Commit graph

64245 commits

Author SHA1 Message Date
Ian Romanick
b71f149a44 linker: Use the matrix layout information in ir_variable and glsl_type for UBO layout
Use the data that is stored in the ir_variable and the glsl_type to
determine whether or not a UBO member is row-major.

Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4x3
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.2
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.5
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.9

Causes gles3conform failures in:

ES3-CTS.shaders.uniform_block.random.basic_types.8
ES3-CTS.shaders.uniform_block.random.basic_arrays.3
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.0
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.2
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.13
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.18
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.4

These failures will be fixed shortly.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:07 -07:00
Ian Romanick
d561e79a67 glsl: Track matrix layout of variables using two bits
Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.3
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.13

Causes gles3conform failures in:

ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9

This failure will be fixed shortly.

v2: Use without_array() instead of older predicates.

v3: s/GLSL_MATRIX_LAYOUT_DEFAULT/GLSL_MATRIX_LAYOUT_INHERITED/g

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
2014-08-04 14:40:07 -07:00
Ian Romanick
68fa4cab1a glsl: Also track matrix layout information into structures
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:07 -07:00
Ian Romanick
814d694160 glsl: Track matrix layout of structure fields using two bits
v2: Rename GLSL_MATRIX_LAYOUT_DEFAULT to GLSL_MATRIX_LAYOUT_INHERITED.
Add comments in glsl_types.h explaining the layouts.  Suggested by Matt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:07 -07:00
Ian Romanick
ab7098c8df glsl: Correctly load columns of a row-major matrix
For a row-major matrix, the next column starts at the next element.

Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x3
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:07 -07:00
Ian Romanick
7f731340d2 linker: Add padding after the last field of a structure
This causes the thing following the structure to be vec4-aligned.

Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.random.nested_structs.2
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.5

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:07 -07:00
Ian Romanick
47c6fc5b04 linker: Add a last_field parameter to various program_resource_visitor methods
I also considered renaming visit_field(const glsl_struct_field *) to
entry_record and adding an exit_record method.  This would be more
similar to the hierarchical visitor.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:06 -07:00
Ian Romanick
46356c46ea mesa: Do not list inactive block members as active
Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.single_nested_struct.per_block_buffer_packed
ES3-CTS.shaders.uniform_block.single_nested_struct_array.per_block_buffer_packed
ES3-CTS.shaders.uniform_block.random.scalar_types.7
ES3-CTS.shaders.uniform_block.random.basic_arrays.4
ES3-CTS.shaders.uniform_block.random.basic_arrays.6
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.2
ES3-CTS.shaders.uniform_block.random.nested_structs.9
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.3

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:06 -07:00
Ian Romanick
1ca25abe25 glsl: Do not eliminate 'shared' or 'std140' blocks or block members
Commit 32f32292 (glsl: Allow elimination of uniform block members)
enabled elimination of unused uniform block members to fix a gles3
conformance test failure.  This went too far the other way.

Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec says:

    "All members of a named uniform block declared with a shared or
    std140 layout qualifier are considered active, even if they are not
    referenced in any shader in the program. The uniform block itself is
    also considered active, even if no member of the block is
    referenced."

Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.single_nested_struct.per_block_buffer_shared
ES3-CTS.shaders.uniform_block.single_nested_struct.per_block_buffer_std140
ES3-CTS.shaders.uniform_block.single_nested_struct_array.per_block_buffer_shared
ES3-CTS.shaders.uniform_block.single_nested_struct_array.per_block_buffer_std140
ES3-CTS.shaders.uniform_block.random.scalar_types.2
ES3-CTS.shaders.uniform_block.random.scalar_types.9
ES3-CTS.shaders.uniform_block.random.vector_types.1
ES3-CTS.shaders.uniform_block.random.vector_types.3
ES3-CTS.shaders.uniform_block.random.vector_types.7
ES3-CTS.shaders.uniform_block.random.vector_types.9
ES3-CTS.shaders.uniform_block.random.basic_types.5
ES3-CTS.shaders.uniform_block.random.basic_types.6
ES3-CTS.shaders.uniform_block.random.basic_arrays.0
ES3-CTS.shaders.uniform_block.random.basic_arrays.2
ES3-CTS.shaders.uniform_block.random.basic_arrays.5
ES3-CTS.shaders.uniform_block.random.basic_arrays.8
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.0
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.4
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.5
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.6
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.9
ES3-CTS.shaders.uniform_block.random.nested_structs.0
ES3-CTS.shaders.uniform_block.random.nested_structs.1
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.4
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.8
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.7
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.3
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.6
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.18

v2: Whitespace and other minor fixes suggested by Matt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:06 -07:00
Ian Romanick
6305caea52 glsl: Use the without_array predicate to simplify some code
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
2014-08-04 14:40:06 -07:00
Ian Romanick
22f7a46d74 glsl: Add without_array type predicate
Returns the type without any arrays.

This will be used in later patches in this series.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-04 14:40:06 -07:00
Ian Romanick
146be3ddbe glsl: Use constant_expression_value instead of as_constant
Just a few lines earlier we may have wrapped the index expression with
ir_unop_i2u expression.  Whenever that happens, as_constant will return
NULL, and that almost always happens.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2014-08-04 14:40:06 -07:00
Brian Paul
b249712643 targets/graw-gdi: link with mesautil, not mesautils
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 15:22:48 -06:00
Brian Paul
a3bdbef020 wmesa: link with mesautil
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 15:22:48 -06:00
Brian Paul
d6a7ff6d3b osmesa: link with mesautil
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 15:22:48 -06:00
Brian Paul
c4e23f039e targets/libgl-gdi: link with mesautil
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 15:22:48 -06:00
Brian Paul
0ba5d8010d targets/egl-static: link with libmesautil.la
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 15:22:48 -06:00
Brian Paul
b0b9871f69 mesa/x86: put code in braces to silence declarations after code warning
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 15:22:48 -06:00
Jason Ekstrand
ea705a4537 src/Makefile.am: Move gtest before util
Since the ralloc test in util/tests needs gtest, we need to make sure that
the gtest subdir is loaded first.  This fixes bug #82148.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-08-04 13:21:08 -07:00
Brian Paul
9b10bc5589 util: include c99_compat.h in format_srgb.h to get 'inline' definition
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 14:06:13 -06:00
Brian Paul
04764f3bd9 util: include c99_compat.h in hash_table.h to get 'inline' definition
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 14:06:13 -06:00
Brian Paul
b035869ff8 targets/vdpau: link with libmesautil.la to fix build breakage
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 14:06:13 -06:00
Brian Paul
9f88893829 xlib: fix missing mesautil build breakage
Fixes the non-DRI build.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 14:06:13 -06:00
Matthew McClure
ff0cbfb3db svga: SVGA_3D_CMD_BIND_GB_SHADER needs to reserve two relocations.
With this patch, the SVGA_3D_CMD_BIND_GB_SHADER functionality will reserve
two relocations, one for the shader ID and the second for the MOB ID.

Verified with the WDDM winsys path that the number of relocations and patch
locations required is two.

Fixes Bug 1277406

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-08-04 14:06:13 -06:00
Jason Ekstrand
0236e75b2a gallium: Add libmesautil dependency to gdm and xa targets
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-08-04 12:38:01 -07:00
Jason Ekstrand
e97498ef81 mesa/main: Use the RGB <-> sRGB conversion functions in libmesautil
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-08-04 11:07:20 -07:00
Jason Ekstrand
992e1ea8e4 gallium: Move sRGB <-> RGB handling to libmesautil
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-08-04 11:07:15 -07:00
Jason Ekstrand
efa0aa8ffc util: Gather some common macros
This gathers macros that have been included across components into util so
that the include chain can be more vertical.  In particular, this makes
util stand on its own without any dependence whatsoever on the rest of
mesa.

Signed-off-by: "Jason Ekstrand" <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-08-04 11:07:10 -07:00
Kenneth Graunke
72e55bb688 util: Move the open-addressing linear-probing hash_table to src/util.
This hash table is used in core Mesa, the GLSL compiler, and the i965
driver, which makes it a good candidate for the new src/util module.

It's much faster than program/hash_table.[ch] (see commit 6991c2922f
for data), and José's u_hash_table.c has a comment saying Gallium should
probably consider switching to a linear probing hash table at some point.
So this seems like the best candidate for a shared data structure.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>

v2 (Jason Ekstrand): Pick up another hash_table use and patch up scons

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-08-04 11:07:05 -07:00
Kenneth Graunke
1e0da6233b util: Move ralloc to a new src/util directory.
For a long time, we've wanted a place to put utility code which isn't
directly tied to Mesa or Gallium internals.  This patch creates a new
src/util directory for exactly that purpose, and builds the contents as
libmesautil.la.

ralloc seemed like a good first candidate.  These days, it's directly
used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl
didn't make much sense.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>

v2 (Jason Ekstrand): More realloc uses and some scons fixes

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-08-04 11:06:58 -07:00
Jason Ekstrand
dcc29c18b4 mesa/SConscript: Use Makefile.sources instead of duplicating the file lists
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-08-04 11:06:52 -07:00
Emil Velikov
87e719ae98 targets/dri: resolve the scons build
With earlier commit we've conditionally enabled/added the kms_dri target
for automake builds. Unfortunately the we forgot to add the appropriate
define in the scons build, resulting in a broken library due to the
undefined symbol 'kms_swrast_create_screen'.

Reported-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Roland Scheidegger <sroland@vmware.com>
2014-08-04 18:26:35 +01:00
Jan Vesely
cf3c73cf20 mesa/st: Fix compiler warnings
both array and index are unsigned types

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-08-04 09:51:44 -06:00
Jan Vesely
6614def764 gallium: Fix compiler warning.
warning: type qualifiers ignored on function return type

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-08-04 09:51:38 -06:00
Tapani Pälli
d66acc7077 glsl: fix switch statement default case regressions
This patch fixes regressions caused by commit 48deb4d. Regressions
happened because 'run_default' var did not get initialized when default
case was the last one.

Now all the switch tests in es3conform suite are passing.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81857
2014-08-04 12:32:59 +03:00
Aaron Watry
47e5039680 st/dri: Fix driver loading if swrast isn't built
If building hardware drivers only, then kms_swrast_create_screen
won't be defined in inline_drm_helper.h and hardware drivers will
fail to dlopen as a result.

Copy the #if guards from inline_drm_helper.h to dri_kms_init_screen
to make the definition/use of the function match.

Fixes radeonsi_dri.so dlopen with the following configure:

./configure --with-dri-drivers= --with-dri-driverdir=/usr/local/lib/dri/ \
--enable-gbm --enable-gallium-gbm --enable-debug --enable-opencl \
--enable-opencl-icd --with-gallium-drivers=radeonsi \
--with-egl-platforms=drm --enable-glx-tls --enable-texture-float \
--enable-omx

Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-03 12:13:47 -05:00
Ilia Mirkin
7b3d0a9a1e mesa/st: only convert AND(a, NOT(b)) into MAD when not using native integers
Native integers imply a somewhat different handling of booleans. Instead
of being 1.0/0.0 floats, they are 0 (true) / -1 (false) integers. As such
the original optimization no longer applies.

Reported-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
2014-08-03 10:05:53 -04:00
Marek Olšák
152006e149 Remove XA state tracker support for Radeon
We don't support this type of X acceleration and we never did.
Other drivers might want to do the same thing.

Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-03 14:00:25 +02:00
Carl Worth
179c5d4e6d docs: Import 10.2.5 release notes, add news item. 2014-08-02 22:54:26 -07:00
Ilia Mirkin
47b064fd8a mesa/st: add support for dynamic ubo selection
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
v2: fix src register, use index2D for base of 1
Acked-by: Marek Olšák <marek.olsak@amd.com>
2014-08-02 23:51:40 -04:00
Kenneth Graunke
5d90926052 i965: Delete stale "pre-gen4" comment in texture validation code.
In commit 16060c5adc, Eric changed the
code to not relayout just for baselevel changes - only if the range of
miplevels actually increases.  So this comment is now wrong.

Notably, the i915 version of the code actually does what the comment
says.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-02 05:25:06 -07:00
Kenneth Graunke
8ccae4fe28 i965: Delete sampler state structures.
We've moved to using bitshifts (like we did for surface state); nothing
uses the structures anymore.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-02 05:16:41 -07:00
Kenneth Graunke
b8c2538e17 i965: Replace sizeof(struct gen7_sampler_state) with the size itself.
These are the last users of struct gen7_sampler_state.

v2: Use a local sampler_state_size variable, to help distinguish the
    various 16s (suggested by Topi Pohjolainen).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-02 05:16:41 -07:00
Kenneth Graunke
7da612e8d0 i965: Drop sizeof(struct brw_sampler_state) from estimated prim size.
This is the last user of the structure.

v2: Use a local variable with a sensible name so people know what 16 is.
    (Suggested by Topi Pohjolainen).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-02 05:16:41 -07:00
Kenneth Graunke
3d1a4d1f5b i965: Make BLORP use brw_emit_sampler_state().
This simplifies the code, removes use of the old structures, and also
allows us to combine the Gen6 and Gen7+ code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-02 05:16:41 -07:00
Kenneth Graunke
6b5b78b518 i965: Delete redundant sampler state dumping code.
Although the Gen4-6 and Gen7+ variants used different structure types,
they didn't use any of the fields - only the size, which is identical.
So both decoders did exactly the same thing.

Someday we should implement useful decoders for SAMPLER_STATE.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-02 05:16:40 -07:00
Kenneth Graunke
3f3e0be666 i965: Make some brw_sampler_state.c functions static again.
Now that gen7_sampler_state.c is gone, everything is once again in a
single file.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-02 05:16:40 -07:00
Kenneth Graunke
2fe2fe1fce i965: Stop using gen7_update_sampler_state; rm gen7_sampler_state.c.
The code in brw_sampler_state.c now handles all generations; we don't
need the extra Gen7+ only code anymore.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-02 05:16:40 -07:00
Kenneth Graunke
7679393f56 i965: Make brw_update_sampler_state use 8 bits for LOD fields on Gen7+.
This was the only actual difference between Gen4-6 and Gen7+ in terms of
the values we program.  The rest was just mechanical structure
rearrangement.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-02 05:16:40 -07:00
Kenneth Graunke
a50b640dfe i965: Make brw_update_sampler_state() use brw_emit_sampler_state().
Instead of stuffing bits directly into the brw_sampler_state structure,
we now store them in local variables, then use brw_emit_sampler_state()
to assemble the packet.  This separates the decision about what values
to use from the actual packet emission, which makes the code more
reusable across generations.

v2: Put const on a bunch of local variables and move declarations,
    as suggested by Topi Pohjolainen.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-02 05:16:40 -07:00