Brian Paul
b86067c610
softpipe: comments
2009-05-27 19:36:59 -06:00
Brian Paul
31deacb8d3
softpipe: include sp_winsys.h to silence warning (unprototyped function)
2009-05-27 19:30:07 -06:00
Brian Paul
5d75124db4
softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGON
...
Use the first vertex, not the last.
2009-05-27 19:27:31 -06:00
Brian Paul
c13bd74885
st/mesa: init Format field of vertex arrays for feedback mode
...
Fixes segfault in glRasterPos()
2009-05-27 19:24:09 -06:00
Eric Anholt
8ec6e03679
i915: Fall back on NPOT textured metaops on 830-class.
2009-05-26 20:50:54 -07:00
Eric Anholt
0e83e8f51a
i915: Restore the Viewport and DepthRange functions on 8xx.
...
Fixes failed viewport updates on glxgears (and other apps) resize since
e41780fedc .
Bug #20473 .
2009-05-26 19:50:23 -07:00
Chris Wilson
9178b31546
intel: Override MaxRenderbufferSize with hardware constraints
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Limit the maximum renderbuffer size to 8192 on i965 and to 2048 on
earlier hardware.
2009-05-26 15:51:33 -07:00
Brian Paul
2d30dafadd
mesa: fix warning message in vbo_exec_DrawRangeElements()
2009-05-22 15:49:38 -06:00
Brian Paul
68d412f31c
mesa: add missing update_min() call in update_arrays()
2009-05-22 15:35:49 -06:00
Brian Paul
2ead49f98b
mesa: reduce gl_array_object::VertexAttrib[] array from 32 to 16 elements
...
This array was mistakenly dimensioned with VERT_ATTRIB_MAX (32) but it
should really be MAX_VERTEX_GENERIC_ATTRIBS (16).
The generic vertex attributes are in addition to the conventional arrays
(except in NV vertex program mode- they alias/overlay in that case) so
the total of all conventional attributes plus generic attributes should
total 32 (not 48).
2009-05-22 14:57:51 -06:00
Brian Paul
8e3f6c0f96
mesa: use Elements() for loop limit
2009-05-22 14:42:26 -06:00
Brian Paul
842b4cd3cd
mesa: use Elements() for loop limit
2009-05-22 14:32:45 -06:00
Brian Paul
ce7a049191
mesa: use Elements() for loop limit
2009-05-22 14:32:37 -06:00
Brian Paul
8091aa8633
mesa: use Elements() for loop limit
2009-05-22 14:28:24 -06:00
Brian Paul
2a3d118a8e
mesa: use Elements() for loop limit
2009-05-22 14:27:42 -06:00
Brian Paul
180df4d328
mesa: simplify adjust_buffer_object_ref_counts()
2009-05-22 14:27:26 -06:00
Brian Paul
bf4dfd6563
mesa: minor code clean-up
2009-05-22 14:24:21 -06:00
Brian Paul
d30163ad42
mesa: use Elements() for loop limit
2009-05-22 14:23:02 -06:00
Brian Paul
b625fbaef2
vbo: s/32/VERT_ATTRIB_MAX/
2009-05-22 14:22:40 -06:00
Brian Paul
ebb991ca0d
mesa: use Elements() for loop bound
2009-05-22 14:16:00 -06:00
Brian Paul
a65f385b8d
mesa: minor code simplification
2009-05-22 14:14:53 -06:00
Brian Paul
fac334e6d3
Merge branch 'mesa_7_5_branch'
2009-05-22 14:09:35 -06:00
Brian Paul
1045481dd9
mesa: fix loop over generic attribs in update_arrays()
2009-05-22 13:50:31 -06:00
Brian Paul
4b55e36952
vbo: asst. reformatting, clean-ups
2009-05-22 13:44:59 -06:00
Brian Paul
9be72f54ac
Merge branch 'mesa_7_5_branch'
2009-05-22 13:21:23 -06:00
Brian Paul
c3538969e1
vbo: fix crash in vbo_exec_bind_arrays()
...
When a vertex shader uses generic vertex attribute 0, but not gl_Vertex,
we need to set attribute[16] to point to attribute[0]. We were setting the
attribute size, but not the pointer.
Fixes crash in glsl/multitex.c when using the VertCoord attribute instead
of gl_Vertex.
2009-05-22 13:15:41 -06:00
Brian Paul
891a2bdd7d
demos: extend glsl/multitex.c to use a vertex buffer object
2009-05-22 13:12:28 -06:00
Brian Paul
96370113f1
demos/util: add funcs for GL_ARB_buffer_object
2009-05-22 13:12:01 -06:00
Brian Paul
58fadc6242
demos: fix multitex.c VertCoord attribute mapping
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If the multitex.vert shader uses the VertCoord generic vertex attribute
instead of the pre-defined gl_Vertex attribute, we need to make sure that
VertCoord gets bound to generic vertex attribute zero.
That's because we need to call glVertexAttrib2fv(0, xy) after all the other
vertex attributes have been set since setting generic attribute 0 triggers
vertex submission. Before, we wound up issuing the vertex attributes in
the order 0, 1, 2 which caused the first vertex to be submitted before all
the attributes were set. Now, the attributes are set in 1, 2, 0 order.
2009-05-22 13:00:49 -06:00
Brian Paul
1b3f5df1e0
Merge branch 'mesa_7_5_branch'
2009-05-22 09:40:50 -06:00
Brian Paul
995456f930
mesa: allow GL_BITMAP type in _mesa_image_image_stride()
...
It's possible to hand a GL_COLOR_INDEX/GL_BITMAP image to glTexImage3D()
which gets converted to RGBA via the glPixelMap tables.
This fixes a failure with piglit/fdo10370 with Gallium.
2009-05-22 09:35:02 -06:00
Brian Paul
a545f1ab6d
mesa: added some assertions
2009-05-22 07:51:35 -06:00
Brian Paul
42ae2a8648
mesa: use Elements() macro to limit loops instead of constants
2009-05-22 07:51:13 -06:00
Brian Paul
882cd6c839
mesa: remove MAX_VERTEX_PROGRAM_ATTRIBS
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Use MAX_VERTEX_GENERIC_ATTRIBS instead. No need for two #defines for
the same quantity.
2009-05-22 07:30:05 -06:00
Brian Paul
4a95185c9f
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
...
Be clearer that this is the number of generic vertex program/shader
attributes, not counting the legacy attributes (pos, normal, color, etc).
2009-05-22 07:26:08 -06:00
Brian Paul
4dc426c016
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcs
2009-05-22 07:19:27 -06:00
Brian Paul
42b747e57d
mesa: added comment
2009-05-22 07:14:16 -06:00
Brian Paul
70c4b81e88
mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLE
2009-05-21 21:49:57 -06:00
Brian Paul
8b91778f46
vbo: fix build breakage...oops
2009-05-21 17:07:33 -06:00
Brian Paul
3bfe312d01
vbo: comments, whitespace clean-ups
2009-05-21 17:03:52 -06:00
Brian Paul
d2a74d76c9
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS
2009-05-21 17:03:21 -06:00
Brian Paul
7e2fb12981
Merge branch 'mesa_7_5_branch'
2009-05-21 16:57:28 -06:00
Brian Paul
8da09e6924
vbo: fix incorrect loop limit in bind_array_obj()
...
The generic_array[] is 16 elements in size, but the loop was doing 32
iterations. The out of bounds array write was clobbering the following
inputs[] array but as luck would have it, that didn't matter.
2009-05-21 16:54:35 -06:00
Brian Paul
d4fb7615b5
mesa: use MAX_ values instead of literals
2009-05-21 16:52:45 -06:00
Brian Paul
54a5ffbfa1
mesa: freshen comments for update_array()
2009-05-21 16:10:45 -06:00
Brian Paul
667a4037fa
mesa: minor code simplification in _mesa_GetVertexAttrib*NV()
2009-05-21 16:10:45 -06:00
Brian Paul
024de60348
mesa: comment for _mesa_GetVertexAttribfvARB()
2009-05-21 16:10:45 -06:00
Brian Paul
254845fad0
mesa: minor code simplification in _mesa_GetVertexAttribfvARB()
2009-05-21 16:10:45 -06:00
Brian Paul
6a2211f000
mesa: remove const qualifier
2009-05-21 16:10:45 -06:00
Brian Paul
a554d7c4d8
mesa: VertexAttribPointer comments
2009-05-21 16:10:45 -06:00