Commit graph

3752 commits

Author SHA1 Message Date
Kenneth Graunke
da395e6985 intel/brw: Fix extract_imm for subregion reads of 64-bit immediates
We could be trying to extract a D/UD from a Q/UQ, for example.  We were
ignoring the top 32-bits, which is incorrect.

Fixes: 580e1c592d ("intel/brw: Introduce a new SSA-based copy propagation pass")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30884>
2024-08-28 12:33:26 -07:00
Kenneth Graunke
51c85e0363 intel/brw: Drop misguided sign extension attempts in extract_imm()
This function never expands a type - it only narrows it.  As such, we
don't need to ever sign extend to fill additional new bits.  I think
this code was left over from earlier versions of my optimization pass
that was buggy and trying to handle cases it should not have.

Fixes: 580e1c592d ("intel/brw: Introduce a new SSA-based copy propagation pass")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30884>
2024-08-28 12:33:26 -07:00
Caio Oliveira
695f5314d6 intel/brw: Simplify fs_inst annotation
When INTEL_DEBUG=ann is also set, the disassembler would annotate the
output with either a string or the string verison of a NIR instruction.
This was done by keeping two pointers (but only using one at a time).

Change the code to print the instruction into a string instead of
keeping it pointer around (peg the string to the shader).  That way,
only one pointer is needed for annotations.  Because that serialization
is not free, only do that when the environment variable is set.

Since we are here, move the annotation string field to the end, moving
it to the least commonly used cacheline.  Further packing might allow
the entire fs_inst to fit in two cachelines.

For release builds, don't even add the debug annotation to the struct.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30822>
2024-08-28 03:59:50 +00:00
Caio Oliveira
ec15cdfa2a intel/brw: Pack brw_reg struct
The alignment required for the second union (has 64-bit size) causes
a hole between the first and second union.  Move the remaining data
there.

In 64-bit build, shrinks brw_reg from 24 bytes to 16 bytes.  And by
consequence, shirnks fs_inst from 200 bytes to 160 bytes, making it
use one less cacheline.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30822>
2024-08-28 03:59:50 +00:00
Lionel Landwerlin
e97b968aeb brw: add a comment what Gfx12.5 URB fences
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30849>
2024-08-27 13:38:14 +00:00
Lionel Landwerlin
93fba40389 brw: switch mesh/task URB fence prior to EOT to GPU
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30849>
2024-08-27 13:38:14 +00:00
Kenneth Graunke
437bda3013 intel/brw: Get rid of the lsc_msg_desc_wcmask helper
The LOAD/STORE opcodes take a vector size, while the LOAD/STORE_CMASK
opcodes take a channel mask.  The two are mutually exclusive.  So we
can just have the lsc_msg_desc() helper take one or the other in the
same parameter.  This more closely matches the actual descriptor.

We couldn't do this until the previous commit, since we were previously
relying on the lsc_msg_desc() function to calculate a cmask out of the
number of vector components.  But now we don't need it to do that.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30632>
2024-08-27 09:25:59 +00:00
Kenneth Graunke
55f193a105 intel/brw: Switch from LSC CMASK opcodes to regular LOAD/STORE
The LOAD/STORE opcodes take a vector size (number of components), while
the LOAD/STORE_CMASK opcodes take a channel mask.  For some reason, we
were passing a number of channels to lsc_msg_desc(), then using it to
construct a channel mask with all channels enabled, and always using the
CMASK message variants.

Considering we don't actually want to mask off any channels, we should
probably just use the regular LOAD/STORE opcodes, as they're more
flexible anyway.

One exception is that typed messages on Xe2 apparently only support
LOAD_CMASK/STORE_CMASK and not regular LOAD/STORE.  So we keep using
those there.  (Thanks to Sagar Ghuge for catching this!)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30632>
2024-08-27 09:25:58 +00:00
Sviatoslav Peleshko
09122e2be0 brw,elk: Fix opening flags on dumping shader binaries
Truncation is needed for overwriting correctly in cases when old file is
bigger than the one we want to dump (e.g. when the old one was edited
inplace). Also, creation permissions are way too broad.

Fixes: 4f41c44d ("intel/compiler: Add variable to dump binaries of all compiled shaders")
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30581>
2024-08-27 08:26:08 +00:00
Caio Oliveira
31dfb04fd3 intel/brw: Remove long register file names
The long names were originally meant to map to the HW encoding but
nowadays the actual encoding values depend on gfx version, whether
instruction is 3src, etc.

Suggested by Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30704>
2024-08-25 22:08:14 +00:00
Caio Oliveira
6bdf2de4d2 intel/brw: Remove unused ARF values and helpers
These were used by old Gfx versions.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30704>
2024-08-25 22:08:14 +00:00
Caio Oliveira
72b687abb4 intel/brw: Make BAD_FILE the zero value for brw_reg_file
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30704>
2024-08-25 22:08:14 +00:00
Caio Oliveira
e8f921678a intel/brw: Explicitly map brw_reg_file into hardware values
For now this is a no-op, but will be useful when changing the enum
to values that don't match the hardware.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30704>
2024-08-25 22:08:14 +00:00
Caio Oliveira
e7179232c9 intel/brw: Move encoding of Gfx11 3-src inside the inst helpers
Create specific helper for register file encoding and handle it there.
Use ad-hoc structs to let the macro take optional named arguments.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30704>
2024-08-25 22:08:14 +00:00
Caio Oliveira
d31c8bfb6f intel/brw: Remove more uses of variable length arrays
In these cases there's a clear bound we can use.  In C++ this is a
compiler extension and not compatible with zero initializing a
regular struct -- which will happen in a later change.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30704>
2024-08-25 22:08:14 +00:00
Caio Oliveira
86c20e2910 intel/brw: Use a helper for common VEC pattern
In the helper, instead of using the Variable Length Array, use a
fixed size array to NIR_MAX_VEC_COMPONENTS.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30704>
2024-08-25 22:08:14 +00:00
Caio Oliveira
abc535a3b4 intel/brw: Remove unused variable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30704>
2024-08-25 22:08:13 +00:00
Kenneth Graunke
b97e10208c intel/brw: Add a file parameter to idom_tree::dump()
The other dump methods in this file also take a file parameter,
defaulting to stderr.  Dumping dot files to stdout is probably not
what anybody really wanted.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30530>
2024-08-22 22:54:45 +00:00
Kenneth Graunke
bb4f05005e intel/brw: Print blocks in brw_print_instructions_to_file()
Useful when examining the control flow graph.  For some reason,
we printed this for the final assembly but not the IR.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30530>
2024-08-22 22:54:45 +00:00
Kenneth Graunke
2d73e42333 intel/brw: Fix OOB reads when printing instructions post-reg-alloc
Post-register allocation, but before brw_fs_lower_vgrfs_to_fixed_grfs,
we have registers with the VGRF file but they are actually fixed GRFs.

brw_print_instructions_to_file() was seeing VGRFs and trying to access
their size, but using bogus register numbers that could be out-of-bound.

Detect when we're post-RA and avoid doing this.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30530>
2024-08-22 22:54:45 +00:00
Lionel Landwerlin
d9406658ed brw: remove unused prog_data field
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30713>
2024-08-22 19:44:40 +00:00
Kenneth Graunke
6a292c2699 intel: Fix bad align_offset on global_constant_uniform_block_intel
We were specifying align_offset = 64 and align_mul = 64, which is
invalid.  nir_combined_align() asserts that align_offset < align_mul.

Our intention here is to perform cacheline-aligned (64B-aligned) block
loads, so we should set align_mul = 64 and can leave align_offset = 0.

Fixes: fbafa9cabd ("intel/nir: remove load_global_const_block_intel intrinsic")
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30755>
2024-08-21 20:44:57 +00:00
Ian Romanick
c96ceb50d0 intel/brw/xe2: Allow int64 conversions
As far as I can tell from looking at the Bspec, MOV between integers
of all sizes appears to be supported.

shader-db:

total instructions in shared programs: 17480631 -> 17480535 (<.01%)
instructions in affected programs: 26284 -> 26188 (-0.37%)
helped: 21 / HURT: 13

total cycles in shared programs: 897601907 -> 897664293 (<.01%)
cycles in affected programs: 10929664 -> 10992050 (0.57%)
helped: 48 / HURT: 45

fossil-db:

Totals:
Instrs: 140686824 -> 140686155 (-0.00%); split: -0.00%, +0.00%
Cycle count: 21525129188 -> 21524717729 (-0.00%); split: -0.01%, +0.00%
Spill count: 70778 -> 70776 (-0.00%)
Fill count: 139172 -> 139168 (-0.00%)
Max live registers: 47513859 -> 47513795 (-0.00%)

Totals from 612 (0.11% of 549272) affected shaders:
Instrs: 964441 -> 963772 (-0.07%); split: -0.09%, +0.02%
Cycle count: 1215564312 -> 1215152853 (-0.03%); split: -0.09%, +0.06%
Spill count: 16172 -> 16170 (-0.01%)
Fill count: 37962 -> 37958 (-0.01%)
Max live registers: 70749 -> 70685 (-0.09%)

Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30700>
2024-08-21 20:16:00 +00:00
Francisco Jerez
71ca8529c5 intel/brw/gfx12.5+: Fix IR of sub-dword atomic LSC operations.
We were currently emitting logical atomic instructions with a packed
destination region for sub-dword LSC atomics, along the lines of:

> untyped_atomic_logical(32) dst<1>:HF, ...

However, these instructions use an LSC data size D16U32, which means
that the 16b data on the return payload is expanded to 32b by the LSC
shared function, so we were lying to the compiler about the location
of the individual channels on the return payload, its execution
masking, etc.  This is why the hacks that manually set the
'inst->size_written' of the instruction were required.

In some cases this worked, but any non-trivial manipulation of the
instruction destination by lowering or optimization passes could have
led to corruption, as has been reproduced in deqp-vk during
lower_simd_width() for shaders that use 16-bit atomics in SIMD32
dispatch mode.

Note that LSC sub-dword reads aren't affected by this because they use
raw UD destinations and specify the actual bit size of the operation
datatype as the immediate SURFACE_LOGICAL_SRC_IMM_ARG, which doesn't
work for atomic operations since that immediate specifies the atomic
opcode.

Instead, have the logical operation implement the behavior of 16-bit
destinations correctly instead of silently replacing the 16-bit region
with an inconsistent 32-bit region -- This is done by emitting the MOV
instructions used to pack the data from the UD temporary into the
packed destination from the lower_logical_sends() pass instead of from
the NIR translation pass.

Fixes: 43169dbbe5 ("intel/compiler: Support 16 bit float ops")
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30683>
2024-08-21 02:33:12 +00:00
Kenneth Graunke
d22d6d814d intel/brw: Fix Xe2+ SWSB encoding/decoding for DPAS instructions
SBID SET can only be used on SEND, SENDC, or DPAS instructions.  The
existing code was handling SET for SEND/SENDC, but was using the wrong
encoding for DPAS.  Add a new case to handle that and make it clear that
the existing code is only for SEND/SENDC.

While here, rewrite the encoder to use 2-bit binary immediates shifted
up into the mode [9:8] field, rather than pre-shifted hex values.  This
matches the documentation better and is a little easier to follow.

On the decode side, we were incorrectly decoding MATH instructions.
Because they're marked is_unordered, we were hitting the SEND/SENDC
decoding, which is incorrect for MATH.

Fixes 22 cooperative matrix tests on Lunar Lake.

Huge thanks to Paulo Zanoni for bisecting failures to one of my commits,
then analyzing shaders and experimenting to discover that the failure
was really an unrelated bug, just being provoked by different choices of
registers.  His work narrowing the problem down made it much easier to
discover and fix this bug.

Backport-to: 24.2
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30705>
2024-08-20 19:09:37 +00:00
Kenneth Graunke
89f9a6e10b intel/brw: Pass opcode to brw_swsb_encode/decode
We're going to need to handle encoding/decoding differently for DPAS vs.
SEND/SENDC vs. other instructions.  Pass the opcode so we can figure out
the encodings for each type of instruction.

Backport-to: 24.2
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30705>
2024-08-20 19:09:37 +00:00
Caio Oliveira
40f77b6936 intel/brw: Avoid modifying the shader in assign_curb_setup if not needed
If there are no uniforms to push, don't emit the AND or invalidate the
shader analysis.  This affects only compute shaders.

Not a significant impact since lots of shaders end up pushing
uniforms.  Fossil-db numbers (restricted to compute pipelines only) for DG2

```
Totals:
Instrs: 3071016 -> 3070894 (-0.00%)
Cycle count: 8320268863 -> 8320264519 (-0.00%)

Totals from 122 (2.70% of 4520) affected shaders:
Instrs: 10675 -> 10553 (-1.14%)
Cycle count: 2060003 -> 2055659 (-0.21%)
```

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30631>
2024-08-17 16:25:01 -07:00
Sagar Ghuge
c4f2a8d984 intel/compiler: Fix indirect offset in GS input read for Xe2+
Make sure to take new GRF size into consideration and adjust the
indirect offset according to new size so that when we do the indirect
load with address register, we load right values.

This helps pass the following tests:
   - dEQP-VK.binding_model.descriptor_buffer.mutable_descriptor.*geom*
   - dEQP-VK.ray_query.*geometry_shader.*

Backport-to: 24.2
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30679>
2024-08-16 18:40:13 +00:00
Ian Romanick
c8038643b8 intel/brw: Make ifind_msb SSA friendly
No shader-db changes on any Intel platform.

v2: Use negate(tmp) instead of creating a new temporary. Suggested by
Ken.

fossil-db:

Meteor Lake, DG2, and Skylake had similar results. (Meteor Lake shown)
Totals:
Instrs: 152535897 -> 152535883 (-0.00%); split: -0.00%, +0.00%
Cycle count: 17112329592 -> 17112406110 (+0.00%); split: -0.06%, +0.06%

Totals from 40 (0.01% of 633223) affected shaders:
Instrs: 458813 -> 458799 (-0.00%); split: -0.01%, +0.00%
Cycle count: 4358016282 -> 4358092800 (+0.00%); split: -0.23%, +0.24%

Tiger Lake and Ice Lake had similar results. (Tiger Lake shown)
Totals:
Instrs: 150560511 -> 150560465 (-0.00%); split: -0.00%, +0.00%
Cycle count: 15484534441 -> 15482372893 (-0.01%); split: -0.12%, +0.11%
Spill count: 59795 -> 59794 (-0.00%)
Fill count: 103513 -> 103509 (-0.00%)

Totals from 40 (0.01% of 632445) affected shaders:
Instrs: 368877 -> 368831 (-0.01%); split: -0.01%, +0.00%
Cycle count: 3918398264 -> 3916236716 (-0.06%); split: -0.49%, +0.43%
Spill count: 16896 -> 16895 (-0.01%)
Fill count: 27819 -> 27815 (-0.01%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30650>
2024-08-16 14:52:04 +00:00
Ian Romanick
e9c151fde6 intel/brw: Make 16-bit ishl, ishr, and ushr SSA friendly
No shader-db changes on any Intel platform.

fossil-db:

All Intel platforms had similar results. (Meteor Lake shown)
Totals:
Instrs: 152536266 -> 152535897 (-0.00%); split: -0.00%, +0.00%
Cycle count: 17124901233 -> 17112329592 (-0.07%); split: -0.07%, +0.00%
Spill count: 78571 -> 78525 (-0.06%)
Fill count: 148178 -> 148132 (-0.03%)

Totals from 210 (0.03% of 633223) affected shaders:
Instrs: 514525 -> 514156 (-0.07%); split: -0.16%, +0.08%
Cycle count: 4003540698 -> 3990969057 (-0.31%); split: -0.32%, +0.00%
Spill count: 15632 -> 15586 (-0.29%)
Fill count: 26241 -> 26195 (-0.18%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30650>
2024-08-16 14:52:04 +00:00
Lionel Landwerlin
fbafa9cabd intel/nir: remove load_global_const_block_intel intrinsic
load_global_constant_uniform_block_intel is equivalent in terms of
loading, then for the predicate we just do a bcsel afterward in places
where that is required.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30659>
2024-08-16 11:12:39 +00:00
Caio Oliveira
6267585778 intel/brw: Also return the size of the assembled shader
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30062>
2024-08-14 03:03:46 +00:00
Sagar Ghuge
83c2524124 intel/compiler: Adjust trace ray control field on Xe2
Bspec 64643: Structure_TraceRayPayload::Trace Ray Control

Bit field moved from 9-8 to 10-8 on Xe2.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30600>
2024-08-13 20:02:24 +00:00
Sagar Ghuge
c3c62e493f intel/compiler: Ray query requires write-back register
Bspec 57508: Structure_SIMD16TraceRayMessage:: RayQuery Enable

   "When this bit is set in the header, Trace Ray Message behaves like a
   Ray Query. This message requires a write-back message indicating
   RayQuery for all valid Rays (SIMD lanes) have completed."

If we don't pass the write-back register, somehow it was stepping on
over R0 register and can mess up the scratch space accesses which could
potentially lead to GPU hang. It can be noticed while running it under
simulator trace.

send.rta (16|M0)         null     r124  r126:1  0x0            0x02000100           {$15} // wr:1+1, rd:0; simd16 trace ray
R0 = 00000001 00000000 00000000 00000001 00000000 00000000 00000001 00000000 00000000 00000001 00000000 00000000 00000001 00000000 00000000 00000001

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30600>
2024-08-13 20:02:24 +00:00
Alyssa Rosenzweig
5f437aa24d elk: fix compute shader derivatives
derivatives are not fs only so move to be with the rest of subgroup ops.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11674
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30634>
2024-08-13 12:19:30 +00:00
Lionel Landwerlin
aaff191356 brw/rt: fix ray_object_(direction|origin) for closest-hit shaders
When closest hit shader is called, the BVH object level
brw_nir_rt_load_mem_ray origin/direction is 0. What we should be using
is the ray origin/direction and apply the transform of the current
instance.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9ba7d459a3 ("intel/rt: Implement the new ray-tracing system values")
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30578>
2024-08-13 10:28:50 +00:00
Ian Romanick
119801e647 intel/brw: Move fsat instructions closer to the source
Intel GPUs have a saturate destination modifier, and
brw_fs_opt_saturate_propagation tries to replace explicit saturate
operations with this destination modifier. That pass is limited in
several ways. If the source of the explicit saturate is in a different
block or if the source of the explicit saturate is live after the
explicit saturate, brw_fs_opt_saturate_propagation will be unable to
make progress.

This optimization exists to help brw_fs_opt_saturate_propagation make
more progress. It tries to move NIR fsat instructions to the same block
that contains the definition of its source. It does this only in cases
where it will not create additional live values. It also attempts to do
this only in cases where the explicit saturate will ultimiately be
converted to a destination modifier.

v2: Fix metadata_preserve when theres no progress and use
nir_metadata_control_flow when there is progress. All suggested by
Alyssa.

v3: Fix a typo in the file header comment. Noticed by Ken.  Don't
require nir_metadata_instr_index. Use nir_def_rewrite_uses_after instead
of open-coding something slightly more specific. Both suggested by Ken.

shader-db:

All Intel platforms had similar results. (Meteor Lake shown)
total instructions in shared programs: 19733645 -> 19733028 (<.01%)
instructions in affected programs: 193300 -> 192683 (-0.32%)
helped: 246
HURT: 1
helped stats (abs) min: 2 max: 48 x̄: 2.51 x̃: 2
helped stats (rel) min: 0.18% max: 0.39% x̄: 0.33% x̃: 0.34%
HURT stats (abs)   min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel)   min: 0.31% max: 0.31% x̄: 0.31% x̃: 0.31%
95% mean confidence interval for instructions value: -2.87 -2.13
95% mean confidence interval for instructions %-change: -0.34% -0.32%
Instructions are helped.

total cycles in shared programs: 916180971 -> 916264656 (<.01%)
cycles in affected programs: 30197180 -> 30280865 (0.28%)
helped: 194
HURT: 142
helped stats (abs) min: 1 max: 21251 x̄: 872.75 x̃: 19
helped stats (rel) min: <.01% max: 23.17% x̄: 2.59% x̃: 0.23%
HURT stats (abs)   min: 1 max: 28058 x̄: 1781.68 x̃: 399
HURT stats (rel)   min: <.01% max: 37.21% x̄: 4.85% x̃: 1.63%
95% mean confidence interval for cycles value: -196.84 694.97
95% mean confidence interval for cycles %-change: -0.17% 1.27%
Inconclusive result (value mean confidence interval includes 0).

fossil-db:

Meteor Lake, DG2, and Tiger Lake had similar results. (Meteor Lake shown)
Totals:
Instrs: 151512021 -> 151511351 (-0.00%); split: -0.00%, +0.00%
Cycle count: 17209013596 -> 17209840995 (+0.00%); split: -0.02%, +0.02%
Max live registers: 32013312 -> 32013549 (+0.00%)
Max dispatch width: 5512304 -> 5512136 (-0.00%)

Totals from 774 (0.12% of 630172) affected shaders:
Instrs: 1559285 -> 1558615 (-0.04%); split: -0.05%, +0.01%
Cycle count: 1312656268 -> 1313483667 (+0.06%); split: -0.24%, +0.30%
Max live registers: 82195 -> 82432 (+0.29%)
Max dispatch width: 6664 -> 6496 (-2.52%)

Ice Lake
Totals:
Instrs: 151416791 -> 151416137 (-0.00%); split: -0.00%, +0.00%
Cycle count: 15162468885 -> 15163298824 (+0.01%); split: -0.00%, +0.01%
Max live registers: 32471367 -> 32471603 (+0.00%)
Max dispatch width: 5623752 -> 5623712 (-0.00%)

Totals from 733 (0.12% of 635598) affected shaders:
Instrs: 877965 -> 877311 (-0.07%); split: -0.09%, +0.01%
Cycle count: 190763628 -> 191593567 (+0.44%); split: -0.21%, +0.64%
Max live registers: 72067 -> 72303 (+0.33%)
Max dispatch width: 6216 -> 6176 (-0.64%)

Skylake
Totals:
Instrs: 140794845 -> 140794075 (-0.00%); split: -0.00%, +0.00%
Cycle count: 14665159301 -> 14665320514 (+0.00%); split: -0.00%, +0.01%
Max live registers: 31783341 -> 31783662 (+0.00%); split: -0.00%, +0.00%

Totals from 659 (0.11% of 625670) affected shaders:
Instrs: 829061 -> 828291 (-0.09%); split: -0.09%, +0.00%
Cycle count: 185478478 -> 185639691 (+0.09%); split: -0.33%, +0.41%
Max live registers: 67491 -> 67812 (+0.48%); split: -0.01%, +0.48%

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29774>
2024-08-09 14:26:10 -07:00
Ian Romanick
f5815a003e intel/brw: Use def analysis for simple cases of saturate propagation
I had hoped this would improve compilation performance too. I tried
several different long running fossils, and there was no difference.

Fossil-db results are all over the place from platform to platform.

All of the Tiger Lake shaders hurt for spills and fills are fragment
shaders in rdr2.

shader-db:

All Intel platforms had similar results. (Meteor Lake shown)
total instructions in shared programs: 19734088 -> 19733645 (<.01%)
instructions in affected programs: 71200 -> 70757 (-0.62%)
helped: 186
HURT: 0
helped stats (abs) min: 1 max: 7 x̄: 2.38 x̃: 1
helped stats (rel) min: 0.06% max: 2.79% x̄: 0.83% x̃: 0.48%
95% mean confidence interval for instructions value: -2.69 -2.07
95% mean confidence interval for instructions %-change: -0.93% -0.72%
Instructions are helped.

total cycles in shared programs: 916290473 -> 916180971 (-0.01%)
cycles in affected programs: 3403719 -> 3294217 (-3.22%)
helped: 89
HURT: 88
helped stats (abs) min: 1 max: 36685 x̄: 1424.13 x̃: 10
helped stats (rel) min: <.01% max: 26.75% x̄: 1.66% x̃: 0.46%
HURT stats (abs)   min: 1 max: 8750 x̄: 195.98 x̃: 7
HURT stats (rel)   min: <.01% max: 17.12% x̄: 1.57% x̃: 0.19%
95% mean confidence interval for cycles value: -1199.88 -37.43
95% mean confidence interval for cycles %-change: -0.66% 0.56%
Inconclusive result (%-change mean confidence interval includes 0).

fossil-db:

Meteor Lake and DG2 had similar results. (Meteor Lake shown)
Totals:
Instrs: 151458346 -> 151457413 (-0.00%)
Cycle count: 17202426472 -> 17202406469 (-0.00%); split: -0.00%, +0.00%
Max live registers: 31989626 -> 31989959 (+0.00%); split: -0.00%, +0.00%
Max dispatch width: 5500560 -> 5500384 (-0.00%)

Totals from 479 (0.08% of 628970) affected shaders:
Instrs: 398836 -> 397903 (-0.23%)
Cycle count: 18064565 -> 18044562 (-0.11%); split: -0.40%, +0.29%
Max live registers: 36663 -> 36996 (+0.91%); split: -0.02%, +0.92%
Max dispatch width: 4392 -> 4216 (-4.01%)

Tiger Lake
Totals:
Instrs: 149913036 -> 149912182 (-0.00%); split: -0.00%, +0.00%
Cycle count: 15560086488 -> 15560135139 (+0.00%); split: -0.00%, +0.00%
Spill count: 61241 -> 61251 (+0.02%)
Fill count: 107304 -> 107314 (+0.01%)
Max live registers: 31964752 -> 31965119 (+0.00%); split: -0.00%, +0.00%
Max dispatch width: 5517568 -> 5517248 (-0.01%)

Totals from 486 (0.08% of 628673) affected shaders:
Instrs: 396065 -> 395211 (-0.22%); split: -0.23%, +0.01%
Cycle count: 17677691 -> 17726342 (+0.28%); split: -0.23%, +0.51%
Spill count: 1302 -> 1312 (+0.77%)
Fill count: 3746 -> 3756 (+0.27%)
Max live registers: 37538 -> 37905 (+0.98%); split: -0.02%, +0.99%
Max dispatch width: 4576 -> 4256 (-6.99%)

Ice Lake
Totals:
Instrs: 151348422 -> 151347463 (-0.00%)
Cycle count: 15155678386 -> 15155691726 (+0.00%); split: -0.00%, +0.00%
Fill count: 108114 -> 108111 (-0.00%)
Max live registers: 32444479 -> 32444814 (+0.00%); split: -0.00%, +0.00%
Max dispatch width: 5611288 -> 5611256 (-0.00%)

Totals from 483 (0.08% of 634352) affected shaders:
Instrs: 393333 -> 392374 (-0.24%)
Cycle count: 16706439 -> 16719779 (+0.08%); split: -0.14%, +0.22%
Fill count: 3654 -> 3651 (-0.08%)
Max live registers: 37246 -> 37581 (+0.90%); split: -0.02%, +0.92%
Max dispatch width: 4312 -> 4280 (-0.74%)

Skylake
Totals:
Instrs: 140741190 -> 140734481 (-0.00%); split: -0.00%, +0.00%
Cycle count: 14659096516 -> 14659116346 (+0.00%); split: -0.00%, +0.00%
Max live registers: 31757558 -> 31757725 (+0.00%)
Max dispatch width: 5470040 -> 5469920 (-0.00%)

Totals from 3542 (0.57% of 624449) affected shaders:
Instrs: 3081309 -> 3074600 (-0.22%); split: -0.22%, +0.00%
Cycle count: 228843073 -> 228862903 (+0.01%); split: -0.11%, +0.12%
Max live registers: 304531 -> 304698 (+0.05%)
Max dispatch width: 31016 -> 30896 (-0.39%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29774>
2024-08-09 14:26:05 -07:00
Ian Romanick
adcce2bba4 intel/brw: Small code refactor in brw_fs_opt_saturate_propagation
This bit of code will have a second use in the next commit.

v2: Fix some broken indentation. Noticed by Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29774>
2024-08-09 14:26:03 -07:00
Ian Romanick
9125b7c1b4 intel/elk: Don't propagate saturate to an instruction that writes flags
There are two problems.

1. This is not NaN safe. 'add.le.sat dst F, Inf F, -Inf F' has a
   different result than 'add dst F, Inf F, -Inf F; cmp.le null, dst F, 0F'.

2. Ignoring the first problem, this only produces the desired flags
   for LE and G. All other cases can produce the wrong result.

shader-db:

All Intel platforms had similar results. (Broadwell shown)
total instructions in shared programs: 18282314 -> 18282316 (<.01%)
instructions in affected programs: 78 -> 80 (2.56%)
helped: 0
HURT: 2

total cycles in shared programs: 952924234 -> 952924252 (<.01%)
cycles in affected programs: 584 -> 602 (3.08%)
helped: 0
HURT: 2

Fixes: e6022281f2 ("intel/elk: Rename files to use elk prefix")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29774>
2024-08-09 14:26:01 -07:00
Ian Romanick
3d8fea0e09 intel/brw: Don't propagate saturate to an instruction that writes flags
There are two problems.

1. This is not NaN safe. 'add.le.sat dst F, Inf F, -Inf F' has a
   different result than 'add dst F, Inf F, -Inf F; cmp.le null, dst F, 0F'.

2. Ignoring the first problem, this only produces the desired flags
   for LE and G. All other cases can produce the wrong result.

For example, batman_arkham_city_goty.foz 6a63c4caacaa0dae has the
following code:

    mad.ge.f0.0(8)  g51<1>F         g50<8,8,1>F     g46<8,8,1>F     g11<1,1,1>F
    mov.sat(8)      g52<1>F         g51<1,1,0>F
    ...
    (+f0.0) sel(8)  g54<1>UD        g53<8,8,1>UD    0x3f000000UD

Without this commit, the saturate is incorrectly propagated to the MAD.

A similar case exists in witcher_3_dxvk_g2.foz 5b03243be667a275.

There are even worse cases like total_war_warhammer3.dx12vk-g6.foz
78328466761ef7ab and ee920491573860fc. The former has the following
code (and the latter has very similar code):

    mad.l.f0.0(16)  g95<1>F         g93<8,8,1>F     g62<8,8,1>F     g68<1,1,1>F
    ...
    mov.sat(16)     g109<1>F        -g95<1,1,0>F
    ...
    (+f0.0) sel(16) g68<1>UD        g111<1,1,0>UD   g54<1,1,0>UD
    (+f0.0) sel(16) g70<1>UD        g113<1,1,0>UD   g56<1,1,0>UD
    (+f0.0) sel(16) g72<1>UD        g115<1,1,0>UD   g58<1,1,0>UD

Saturate propagation makes a hash of this code:

    mad.sat.l.f0.0(16) g106<1>F     -g93<8,8,1>F    -g62<8,8,1>F    g68<1,1,1>F
    ...
    (+f0.0) sel(16) g70<1>UD        g110<1,1,0>UD   g56<1,1,0>UD
    (+f0.0) sel(16) g72<1>UD        g112<1,1,0>UD   g58<1,1,0>UD
    (+f0.0) sel(16) g68<1>UD        g108<1,1,0>UD   g54<1,1,0>UD

Not only is the saturate incorrectly applied to the MAD, but the MAD
result is negated without changing the conditional modifier to G!

NOTE: Backports of this commit to stable branches may need to be more
like the following commit to elk.

shader-db:

All Intel platforms had similar results. (Meteor Lake shown)
total instructions in shared programs: 19729375 -> 19729377 (<.01%)
instructions in affected programs: 112 -> 114 (1.79%)
helped: 0
HURT: 2

total cycles in shared programs: 916234266 -> 916234288 (<.01%)
cycles in affected programs: 636 -> 658 (3.46%)
helped: 0
HURT: 2

fossil-db:

All Intel platforms had similar results. (Meteor Lake shown)
Totals:
Instrs: 151531594 -> 151531601 (+0.00%)
Cycle count: 17209107419 -> 17209107474 (+0.00%); split: -0.00%, +0.00%

Totals from 6 (0.00% of 630198) affected shaders:
Instrs: 4550 -> 4557 (+0.15%)
Cycle count: 194629 -> 194684 (+0.03%); split: -0.00%, +0.03%

Fixes: 947c828d5c ("i965/fs: Add a saturation propagation optimization pass.")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29774>
2024-08-09 14:25:57 -07:00
Ian Romanick
6da4649191 intel/brw: Eliminate dead flag writes
This prevents a couple small regressions in the next commit.

The only changes in shader-db or fossil-db were on Skylake. This seems
to eliminate an unused flags write that doesn't exist on other platforms.
With that flag write eliminated, a later CMP can be scheduled better.

I did not investigate this further.

v2: Clean up some unnecessary bits and add some comments to
can_elminate_conditional_mod. Suggested by Ken and Matt.

Skylake
Totals:
Cycle count: 14665454524 -> 14665454444 (-0.00%)

Totals from 10 (0.00% of 625685) affected shaders:
Cycle count: 38630 -> 38550 (-0.21%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29774>
2024-08-09 14:25:54 -07:00
Alyssa Rosenzweig
bf9a17e2d5 elk: switch to derivative intrinsics
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30566>
2024-08-09 17:07:59 +00:00
Alyssa Rosenzweig
eec02246f8 brw: switch to derivative intrinsics
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30566>
2024-08-09 17:07:59 +00:00
Kenneth Graunke
b6f4f64b43 intel/brw: Drop image_{load,store}_raw_intel handling
Gfx8 required us to emulate image load store with untyped messages,
whereas Gfx9 just has typed message support for everything.  brw no
longer supports Gfx8, so all of this code is effectively dead.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30576>
2024-08-09 07:20:08 +00:00
Caio Oliveira
2e2b83f72d intel/brw: Use CSE for LOAD_SUBGROUP_INVOCATION
Instead of emitting a single one at the top, and making reference to it,
emit the virtual instruction as needed and let CSE do its job.

Since load_subgroup_invocation now can appear not at the start of the
shader, use UNDEF in all cases to ensure that the liveness of the
destination doesn't extend to the first partial write done here (it was
being used only for SIMD > 8 before).

Note this option was considered in the past
6132992cdb but at the time dismissed.  The
difference now is that the lowering of the virtual instruction happens
earlier than the scheduling.

The motivation for this change is to allow passes other than the NIR
conversion to use this value.  The alternative of storing a `brw_reg` in
the shader (instead of NIR state) gets complicated by passes like
compact_vgrfs, that move VGRFs around (and update the instructions).
This and maybe other passes would have to care about the brw_reg.

Fossil-db numbers, TGL

```
*** Shaders only in 'after' results are ignored:
steam-native/shadow_of_the_tomb_raider/c683ea5067ee157d/fs.32/0, steam-native/shadow_of_the_tomb_raider/f4df450c3cef40b4/fs.32/0, steam-native/shadow_of_the_tomb_raider/94b708fb8e3d9597/fs.32/0, steam-native/shadow_of_the_tomb_raider/19d44c328edabd30/fs.32/0, steam-native/shadow_of_the_tomb_raider/8a7dcbd5a74a19bf/fs.32/0, and 366 more
from 4 apps: steam-dxvk/alan_wake, steam-dxvk/batman_arkham_city_goty, steam-dxvk/batman_arkham_origins, steam-native/shadow_of_the_tomb_raider

*** Shaders only in 'before' results are ignored:
steam-dxvk/octopath_traveler/aaa3d10acb726906/fs.32/0, steam-dxvk/batman_arkham_origins/e6872ae23569c35f/fs.32/0, steam-dxvk/octopath_traveler/fd33a99fa5c271a8/fs.32/0, steam-dxvk/octopath_traveler/9a077cdc16f24520/fs.32/0, steam-dxvk/batman_arkham_city_goty/fac7b438ad52f622/fs.32/0, and 12 more
from 4 apps: steam-dxvk/batman_arkham_city_goty, steam-dxvk/batman_arkham_origins, steam-dxvk/octopath_traveler, steam-native/shadow_of_the_tomb_raider

Totals:
Instrs: 149752381 -> 149751337 (-0.00%); split: -0.00%, +0.00%
Cycle count: 11553609349 -> 11549970294 (-0.03%); split: -0.06%, +0.03%
Spill count: 42763 -> 42764 (+0.00%); split: -0.01%, +0.01%
Fill count: 75650 -> 75651 (+0.00%); split: -0.00%, +0.01%
Max live registers: 31725096 -> 31671792 (-0.17%)
Max dispatch width: 5546008 -> 5551672 (+0.10%); split: +0.11%, -0.00%

Totals from 52574 (8.34% of 630441) affected shaders:
Instrs: 9535159 -> 9534115 (-0.01%); split: -0.03%, +0.02%
Cycle count: 1006627109 -> 1002988054 (-0.36%); split: -0.65%, +0.29%
Spill count: 11588 -> 11589 (+0.01%); split: -0.03%, +0.03%
Fill count: 21057 -> 21058 (+0.00%); split: -0.01%, +0.02%
Max live registers: 1992493 -> 1939189 (-2.68%)
Max dispatch width: 559696 -> 565360 (+1.01%); split: +1.06%, -0.05%
```

and DG2

```
*** Shaders only in 'after' results are ignored:
steam-native/shadow_of_the_tomb_raider/1f95a9d3db21df85/fs.32/0, steam-native/shadow_of_the_tomb_raider/56b87c4a46613a2a/fs.32/0, steam-native/shadow_of_the_tomb_raider/a74b4137f85dbbd3/fs.32/0, steam-native/shadow_of_the_tomb_raider/e07e38d3f48e8402/fs.32/0, steam-native/shadow_of_the_tomb_raider/206336789c48996c/fs.32/0, and 268 more
from 4 apps: steam-dxvk/alan_wake, steam-dxvk/batman_arkham_city_goty, steam-dxvk/batman_arkham_origins, steam-native/shadow_of_the_tomb_raider

*** Shaders only in 'before' results are ignored:
steam-native/shadow_of_the_tomb_raider/0420d7c3a2ea99ec/fs.32/0, steam-native/shadow_of_the_tomb_raider/2ff39f8bf7d24abb/fs.32/0, steam-native/shadow_of_the_tomb_raider/92d7be2824bd9659/fs.32/0, steam-native/shadow_of_the_tomb_raider/f09ca6d2ecf18015/fs.32/0, steam-native/shadow_of_the_tomb_raider/490f8ffd59e52949/fs.32/0, and 205 more
from 3 apps: steam-dxvk/batman_arkham_city_goty, steam-dxvk/batman_arkham_origins, steam-native/shadow_of_the_tomb_raider

Totals:
Instrs: 151597619 -> 151599914 (+0.00%); split: -0.00%, +0.00%
Subgroup size: 7699776 -> 7699784 (+0.00%)
Cycle count: 12738501989 -> 12739841170 (+0.01%); split: -0.01%, +0.02%
Spill count: 61283 -> 61274 (-0.01%)
Fill count: 119886 -> 119849 (-0.03%)
Max live registers: 31810432 -> 31758920 (-0.16%)
Max dispatch width: 5540128 -> 5541136 (+0.02%); split: +0.08%, -0.06%

Totals from 49286 (7.81% of 631231) affected shaders:
Instrs: 8607753 -> 8610048 (+0.03%); split: -0.01%, +0.04%
Subgroup size: 857752 -> 857760 (+0.00%)
Cycle count: 305939495 -> 307278676 (+0.44%); split: -0.28%, +0.72%
Spill count: 6339 -> 6330 (-0.14%)
Fill count: 12571 -> 12534 (-0.29%)
Max live registers: 1788346 -> 1736834 (-2.88%)
Max dispatch width: 510920 -> 511928 (+0.20%); split: +0.85%, -0.66%
```

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30489>
2024-08-08 18:20:49 +00:00
Lionel Landwerlin
0bd96e868c intel-clc: missing printf lowering
Useful for printf() debugging in our opencl shader snippets.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30539>
2024-08-06 17:55:18 +00:00
Kenneth Graunke
32cce2f397 intel/brw: Set appropriate types for 16-bit sampler trailing components
16-bit SIMD8 sampler writeback messages come with a bit of padding in
them, requiring us to emit a LOAD_PAYLOAD to reorganize the data into
the padding-free format expected by NIR.  Additionally, we may reduce
the response length on the sampler messages based on which components
of the (always vec4) NIR destination are actually in use.  When we do
that, dest_size > read_size, and the trailing components are all empty
BAD_FILE registers, indicating the contents are undefined.

Unfortunately, we can't ignore those trailing components entirely.
In the past, we left them default-initialized, giving us a BAD_FILE
register with UD type (which didn't matter, since all sampler returns
were 32-bit).  But with 16-bit, this was confusing the LOAD_PAYLOAD.
For example, writing RGB and skipping A (without sparse) would produce
read_size = 3 and dest_size = 4 and nir_dest[5] containing:

   nir_dest[] = <R:hf, G:hf, B:hf, blank-A:ud, blank-sparse:ud>

We'd then call LOAD_PAYLOAD on the first 4 sources, causing it to see
3 HF's and a UD, and try to copy the full 32-bit value at the end,
instead of 16-bits of pad like we intended.  This meant it would
overflow the destination register's size, triggering validation errors.

Thanks to Ian Romanick for noticing this, writing a test, and also
coming up with a nearly identical fix.

Fixes: 0116430d39 ("intel/brw: Handle 16-bit sampler return payloads")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11617
References: https://gitlab.freedesktop.org/mesa/crucible/-/merge_requests/152
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Sushma Venkatesh Reddy <sushma.venkatesh.reddy@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30529>
2024-08-06 17:26:05 +00:00
Alyssa Rosenzweig
d99c2ef059 nir/opt_uniform_atomics: add fs atomics predicated? flag
on agx (and mali), we predicate atomics on "if (!helper)", so doing so again in
this pass is redundant. and would cause a problem since we'd then have to lower
the "is helper inv?" flag late. so just skip the extra lowering code.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30488>
2024-08-06 11:48:17 -04:00
Kenneth Graunke
c19e5a0a75 intel/brw: Replace predicated break optimization with a simple peephole
We can achieve most of what brw_fs_opt_predicated_break() does with
simple peepholes at NIR -> BRW conversion time.

For predicated break and continue, we can simply look at an IF ... ENDIF
sequence after emitting it.  If there's a single instruction between the
two, and it's a BREAK or CONTINUE, then we can move the predicate from
the IF onto the jump, and delete the IF/ENDIF.  Because we haven't built
the CFG at this stage, we only need to remove them from the linked list
of instructions, which is trivial to do.

For the predicated while optimization, we can rely on the fact that we
already did the predicated break optimization, and simply look for a
predicated BREAK just before the WHILE.  If so, we move the predicate
onto the WHILE, invert it, and remove the BREAK.

There are a few cases where this approach does a worse job than the old
one: nir_convert_from_ssa may introduce load_reg and store_reg in blocks
containing break, and nir_trivialize_registers may decide it needs to
insert movs into those blocks.  So, at NIR -> BRW time, we'll actually
emit some MOVs there, which might have been possible to copy propagate
out after later optimizations.

However, the fossil-db results show that it's still pretty competitive.
For instructions, 1017 shaders were helped (average -1.87 instructions),
while only 62 were hurt (average +2.19 instructions).  In affected
shaders, it was -0.08% for instructions.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30498>
2024-08-05 19:17:55 -07:00