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vk: Bake the GLSL_VK_SHADER macro into the scraper output file
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3 changed files with 16 additions and 41 deletions
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@ -1,39 +0,0 @@
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/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#pragma once
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#define _GLSL_SRC_VAR2(_line) _glsl_helpers_shader ## _line ## _glsl_src
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#define _GLSL_SRC_VAR(_line) _GLSL_SRC_VAR2(_line)
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#define GLSL_VK_SHADER(device, stage, ...) ({ \
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VkShader __shader; \
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VkShaderCreateInfo __shader_create_info = { \
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.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, \
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.codeSize = sizeof(_GLSL_SRC_VAR(__LINE__)), \
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.pCode = _GLSL_SRC_VAR(__LINE__), \
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.flags = (1 << 31) /* GLSL back-door hack */ \
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}; \
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anv_CreateShader((VkDevice) device, &__shader_create_info, &__shader); \
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__shader; \
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})
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@ -242,7 +242,22 @@ with open_file(outfname, 'w') as outfile:
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* This file is autogenerated by glsl_scraper.py.
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*/
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#include <stdint.h>""")
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#include <stdint.h>
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#define _GLSL_SRC_VAR2(_line) _glsl_helpers_shader ## _line ## _glsl_src
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#define _GLSL_SRC_VAR(_line) _GLSL_SRC_VAR2(_line)
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#define GLSL_VK_SHADER(device, stage, ...) ({ \\
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VkShader __shader; \\
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VkShaderCreateInfo __shader_create_info = { \\
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.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, \\
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.codeSize = sizeof(_GLSL_SRC_VAR(__LINE__)), \\
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.pCode = _GLSL_SRC_VAR(__LINE__), \\
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}; \\
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vkCreateShader((VkDevice) device, &__shader_create_info, &__shader); \\
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__shader; \\
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})
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""")
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for shader in parser.shaders:
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shader.dump_c_code(outfile, glsl_only)
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@ -28,7 +28,6 @@
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#include <fcntl.h>
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#include "private.h"
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#include "glsl_helpers.h"
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#include "meta-spirv.h"
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static void
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