Interp at sample needs to use the center, since the sample
positions it retrieves are relative to the center.
This fixes a bunch of CTS tests with multisample_interpolation.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The current code was broken, and I decided to redesign it instead.
This puts the sample positions for all samples into the queue
constant descriptor buffer after all the spill/ring descriptors.
It then uses a single offset register to point how far into the
samples the samples for num_samples are. This saves one user sgpr
and means we only generate the sample position data in the rare
single case where we need it currently.
This doesn't fix the failing CTS tests without the followup
fix.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The ordering NIR gives us is correct for the hw, this fixes:
dEQP-VK.glsl.texture_functions.texturegrad.* (mainly trigged
on isampler/usampler 3d textures.).
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes:
dEQP-VK.glsl.texture_functions.texture.samplercubearray*
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This seems to get lost in the rebases, should fix
the tessellation demos, crash in llvm.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This ports the code from radeonsi to build the if/endif,
and ports the tess factor emission code. This code has
an optimisation TODO that we can deal with later.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds support for the tessellation inputs/outputs to the
shader compiler, this is one of the main pieces of the patch.
It is very similiar to the radeonsi code (post merge we should
consider if there are better sharing opportunities). The main
differences from radeonsi, is that we can have "compact" varyings
for clip/cull/tess factors, and we have to add special handling
for these.
This consists of treating the const index from the deref different
depending on the compactness.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
As this may be the last shader to emit clip distances.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just adds support for the nir intrinsics that tessellation uses.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This hooks up the tessellation shader info to the nir values
and ctx generated ones.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This add support for tessellation patch inputs to the code
that finds the unique parameter index.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just configures all the register inputs for the tessellation
related stages.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just sets up the necessary pointers on the compiler
side for the rings needed for tessellation.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
the DATA_FORMAT and NUM_FORMAT fields are the same, but some of the enums
differ, thus add GFX6 and GFX9 suffixes, so that the IB parser can show
enums for both.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Doing this before tessellation makes doing some bits of
tessellation a bit cleaner. It also cleans up a bit of the
llvm generator code.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is just a precursor for tess support, which needs to
pass different values here.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
In order to faciliate adding tess support, split the vs/es
output info into a separate block, so we make it easier to
have the tess shaders export the same info.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The index passed to get_shared_memory_ptr is an attribute slot index,
i.e. the index of a vec4 within LDS. Therefore this must be scaled by
sizeof(vec4) to give the LDS byte offset.
Fixes: f4e499ec79 ("radv: add initial non-conformant radv vulkan driver")
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
CC: <mesa-stable@lists.freedesktop.org>
This fix is extracted from amdgpu-pro shader traces.
It appears the gather4 workaround for integer types doesn't
work for cubes, so instead if forces a float scaled sample,
then converts to integer.
It modifies the descriptor before calling the gather.
This also produces some ugly asm code for reasons specified
in the patch, llvm could probably do better than dumping
sgprs to vgprs.
This fixes:
dEQP-VK.glsl.texture_gather.basic.cube.rgba8*
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The NIR story on conversion opcodes is a mess. We've had way too many
of them, naming is inconsistent, and which ones have explicit sizes was
sort-of random. This commit re-organizes things and makes them all
consistent:
- All non-bool conversion opcodes now have the explicit size in the
destination and are named <src_type>2<dst_type><size>.
- Integer <-> integer conversion opcodes now only come in i2i and u2u
forms (i2u and u2i have been removed) since the only difference
between the different integer conversions is whether or not they
sign-extend when up-converting.
- Boolean conversion opcodes all have the explicit size on the bool and
are named <src_type>2<dst_type>.
Making things consistent also allows nir_type_conversion_op to be moved
to nir_opcodes.c and auto-generated using mako. This will make adding
int8, int16, and float16 versions much easier when the time comes.
Reviewed-by: Eric Anholt <eric@anholt.net>
Ported from radeonsi, pointed out by Tom.
"This prevents LLVM from using sext instructions for local memory
offsets and allows the backend to fold immediate offsets into the
instruction. This also prevents some incorrect code generation for
ptrtoint and inttoptr instructions."
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tom Stellard <tstellar@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This hooks up radv to the new image intrinsic builders.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The dynamic_offset_offset in the descriptor set binding layout is
relative to the dynamic_offset_start for the set in the pipeline
layout.
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This uses these in a few places, and fixes one or two
cases which were using da as 32-bit instead of bool.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This uses the new code in build to do exports.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fix usage of ac_add_function_attr() and make it known!
common/ac_nir_to_llvm.c: In function 'create_llvm_function':
common/ac_nir_to_llvm.c:265:4: error: implicit declaration of function
'ac_add_function_attr' [-Werror=implicit-function-declaration]
ac_add_function_attr(main_function, i + 1, AC_FUNC_ATTR_BYVAL);
^~~~~~~~~~~~~~~~~~~~
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
They can vary at call sites if the intrinsic is NOT a legacy SI intrinsic.
We need this to force readnone or inaccessiblememonly on some amdgcn
intrinsics.
This is only used with LLVM 4.0 and later. Intrinsics only used with
LLVM <= 3.9 don't need the LEGACY flag.
gallivm and ac code is in the same patch, because splitting would be
more complicated with all the LEGACY uses all over the place.
v2: don't change the prototype of lp_add_function_attr.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com> (v1)
I messed this up when I wrote it, this fixes:
dEQP-VK.memory.pipeline_barrier.*uniform_texel_buffer.*
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
This adds support to write to sample mask from the fragment shader.
We can optimise this later like radeonsi.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This refactors out the sample index fixup between
txf and image load.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>