Brian
b78fb7abaf
Renamed s_nvfragprog.[ch] to s_fragprog.[ch], program_instruction.h to prog_instruction.h
2006-12-15 08:49:27 -07:00
Brian
6232438acb
remove unneeded includes
2006-12-14 15:54:01 -07:00
Brian
885afd59ec
remove unneeded includes
2006-12-14 15:53:49 -07:00
Brian
2c1f975852
remove unneded includes
2006-12-14 15:50:34 -07:00
Brian
901c1bb402
remove some unneeded includes
2006-12-14 15:49:09 -07:00
Brian
0831ef5038
include prog_print.h
2006-12-14 15:47:54 -07:00
Brian
cc6a141dc1
Remove some moved extern decls.
2006-12-14 15:47:34 -07:00
Brian
464b82b1e6
Move some code from prog_print.c to prog_instruction.c
2006-12-14 15:47:08 -07:00
Brian
865f88afc0
Renamed from s_nvfragprog.[ch]
2006-12-14 15:14:14 -07:00
Brian
49f82803cc
Updated includes.
2006-12-14 15:13:06 -07:00
Brian
60417b646d
chmod a-x
2006-12-14 15:03:33 -07:00
Brian
57d9531cd6
Updated includes.
2006-12-14 15:03:04 -07:00
Brian
c0551f0a46
Updated includes.
2006-12-14 15:02:37 -07:00
Brian
a7a89e362b
Updated #includes after splitting program.h
2006-12-14 15:02:19 -07:00
Brian
0560d81ce9
Move many functions into new files.
2006-12-14 15:01:28 -07:00
Brian
00cdc0a472
Split the program.[ch] files into several new files.
2006-12-14 15:01:06 -07:00
Brian
200736ebd8
Modify _mesa_strdup() so it handles NULL correctly.
2006-12-14 13:59:53 -07:00
Brian
cc0c8b2248
Updates for new linker (merged varying/uniform vars).
2006-12-14 13:59:25 -07:00
Brian
ef264c2971
Assorted fix-ups for the new linker.
...
Disable some of the excessive debug output.
2006-12-14 13:58:57 -07:00
Brian
d4f7e4cc01
The new linker actually does a few things right now:
...
The varying vars used by the vertex and fragment shader are merged so they
agree.
Similarly, uniforms are merged (along with constants, etc).
The vertex/fragment program instructions are then cloned and rewritten
with the newly resolved uniform/varying locations.
2006-12-14 13:58:32 -07:00
Brian
b2a3a8554a
New functions for cloning programs and parameter lists.
2006-12-14 13:56:58 -07:00
Brian
e7e4181361
Remove include of s_arbshader.h
2006-12-14 09:51:54 -07:00
Brian
2a9950dcb3
Remove unneeded -I directories (3Dlabs headers).
2006-12-13 19:20:45 -07:00
Brian
2cbfbcd972
Obsolete.
2006-12-13 15:38:07 -07:00
Brian
33ae886bbd
Remove unused 3Dlabs code.
2006-12-13 15:36:26 -07:00
Brian
aed4f2cc2c
Remove unused 3Dlabs code.
2006-12-13 15:36:00 -07:00
Brian
05dab5eaa2
Checkpoint GLSL compiler work. Add new sources, remove obsolete.
2006-12-13 15:34:10 -07:00
Brian
1fbb1c8d78
Obsolete.
2006-12-13 15:33:41 -07:00
Brian
a5011d9753
Not needed.
2006-12-13 15:33:09 -07:00
Brian
cefc983bec
Retire old GLSL shader code.
2006-12-13 15:06:28 -07:00
Brian
12ef1fbefc
Checkpoint for GLSL compiler changes.
...
In brief:
Check for enabled fragment program by looking at ctx->FragmentProgram._Current.
New code for varying variables.
2006-12-13 15:05:23 -07:00
Brian
a328e469d3
Checkpoint work for new GLSL compiler back-end.
...
Among changes:
Remove ctx->FragmentProgram._Active
Remove _UseTexEnvProgram
Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
_TnlProgram fields.
Remove/disable old GLSL interpreter code.
2006-12-13 14:58:13 -07:00
Brian
fe1d01cb39
Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.
2006-12-13 14:54:47 -07:00
Brian
8627bf1452
Rewrite/simplify most built-in functions to use updated set of __asm instructions.
2006-12-13 14:49:41 -07:00
Brian
aff8e204d2
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instructions.
2006-12-13 14:48:36 -07:00
George Sapountzis
5b35132b41
Bug 7260: mach64 texture memory mng cleanup
...
mach64 uses its own set of texture memory management routines which are buggy,
running a second DRI client kills the first one. This patch ports mach64 code
to the stock dri texture managment code.
2006-12-12 12:51:37 +02:00
George Sapountzis
c180678d92
Bug 7861: mach64 with render acceleration should restore texture state
...
RENDER acceleration uses texturing, thus when RENDER acceleration is enabled,
the mach64 DRI driver should restore texture state when acquiring the DRI lock.
2006-12-12 12:51:33 +02:00
George Sapountzis
eed1a6de4b
Bug 7790: Polygons incorrectly clipped by mach64 driver
...
un-break strict-aliasing rules
2006-12-12 12:51:27 +02:00
Michel Dänzer
26626c0052
minstall: Pass correct destination file path to $RM regardless of source path.
2006-12-11 17:45:06 +01:00
Michel Dänzer
d71a5647a3
minstall: Always remove destination file before (re-)creating it.
...
This avoids issues with overwriting files that are being used.
2006-12-11 17:36:35 +01:00
Eric Anholt
d7b24fec24
i965: Fix a crash with wine by not allocating >1MB on the stack.
2006-12-09 22:35:07 -08:00
Xiang, Haihao
f79360858d
fix bug#9237
2006-12-08 17:05:14 +08:00
Xiang, Haihao
5449f5a975
fix bug#9045
2006-12-08 17:00:59 +08:00
Michel Dänzer
7a10d66590
i915tex: Recalculate viewport related hardware state in intelWindowMoved().
...
This fixes vertically displaced rendering with some apps like Google Earth.
Simplify other parts of the function somewhat.
2006-12-07 11:03:48 +01:00
Michel Dänzer
94136651c3
Make git ignore Emacs backup files.
2006-12-06 18:39:05 +01:00
Brian
fcc54b5d34
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
2006-12-06 08:20:57 -07:00
Brian
7f82674a7e
Updated with new mesa-commit list.
2006-12-06 08:20:03 -07:00
Michel Dänzer
75e4cfd997
Make git ignore some more generated files.
2006-12-06 15:14:43 +01:00
Michel Dänzer
b46e359f58
glxinfo: When direct rendering is not enabled, print some hints.
...
If indirect rendering is forced, say how. Otherwise, suggest setting
LIBGL_DEBUG=verbose.
Inspired by http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=379323 .
2006-12-06 14:54:43 +01:00
Michel Dänzer
14f92636b0
Make git ignore files only generated at build time.
2006-12-06 14:17:56 +01:00