Commit graph

70222 commits

Author SHA1 Message Date
Chad Versace
b981379bcf vk: Make make clean remove generated spirv headers 2015-06-04 14:26:46 -07:00
Jason Ekstrand
8d930da35d vk/allocator: Remove an unneeded VG() wrapper 2015-06-04 09:14:33 -07:00
Jason Ekstrand
7f90e56e42 vk/device: Dissalow device destruction 2015-06-04 09:14:33 -07:00
Chad Versace
9cd42b3dea vk: Fix build
Commit 1286bd, which deleted vk.c, broke the build. Update the Makefile
to fix it.
2015-06-04 09:01:30 -07:00
Jason Ekstrand
251aea80b0 vk/DS: Mask stencil masks to 8 bits 2015-06-03 16:59:13 -07:00
Kristian Høgsberg Kristensen
a37d122e88 vk: Set color/blend state in meta clear if not set yet 2015-06-02 23:08:05 -07:00
Kristian Høgsberg Kristensen
1286bd3160 vk: Delete vk.c test case
We now have crucible up and running and all vk sub-cases have been moved
over. Delete this crufty old hack of a test case.
2015-06-02 22:57:42 -07:00
Kristian Høgsberg Kristensen
2f6aa424e9 vk: Update generated headers with support for 64 bit fields 2015-06-02 22:57:42 -07:00
Kristian Høgsberg Kristensen
5744d1763c vk: Set cb_state to NULL at cmd buffer create time
Dynamic color/blend state can be NULL in case we're not rendering to
color targets (only output to depth and/or stencil). Initialize
cmd_buffer->cb_state to NULL so we can reliably detect whether it's been
set or not.
2015-06-02 22:57:42 -07:00
Kristian Høgsberg Kristensen
c8f078537e vk: Implement vertexOffset parameter of vkCmdDrawIndexed()
As exposed by the func.draw_indexed test, we were ignoring the argument
and hardcoding 0.
2015-06-02 22:57:42 -07:00
Jason Ekstrand
e702197e3f vk/formats: Add a name to the metadata and better logging 2015-06-02 11:30:39 -07:00
Jason Ekstrand
fbafc946c6 vk/formats: Rework the formats table 2015-06-02 11:30:39 -07:00
Kristian Høgsberg Kristensen
f98c89ef31 vk: Move query related functionality to new file query.c 2015-06-01 21:52:45 -07:00
Jason Ekstrand
08748e3a0c i965: Use NIR by default for vertex shaders on GEN8+
GLSL IR vs. NIR shader-db results for SIMD8 vertex shaders on Broadwell:

   total instructions in shared programs: 2742062 -> 2681339 (-2.21%)
   instructions in affected programs:     1514770 -> 1454047 (-4.01%)
   helped:                                5813
   HURT:                                  1120

The gained programs are ARB vertext programs that were previously going
through the vec4 backend.  Now that we have prog_to_nir, ARB vertex
programs can go through the scalar backend so they show up as "gained" in
the shader-db results.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2015-06-01 12:25:58 -07:00
Jason Ekstrand
d4cbf6a728 vk/compiler: Add an index_count to the bind map and check for OOB 2015-06-01 12:25:58 -07:00
Jason Ekstrand
510b5c3bed vk/HACK: Plumb real descriptor set/index into textures 2015-06-01 12:25:58 -07:00
Jason Ekstrand
aded32bf04 NIR: Add a helper for doing sampler lowering for vulkan 2015-06-01 12:25:58 -07:00
Kristian Høgsberg Kristensen
5caa408579 vk: Indent tables to align '=' at column 48 2015-05-31 22:36:26 -07:00
Kristian Høgsberg Kristensen
76bb658518 vk: Add support for anisotropic bits 2015-05-31 22:15:34 -07:00
Kristian Høgsberg Kristensen
dc56e4f7b8 vk: Implement support for sampler border colors
This supports the three Vulkan border color types for float color
formats. The support for integer formats is a little trickier, as we
don't know the format of the texture at this time.
2015-05-31 17:20:48 -07:00
Jason Ekstrand
e497ac2c62 vk/device: Only flush the texture cache when setting state base address
After further examination, it appears that the other flushes and stalls
weren't actually needed.
2015-05-30 18:04:50 -07:00
Jason Ekstrand
2251305e1a vk/cmd_buffer: Track descriptor set dirtying per-stage 2015-05-30 10:07:29 -07:00
Jason Ekstrand
33cccbbb73 vk/device: Emit PIPE_CONTROL flushes surrounding new STATE_BASE_ADDRESS
According to the bspec, you're supposed to emit a PIPE_CONTROL with a CS
stall and a render target flush prior to chainging STATE_BASE_ADDRESS.  A
little experimentation, however, shows that this is not enough.  It also
appears as if you have to flush the texture cache after chainging base
address or things won't propagate properly.
2015-05-30 08:08:07 -07:00
Jason Ekstrand
b2b9fc9fad vk/allocator: Don't call VALGRIND_MALLOCLIKE_BLOCK on fresh gem_mmap's 2015-05-29 21:15:47 -07:00
Jason Ekstrand
03ffa9ca31 vk: Don't crash on partial descriptor sets 2015-05-29 20:43:10 -07:00
Jason Ekstrand
4ffbab5ae0 vk/device: Allow for starting a new surface state buffer
This commit allows for us to create a whole new surface state buffer when
the old one runs out of room.  We simply re-emit the state base address for
the new state, re-emit binding tables, and keep going.
2015-05-29 17:49:41 -07:00
Jason Ekstrand
c4bd5f87a0 vk/device: Do lazy surface state emission for binding tables
Before, we were emitting surface states up-front when binding tables were
updated.  Now, we wait to emit the surface states until we emit the binding
table.  This makes meta simpler and should make it easier to deal with
swapping out the surface state buffer.
2015-05-29 16:51:11 -07:00
Kristian Høgsberg Kristensen
4aecec0bd6 vk: Store dynamic slot index with struct anv_descriptor_slot
We need to make sure we use the right index into dynamic offset
array. Dynamic descriptors can be present or not in different stages and
to get the right offset, we need to compute the index at
vkCreateDescriptorSetLayout time.
2015-05-29 11:32:53 -07:00
Kristian Høgsberg Kristensen
fad418ff47 vk: Implement dynamic buffer offsets
We do this by creating a surface state on the fly that incorporates the
dynamic offset. This patch also refactor the descriptor set layout
constructor a bit to be less clever with switch statement fall
through. Instead of duplicating the subtle code to update the sampler
and surface slot map, we just use two switch statements.
2015-05-28 22:41:20 -07:00
Jason Ekstrand
9ffc1bed15 vk/device: Split state base address emit into its own function 2015-05-28 15:34:08 -07:00
Jason Ekstrand
468c89a351 vk/device: Use anv_batch_emit for MI_BATCH_BUFFER_START 2015-05-28 15:25:02 -07:00
Jason Ekstrand
2dc0f7fe5b vk/device: Actually destroy batch buffers 2015-05-28 13:08:21 -07:00
Jason Ekstrand
8cf932fd25 vk/query: Don't emit a CS stall by itself
Both the bspec and the simulator don't like this.  I'm not sure if stalling
at the scoreboard is right but it at least shuts up the simulator.
2015-05-28 10:27:53 -07:00
Jason Ekstrand
730ca0efb1 vk/device: Fixups for batch buffer chaining
Some how these didn't get merged with the other batch buffer chaining
stuff.  Oh well, it's here now.
2015-05-28 10:26:11 -07:00
Jason Ekstrand
de221a672d meta: Add a default ds_state and use it when no ds state is set 2015-05-28 10:06:45 -07:00
Jason Ekstrand
6eefeb1f84 vk/meta: Share the dummy RS and CB state between clear and blit 2015-05-28 10:00:38 -07:00
Kristian Høgsberg Kristensen
5a317ef4cb vk: Initialize dynamic state binding points to NULL
We rely on these being initialized to NULL so meta can reliably detect
whether or not they've been set. ds_state is also allowed to not be
present so we need a well-defined value for that.
2015-05-27 22:13:48 -07:00
Chad Versace
1435bf4bc4 .gitignore: Ignore spirv2nir binary 2015-05-27 17:01:09 -07:00
Chad Versace
f559fe9134 .gitignore: Scope Vulkan's generated source files
Don't ignore any file named entrypoints.{c,h}. Ignore it only if it's in
src/vulkan.
2015-05-27 16:59:53 -07:00
Chad Versace
ca385dcf2a vk: gitignore generated source files 2015-05-27 16:57:31 -07:00
Chad Versace
466f61e9f6 vk/glsl_scraper: Replace adhoc arg parsing with argparse 2015-05-27 16:56:02 -07:00
Chad Versace
fab9011c44 vk/image: Assert that VkImageTiling is valid 2015-05-27 16:21:04 -07:00
Chad Versace
c0739043b3 vk/image: Remove trailing whitespace 2015-05-27 16:15:47 -07:00
Chad Versace
4514e63893 vk/glsl: Reject invalid options
The script incorrectly interpreted --blah as the input filename.
2015-05-27 16:14:26 -07:00
Chad Versace
fd8b5e0df2 vk/glsl_scraper: Indent large text blocks
Indent them to the same level as if the text was code.

No changes in entrypoints.{c,h} after a clean build.
2015-05-27 16:09:31 -07:00
Chad Versace
df4b02f4ed vk/glsl_scraper: Fix code style for imports
Python style is one module imported per line, and imports are at the top
of the file.
2015-05-27 16:04:12 -07:00
Jason Ekstrand
b23885857f vk/meta: Actually create the CB state for blits 2015-05-27 12:06:30 -07:00
Jason Ekstrand
da8f148203 vk: Rework anv_batch and use chaining batch buffers
This mega-commit primarily does two things.  First, is to turn anv_batch
into a better abstraction of a batch.  Instead of actually having a BO, it
now has a few pointers to some piece of memory that are used to add data to
the "batch".  If it gets to the end, there is a function pointer that it
can call to attempt to grow the batch.

The second change is to start using chained batch buffers.  When the end of
the current batch BO is reached, it automatically creates a new one and
ineserts an MI_BATCH_BUFFER_START command to chain to it.  In this way, our
batch buffers are effectively infinite in length.
2015-05-27 11:48:28 -07:00
Jason Ekstrand
59def43fc8 Fixup for growable reloc lists 2015-05-27 11:48:28 -07:00
Jason Ekstrand
1c63575de8 vk/cmd_buffer: Allocate the surface_bo from device->batch_bo_pool 2015-05-27 11:48:28 -07:00