <stdint.h>
#define _GLSL_SRC_VAR2(_line) _glsl_helpers_shader ## _line ## _glsl_src
#define _GLSL_SRC_VAR(_line) _GLSL_SRC_VAR2(_line)
#define GLSL_VK_SHADER(device, stage, ...) ({ \\
VkShader __shader; \\
VkShaderCreateInfo __shader_create_info = { \\
.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, \\
.codeSize = sizeof(_GLSL_SRC_VAR(__LINE__)), \\
.pCode = _GLSL_SRC_VAR(__LINE__), \\
}; \\
vkCreateShader((VkDevice) device, &__shader_create_info, &__shader); \\
__shader; \\
})
""")
for shader in parser.shaders:
shader.dump_c_code(outfile, glsl_only)

View file

@ -28,7 +28,6 @@
#include <fcntl.h>
#include "private.h"
#include "glsl_helpers.h"
#include "meta-spirv.h"
static void