The change is a bug fix for 92d76a169:
mesa: Provide an alternative to get_vp_mode()
that actually got exposed through 4562a7b0:
vbo: Make use of _DrawVAO from the dlist code.
Fixes: KHR-GLES31.core.shader_image_load_store.advanced-sso-simple
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105229
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
This is more accurate with respect to the compatibility profile.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
LLVM requirement was bumped to 4.0.0 with earlier commit.
Hence any code tailored for older versions is now unreachable.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-By: George Kyriazis <george.kyriazis@intel.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
When we set up the shadow resource we were copying the original resource
as the template, including its prsc->next field. When we shadowed the
first YUV plane's resource for linear-to-tiled conversion, we would end up
unbalancing the refcount on the shadow resource's destruction.
TS tiles map to a fixed amount of bytes in the color/depth surface,
so the blocksize of the format needs to be taken into account when
calculating the number of tiles to fill.
The simplest fix is to just use the layer stride, which is the surface
size in bytes.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Some of the 16bit formats misrender with missing tiles with the current
"2" state. As all the previously working formats also work with the "3"
state, just always use that one.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
This feature has caused some trouble already. Add a debug switch to
allow users to quickly check if a specific issue is caused by this
feature.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Currently meson will generate a pkg-config that links to EGL_mesa (or
GLX_mesa), but this isn't correct, it should always link to EGL or GL.
Probably the "right" solution is to have glvnd itself provide the pkg
config files for GL and EGL, but that also means that glvnd needs to
provide many of the header files, which makes it a more involved job.
Fixes: a47c525f32 ("meson: build glx")
Fixes: 035ec7a2bb ("meson: Add support for EGL glvnd")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
dri2_display_destroy() is called when platform specific display
initialisation fails. However, this would typically lead to a
segfault due to the dri2_egl_display vbtl not having been set up.
Fixes: 2db9548296 ("loader_dri3/glx/egl: Optionally use a blit
context for blitting operations")
Signed-off-by: Frank Binns <francisbinns@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
RGB9_E5 should be accepted by RenderbufferStorage if the
EXT_texture_shared_exponent is exposed. It is left to the
implementations to return GL_FRAMEBUFFER_UNSUPPORTED_EXT
when checking the framebuffer completeness if they do not
support rendering in this format.
Discussed in:
https://github.com/KhronosGroup/OpenGL-API/issues/32
This fixes KHR-GL45.internalformat.renderbuffer.rgb9_e5
v2: Added more info to the commit message (Antia)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Antia Puentes <apuentes@igalia.com>
Reduces size of struct etna_specs from 100 to 94 bytes.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Finally use an internal VAO to execute display list draws. Avoid
duplicate state validation for display list draws. Remove client arrays
previously used exclusively for display lists.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
VAOs will be used in the next change as immutable object across multiple
contexts. Only reference counting may write concurrently on the VAO. So,
make the reference count thread safe for those and only those VAO objects.
v3: Use bool/true/false for gl_vertex_array_object::SharedAndImmutable.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Finally use an internal VAO to execute immediate mode draws. Avoid
duplicate state validation for immediate mode draws. Remove client arrays
previously used exclusively for immediate mode draws.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Correct VBO_MATERIAL_SHIFT value.
The functions will be used next in this series.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
We will need the flush_vertices argument later in this series.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Change vertex_attrib_binding() to _mesa_vertex_attrib_binding(), add a
flush_vertices argument, and make it publicly available.
The function will be needed later in the series.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
We will need the flush_vertices argument later in this series.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Switch over to use the _DrawVAO for all the array type draws.
The _DrawVAO needs to be set before we enter _mesa_update_state, so move
setting the draw method in front of the first call to _mesa_update_state
which is in turn called from the *validate*Draw* calls. Using the
gl_vertex_array_object::_Enabled bitmask, gl_vertex_program_state::_VPMode
and gl_vertex_array_object::_AttributeMapMode we can already set
varying_vp_inputs before we call _mesa_update_state the first time.
Thus remove duplicate state validation.
v2: Update comments.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Provided the _DrawVAO and the derived state that is maintained if we have
the _DrawVAO set, implement a method to incrementally update the array of
gl_vertex_array input pointers.
v2: Add some more comments.
Rename _vbo_array_init to _vbo_init_inputs.
Rename vbo_context::arrays to vbo_context::draw_arrays.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
During the patch series this VAO gets populated with either the currently
bound VAO or an internal VAO that will be used for immediate mode and
dlist rendering.
v2: More comments about the _DrawVAO, filter and enabled mask.
Rename _DrawVAOEnabled to _DrawVAOEnabledAttribs.
v3: Fix and move comment.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
At those places where we used get_vp_mode() use
gl_vertex_program_state::_VPMode instead.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
To get equivalent information than get_vp_mode(), track the vertex
processing mode in a per context variable at
gl_vertex_program_state::_VPMode.
This aims to replace get_vp_mode() as seen in the vbo module.
But instead of the get_vp_mode() implementation which only gives correct
answers past calling _mesa_update_state() this context variable is
immediately tracked when the vertex processing state is modified. The
correctness of this value is asserted on state validation.
With this in place we should be able to untangle the dependency with
varying_vp_inputs and state invalidation.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
We don't want filtering for integer textures, same as depth/stencil.
Fixes: KHR-GL45.direct_state_access.renderbuffers_storage_multisample
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Karol Herbst <kherbst@redhat.com>
We need to mark the range as valid, and validate the resource using a
helper to ensure that the buffer status is marked properly.
Fixes some CTS pipeline stats query tests, and
KHR-GL45.direct_state_access.queries_functional
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Karol Herbst <kherbst@redhat.com>
Two things were off:
- valid range was not updated, which could affect waiting for future
maps
- fencing was done manually instead of using the *_resource_validate
helper, which resulted in a missed dirty buffer flag being set
Fixes: KHR-GL45.direct_state_access.buffers_clear
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Karol Herbst <kherbst@redhat.com>
Somewhere along the way the Makefile changes got lost ...
Fixes: 4db78f3a6b "radv: Put supported extensions in a struct."
Acked-by: Dave Airlie <airlied@redhat.com>
This implements strict checking for the entrypoint ProcAddr
functions.
- InstanceProcAddr with instance = NULL, only returns the 3 allowed
entrypoints.
- DeviceProcAddr does not return any instance entrypoints.
- InstanceProcAddr does not return non-supported or disabled
instance entrypoints.
- DeviceProcAddr does not return non-supported or disabled device
entrypoints.
- InstanceProcAddr still returns non-supported device entrypoints.
Reviewed-by: Dave Airlie <airlied@redhat.com>
The MSVC version we (at VMware) primarily care about from now on is
2015.
See https://ci.appveyor.com/project/jrfonseca/mesa/build/46
We can drop support for building with 2013 in a future commit. I'm not
aware of significant changes in C99/C11 support from MSVC 2013 to 2015,
but there's no point in continuing supporting old MSVC versions when
nobody cares.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Similar for the 4 case.
Suggested by Bas.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Otherwise the code size increases because the original fexp2()
instructions can't be deleted.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>