i965: Make brw_update_sampler_state() use brw_emit_sampler_state().

Instead of stuffing bits directly into the brw_sampler_state structure,
we now store them in local variables, then use brw_emit_sampler_state()
to assemble the packet.  This separates the decision about what values
to use from the actual packet emission, which makes the code more
reusable across generations.

v2: Put const on a bunch of local variables and move declarations,
    as suggested by Topi Pohjolainen.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Kenneth Graunke 2014-07-26 03:04:12 -07:00
parent 05f0796eb6
commit a50b640dfe

View file

@ -311,100 +311,102 @@ upload_default_color(struct brw_context *brw,
static void
brw_update_sampler_state(struct brw_context *brw,
int unit,
struct brw_sampler_state *sampler,
uint32_t *sampler_state,
uint32_t batch_offset_for_sampler_state)
{
struct gl_context *ctx = &brw->ctx;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *texObj = texUnit->_Current;
struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit);
bool using_nearest = false;
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
const struct gl_texture_object *texObj = texUnit->_Current;
const struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
/* These don't use samplers at all. */
if (texObj->Target == GL_TEXTURE_BUFFER)
return;
switch (gl_sampler->MinFilter) {
unsigned min_filter, mag_filter, mip_filter;
/* Select min and mip filters. */
switch (sampler->MinFilter) {
case GL_NEAREST:
sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
using_nearest = true;
min_filter = BRW_MAPFILTER_NEAREST;
mip_filter = BRW_MIPFILTER_NONE;
break;
case GL_LINEAR:
sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
min_filter = BRW_MAPFILTER_LINEAR;
mip_filter = BRW_MIPFILTER_NONE;
break;
case GL_NEAREST_MIPMAP_NEAREST:
sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
min_filter = BRW_MAPFILTER_NEAREST;
mip_filter = BRW_MIPFILTER_NEAREST;
break;
case GL_LINEAR_MIPMAP_NEAREST:
sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
min_filter = BRW_MAPFILTER_LINEAR;
mip_filter = BRW_MIPFILTER_NEAREST;
break;
case GL_NEAREST_MIPMAP_LINEAR:
sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
min_filter = BRW_MAPFILTER_NEAREST;
mip_filter = BRW_MIPFILTER_LINEAR;
break;
case GL_LINEAR_MIPMAP_LINEAR:
sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
min_filter = BRW_MAPFILTER_LINEAR;
mip_filter = BRW_MIPFILTER_LINEAR;
break;
default:
break;
}
/* Set Anisotropy:
*/
if (gl_sampler->MaxAnisotropy > 1.0) {
sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC;
sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC;
/* Select mag filter. */
if (sampler->MagFilter == GL_LINEAR)
mag_filter = BRW_MAPFILTER_LINEAR;
else
mag_filter = BRW_MAPFILTER_NEAREST;
if (gl_sampler->MaxAnisotropy > 2.0) {
sampler->ss3.max_aniso = MIN2((gl_sampler->MaxAnisotropy - 2) / 2,
BRW_ANISORATIO_16);
}
}
else {
switch (gl_sampler->MagFilter) {
case GL_NEAREST:
sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
using_nearest = true;
break;
case GL_LINEAR:
sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
break;
default:
break;
/* Enable anisotropic filtering if desired. */
unsigned max_anisotropy = BRW_ANISORATIO_2;
if (sampler->MaxAnisotropy > 1.0) {
min_filter = BRW_MAPFILTER_ANISOTROPIC;
mag_filter = BRW_MAPFILTER_ANISOTROPIC;
if (sampler->MaxAnisotropy > 2.0) {
max_anisotropy =
MIN2((sampler->MaxAnisotropy - 2) / 2, BRW_ANISORATIO_16);
}
}
sampler->ss1.r_wrap_mode = translate_wrap_mode(brw, gl_sampler->WrapR,
using_nearest);
sampler->ss1.s_wrap_mode = translate_wrap_mode(brw, gl_sampler->WrapS,
using_nearest);
sampler->ss1.t_wrap_mode = translate_wrap_mode(brw, gl_sampler->WrapT,
using_nearest);
/* Set address rounding bits if not using nearest filtering. */
unsigned address_rounding = 0;
if (min_filter != BRW_MAPFILTER_NEAREST) {
address_rounding |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
}
if (mag_filter != BRW_MAPFILTER_NEAREST) {
address_rounding |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
}
if (brw->gen >= 6 &&
sampler->ss0.min_filter != sampler->ss0.mag_filter)
sampler->ss0.min_mag_neq = 1;
bool either_nearest =
sampler->MinFilter == GL_NEAREST || sampler->MagFilter == GL_NEAREST;
unsigned wrap_s = translate_wrap_mode(brw, sampler->WrapS, either_nearest);
unsigned wrap_t = translate_wrap_mode(brw, sampler->WrapT, either_nearest);
unsigned wrap_r = translate_wrap_mode(brw, sampler->WrapR, either_nearest);
/* Cube-maps on 965 and later must use the same wrap mode for all 3
* coordinate dimensions. Futher, only CUBE and CLAMP are valid.
*/
if (texObj->Target == GL_TEXTURE_CUBE_MAP ||
texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
if ((ctx->Texture.CubeMapSeamless || gl_sampler->CubeMapSeamless) &&
(gl_sampler->MinFilter != GL_NEAREST ||
gl_sampler->MagFilter != GL_NEAREST)) {
sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CUBE;
sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CUBE;
sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CUBE;
/* Cube maps must use the same wrap mode for all three coordinate
* dimensions. Prior to Haswell, only CUBE and CLAMP are valid.
*/
if ((ctx->Texture.CubeMapSeamless || sampler->CubeMapSeamless) &&
(sampler->MinFilter != GL_NEAREST ||
sampler->MagFilter != GL_NEAREST)) {
wrap_s = BRW_TEXCOORDMODE_CUBE;
wrap_t = BRW_TEXCOORDMODE_CUBE;
wrap_r = BRW_TEXCOORDMODE_CUBE;
} else {
sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
wrap_s = BRW_TEXCOORDMODE_CLAMP;
wrap_t = BRW_TEXCOORDMODE_CLAMP;
wrap_r = BRW_TEXCOORDMODE_CLAMP;
}
} else if (texObj->Target == GL_TEXTURE_1D) {
/* There's a bug in 1D texture sampling - it actually pays
@ -412,66 +414,38 @@ brw_update_sampler_state(struct brw_context *brw,
* Override the wrap_t value here to GL_REPEAT to keep
* any nonexistent border pixels from floating in.
*/
sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP;
wrap_t = BRW_TEXCOORDMODE_WRAP;
}
/* Set shadow function:
*/
if (gl_sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
/* Shadowing is "enabled" by emitting a particular sampler
* message (sample_c). So need to recompile WM program when
* shadow comparison is enabled on each/any texture unit.
*/
sampler->ss0.shadow_function =
intel_translate_shadow_compare_func(gl_sampler->CompareFunc);
/* Set shadow function. */
unsigned shadow_function = 0;
if (sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
shadow_function =
intel_translate_shadow_compare_func(sampler->CompareFunc);
}
/* Set LOD bias:
*/
sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias +
gl_sampler->LodBias, -16, 15), 6);
const unsigned min_lod = U_FIXED(CLAMP(sampler->MinLod, 0, 13), 6);
const unsigned max_lod = U_FIXED(CLAMP(sampler->MaxLod, 0, 13), 6);
const int lod_bias =
S_FIXED(CLAMP(texUnit->LodBias + sampler->LodBias, -16, 15), 6);
const unsigned base_level = U_FIXED(0, 1);
sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
uint32_t border_color_offset;
upload_default_color(brw, sampler, unit, &border_color_offset);
sampler->ss0.base_level = U_FIXED(0, 1);
const bool non_normalized_coords = texObj->Target == GL_TEXTURE_RECTANGLE;
sampler->ss1.max_lod = U_FIXED(CLAMP(gl_sampler->MaxLod, 0, 13), 6);
sampler->ss1.min_lod = U_FIXED(CLAMP(gl_sampler->MinLod, 0, 13), 6);
/* On Gen6+, the sampler can handle non-normalized texture
* rectangle coordinates natively
*/
if (brw->gen >= 6 && texObj->Target == GL_TEXTURE_RECTANGLE) {
sampler->ss3.non_normalized_coord = 1;
}
uint32_t sdc_offset;
upload_default_color(brw, gl_sampler, unit, &sdc_offset);
if (brw->gen >= 6) {
sampler->ss2.default_color_pointer = sdc_offset >> 5;
} else {
/* reloc */
sampler->ss2.default_color_pointer =
(brw->batch.bo->offset64 + sdc_offset) >> 5;
drm_intel_bo_emit_reloc(brw->batch.bo,
batch_offset_for_sampler_state +
offsetof(struct brw_sampler_state, ss2),
brw->batch.bo, sdc_offset,
I915_GEM_DOMAIN_SAMPLER, 0);
}
if (sampler->ss0.min_filter != BRW_MAPFILTER_NEAREST)
sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
if (sampler->ss0.mag_filter != BRW_MAPFILTER_NEAREST)
sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
brw_emit_sampler_state(brw,
sampler_state,
batch_offset_for_sampler_state,
min_filter, mag_filter, mip_filter,
max_anisotropy,
address_rounding,
wrap_s, wrap_t, wrap_r,
min_lod, max_lod, lod_bias, base_level,
shadow_function,
non_normalized_coords,
border_color_offset);
}
@ -509,7 +483,6 @@ brw_upload_sampler_state_table(struct brw_context *brw,
sampler_state);
} else {
brw_update_sampler_state(brw, unit,
(struct brw_sampler_state *)
sampler_state,
batch_offset_for_sampler_state);
}