We can't just always negate the alu instruction's cmod, because negating
it can produce different results when the argument is NaN float. We can
still do that if the condition is == or !=.
Fixes: 0ba9497e ("intel/fs: Improve discard_if code generation")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11800
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31042>
The per-primitive have their own separate section in the FS thread
payload, and are not considered when setting the mask in
3STATE_SBE's ConstantInterpolationEnable.
This is also consistent with what is done for brw_interp_reg().
Fixes
- dEQP-VK.mesh_shader.ext.misc.clip_geom_provoking_last
- dEQP-VK.mesh_shader.ext.misc.clip_geom_and_task_shader_provoking_last
Backport-to: 24.2
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11844
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31417>
When tests were added, there was a single pipe (float), so there wasn't
a pipe to compare in `operator==`. Add it there now and adjust
expectations accordingly.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31335>
We can't use register counts since 16-bit sampler loads in SIMD8 will
only write back half a GRF.
Signed-off-by: Lionel Landwerlin <llandwerlin@gmail.com>
Fixes: 0116430d39 ("intel/brw: Handle 16-bit sampler return payloads")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31307>
We can generalize the simd8-16bits case by just rounding to a physical
register.
We also take the opportunity to limit the register allocation to a
single physical GRF for the residency data.
Signed-off-by: Lionel Landwerlin <llandwerlin@gmail.com>
Fixes: 0116430d39 ("intel/brw: Handle 16-bit sampler return payloads")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31307>
In the RT shader, if there's a executeCallableEXT() in between,
even though the called shader does nothing, the instructions before and
after the executeCallableEXT() is not properly synced.
Patch fixes:
- dEQP-VK.ray_tracing_pipeline.memguarantee.inside.rgen
- dEQP-VK.ray_tracing_pipeline.memguarantee.inside.chit
- dEQP-VK.ray_tracing_pipeline.memguarantee.inside.miss
- dEQP-VK.ray_tracing_pipeline.memguarantee.inside.call
Thank to Kevin for finding out there is a load/store issue.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31201>
In an earlier commit, I made us stop counting sync.nops in the shader
statistics we use for shader-db (brw_debug_log_message) and fossil-db
(stats->instructions = ...). However, I missed adjusting the printout
for INTEL_DEBUG.
Fixes: 1497f4e0c2 ("intel/fs: Don't include sync.nop in instruction count statistics")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31311>
We found out that some HW changes on Xe2 make the HW avoid reading the
blend state if we're using the null_rt bit in the extended descriptor.
Since the alpha_to_coverage bit resides in the blend state, that state
is ignored and writes are going through to the depth/stencil buffers.
Disable null_rt in the color outputs if the color outputs can affect
other outputs (through alpha_to_coverage & omask).
Fixes tests in this pattern on Xe2 :
dEQP-VK.pipeline.*.multisample.alpha_to_coverage_no_color_attachment.*
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Backport-to: 24.2
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31196>
We'll want to tune this setting based on other parameters.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Backport-to: 24.2
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31196>
Otherwise we can end up generating invalid assembly not following
destination/source alignments requirements.
Fixes the following tests:
dEQP-VK.spirv_assembly.instruction.graphics.float16.arithmetic_4.tan_frag
dEQP-VK.spirv_assembly.instruction.graphics.float16.arithmetic_2.tan_frag
dEQP-VK.spirv_assembly.instruction.graphics.float16.arithmetic_1.tan_frag
dEQP-VK.spirv_assembly.instruction.graphics.float16.arithmetic_3.tan_frag
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Backport-to: 24.2
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31206>
To keep the rule-of-three. This points out that the implicit copy
operations would be dangerous when there is an explicit constructor and
destructor, since the class is holding un-managed memory.
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29667>
These have now been replaced by the MEMORY_*_LOGICAL opcodes.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>
While there are many cases that turn into the *_PULL_CONSTANT_LOAD ops
or push constants, this one piece was emitting surface block loads.
Switch it over to use the new intrinsics to delete a bunch of code.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>
We introduce a new fs_nir_emit_memory_access() helper that can handle
image, bindless image, SSBO, shared, global, and scratch memory, and
handles loads, stores, atomics, and block loads. It translates each
of these NIR intrinsics into the new MEMORY_*_LOGICAL intrinsics.
As a result, we delete a lot of similar surface access emitter code.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>
This is more complicated. We map the MEMORY_*_LOGICAL opcodes to the
older HDC messages: typed and untyped surface read/write/atomic (whether
float or integer), DWord and Byte scattered messages, OWord block, and
both A64, BTI, and stateless messages.
- MEMORY_MODE_* is used to select stateless-scratch, typed, or untyped.
- MEMORY_FLAG_TRANSPOSE is used to select block access.
- MEMORY_BINDING_TYPE = FLAT and 64-bit address size selects A64.
- Alignment and data type size select between byte/dword scattered or
surface messages.
While we may not be able to handle the full generality of message
possibilities, we can handle everything we generate currently. The plan
here is to assert/validate that we don't generate MEMORY_*_LOGICAL ops
on HDC-based platforms which can't support those particular messages.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>
This is pretty straightforward, as the new MEMORY_*_LOGICAL opcodes
are designed to match the new LSC's capabilities. The main part is
constructing the message payload.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>
The new MEMORY_*_LOGICAL intrinsics have a lot of control sources with
a bunch of LSC_* enums (opcode, memory type, address type, address and
data sizes), as well as flags, coordinate components vs. components...
they unfortunately are nigh-unreadable with the default printing since
there's just a string of unreadable UD immediates in some order.
To fix this, we add some basic pretty-printing. If a control source is
simply an enum whose value communicates the entire purpose, we print it.
If it has a numeric value (i.e. alignment, or data), we add a label.
For example:
memory_store(16) (null):UD store shared flat addr: %2:UD coord_comps:1u align:16u d32 comps:2u data0: %3:UD
memory_store(16) (null):UD store typed bti:%2+0.0<0>:UD addr: %3+0.0:D coord_comps:2u align:0u d32 comps:4u data0: %4:UD
This make them much easier to read.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>
We had tables for these in the disassembler already, but I'd like to use
them in brw_print.cpp as well. Just wrap the tables in convenience
functions we can use there.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>
This is a new unified set of opcodes for memory access loosely patterned
after the new LSC-style data port messages introduced on Alchemist GPUs.
Rather than creating an opcode for every type of memory access, it has
only three opcodes: load, store, and atomic. It has various sources to
indicate the rest:
- Binding type (raw pointer, pointer to surface state, or BT index)
- Address size (A64, A32, A16)
- Data size (bit size, number of components)
- Opcode (atomic opcode, or LOAD/STORE vs. LOAD_CMASK/STORE_CMASK)
- Mode (typed vs. untyped vs. shared-local vs. scratch)
- Address (and its dimensionality)
- Data (0 for loads, 1 for stores, 2 for atomics)
- Whether we want block access
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>
This is going to handle more than atomics shortly.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>
The intention of inst->is_partial_write() is that it should return true
when any REG_SIZE (32B) chunk of inst's destination is written but not
fully overwritten. This can be used to tell whether inst combines new
data with existing data, or screens off any previous writes, so the old
values are no longer required.
The existing (exec_size * brw_type_size_bytes(this->dst.type) < 32)
check doesn't work in a number of cases. For example, LSC block loads
have exec_size == 1 and force_writemask_all set, but may write multiple
full registers of data. (Currently, we only see them with exec_size 1
after logical-send-lowering, so our SHADER_OPCODE_SEND special case
was covering those.) We had also special cased UNDEF.
Instead, we can simply check:
1. Predication
2. !inst->dst.contiguous()
3. inst->dst.offset % REG_SIZE != 0
4. inst->size_written % REG_SIZE != 0
We had the first three already, but #4 is new. If either #3 or #4
are true, then that implies there is a REG_SIZE chunk of the destination
which is written, but not entirely written, so it's a partial write.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>
The intention here is to detect ALU hardware instructions, but not
virtual instructions that haven't been explicitly whitelisted.
For some reason we had arbitrarily hardcoded 128 here, but our virtual
opcodes don't start at 128. They start at NUM_BRW_OPCODES. So, use
that instead.
This prevents regressions later when we delete some opcodes, shifting
some virtual opcodes into the 72-128 range.
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>
If there's difference between scan_inst dest type and inst src type we
should be more careful, because difference in signedness can cause
incorrect results after the propagation.
Updated ror-default.trace hash, as the change fixes misrendering there.
Fixes: b23432c5 ("intel/fs: Fix a cmod prop bug when the source type of a mov doesn't match the dest type of scan_inst")
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30998>
In commit fe3d90aedf ("intel/fs/xe2+: Fix calculation of spill message
width for Xe2 regs.") we aligned the width of scratch messages to
physical register sizes (32B prior to Xe2, 64B for Xe2+).
But our spilling offsets are computed using the register allocations
sizes which are in units of 32B. That means on Xe2, you can end up
spilling a virtual register allocated at 32B (which we use for surface
state computations with exec_all) and then the spilling of that
register will be emitted in SIMD16, having the upper 8 lanes
overwriting the next spilled register.
We could potentially limit spills to SIMD8 messages on Xe2 (only
writing 32B of data), but we're also unlikely to have all 32B virtual
register spilled next to one another. And if not tightly packed, we
would have 64B registers stored on 2 different cachelines which sounds
inefficient.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: fe3d90aedf ("intel/fs/xe2+: Fix calculation of spill message width for Xe2 regs.")
Backport-to: 24.2
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30983>
Literally inside an if-statement (about 26 lines before this hunk)
that checks for !nir_src_is_const(instr->src[1]).
No shader-db or fossil-db changes on any Intel platform.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30251>
This prevents some regressions later in the MR. Once load_const
operations are marked as is_scalar, they will cesase to get the
automatic constant propagation that occurs in try_rebuild_source.
No shader-db or fossil-db changes on any Intel platform.
v2: Slightly relax source restrictions on
SHADER_OPCODE_UNALIGNED_OWORD_BLOCK_READ_LOGICAL. Add a comment
explaining the restriction.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30251>
The is_partial_write check is too strict because it tests two separate
things. It tests whether or not the instruction always writes a value
(i.e., is it predicated), and it tests whether or not the instruction
writes a complete register. This latter check is problematic as it
perevents cmod propagation in SIMD1, and it prevents cmod propagation in
SIMD8 when the destination size is 16 bits.
This check is unnecessary. Cmod propagation already checks that the
region written and region read overlap. It also already checks that the
execution sizes of the instructions match. Further restriction based on
the specific parts of the register written only generates false
negatives.
v2: Relax all of the calls to is_partial_write. Suggested by Caio.
No shader-db changes on any Intel platform.
fossil-db:
Meteor Lake
Totals:
Instrs: 151505520 -> 151502923 (-0.00%); split: -0.00%, +0.00%
Cycle count: 17201385104 -> 17194901423 (-0.04%); split: -0.06%, +0.02%
Spill count: 80827 -> 80837 (+0.01%)
Fill count: 152693 -> 152692 (-0.00%); split: -0.01%, +0.01%
Totals from 346 (0.05% of 630198) affected shaders:
Instrs: 1257205 -> 1254608 (-0.21%); split: -0.21%, +0.00%
Cycle count: 5532845647 -> 5526361966 (-0.12%); split: -0.18%, +0.06%
Spill count: 32903 -> 32913 (+0.03%)
Fill count: 64338 -> 64337 (-0.00%); split: -0.03%, +0.03%
DG2
Totals:
Instrs: 151531440 -> 151528055 (-0.00%); split: -0.00%, +0.00%
Cycle count: 17200238927 -> 17197996676 (-0.01%); split: -0.03%, +0.02%
Spill count: 81003 -> 80971 (-0.04%); split: -0.04%, +0.00%
Fill count: 152975 -> 152912 (-0.04%); split: -0.05%, +0.01%
Totals from 346 (0.05% of 630198) affected shaders:
Instrs: 1260363 -> 1256978 (-0.27%); split: -0.27%, +0.00%
Cycle count: 5532019670 -> 5529777419 (-0.04%); split: -0.09%, +0.05%
Spill count: 33046 -> 33014 (-0.10%); split: -0.11%, +0.01%
Fill count: 64581 -> 64518 (-0.10%); split: -0.13%, +0.03%
Tiger Lake and Ice Lake had similar results. (Tiger Lake shown)
Totals:
Instrs: 149972324 -> 149972289 (-0.00%)
Cycle count: 15566495293 -> 15565151171 (-0.01%); split: -0.01%, +0.00%
Totals from 16 (0.00% of 629912) affected shaders:
Instrs: 351194 -> 351159 (-0.01%)
Cycle count: 3922227030 -> 3920882908 (-0.03%); split: -0.04%, +0.00%
Skylake
Totals:
Instrs: 140787999 -> 140787983 (-0.00%); split: -0.00%, +0.00%
Cycle count: 14665614947 -> 14665515855 (-0.00%); split: -0.00%, +0.00%
Spill count: 58500 -> 58501 (+0.00%)
Fill count: 102097 -> 102100 (+0.00%)
Totals from 16 (0.00% of 625685) affected shaders:
Instrs: 343560 -> 343544 (-0.00%); split: -0.01%, +0.01%
Cycle count: 3354997898 -> 3354898806 (-0.00%); split: -0.01%, +0.01%
Spill count: 16864 -> 16865 (+0.01%)
Fill count: 27479 -> 27482 (+0.01%)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30251>
Without this, the next commit tiggers assertions.
v2: Unconditionally do the lowering after brw_nir_optimize. Suggested by
Caio.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30251>
The specific pattern from the unit test was observed in ray tracing
trampoline shaders.
v2: Refactor the is_raw_move tests out to a utility function. Suggested
by Ken.
v3: Fix a regression caused by being too picky about source
modifiers. This was introduced somewhere between when I did initial
shader-db runs an v2.
v4: Fix typo in comment. Noticed by Caio.
shader-db:
All Intel platforms had similar results. (Meteor Lake shown)
total instructions in shared programs: 19734086 -> 19733997 (<.01%)
instructions in affected programs: 135388 -> 135299 (-0.07%)
helped: 76 / HURT: 2
total cycles in shared programs: 916290451 -> 916264968 (<.01%)
cycles in affected programs: 41046002 -> 41020519 (-0.06%)
helped: 32 / HURT: 29
fossil-db:
Meteor Lake, DG2, and Skylake had similar results. (Meteor Lake shown)
Totals:
Instrs: 151531355 -> 151513669 (-0.01%); split: -0.01%, +0.00%
Cycle count: 17209372399 -> 17208178205 (-0.01%); split: -0.01%, +0.00%
Max live registers: 32016490 -> 32016493 (+0.00%)
Totals from 17361 (2.75% of 630198) affected shaders:
Instrs: 2642048 -> 2624362 (-0.67%); split: -0.67%, +0.00%
Cycle count: 79803066 -> 78608872 (-1.50%); split: -1.75%, +0.25%
Max live registers: 421668 -> 421671 (+0.00%)
Tiger Lake and Ice Lake had similar results. (Tiger Lake shown)
Totals:
Instrs: 149995644 -> 149977326 (-0.01%); split: -0.01%, +0.00%
Cycle count: 15567293770 -> 15566524840 (-0.00%); split: -0.02%, +0.01%
Spill count: 61241 -> 61238 (-0.00%)
Fill count: 107304 -> 107301 (-0.00%)
Max live registers: 31993109 -> 31993112 (+0.00%)
Totals from 17813 (2.83% of 629912) affected shaders:
Instrs: 3738236 -> 3719918 (-0.49%); split: -0.49%, +0.00%
Cycle count: 4251157049 -> 4250388119 (-0.02%); split: -0.06%, +0.04%
Spill count: 28268 -> 28265 (-0.01%)
Fill count: 50377 -> 50374 (-0.01%)
Max live registers: 470648 -> 470651 (+0.00%)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30251>