Commit graph

167708 commits

Author SHA1 Message Date
Mike Blumenkrantz
b31c414e28 zink: set predicate_dirty on query creation
ensure this is set when it needs to be

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21581>
2023-03-06 02:22:39 +00:00
Mike Blumenkrantz
5374605ea9 zink: merge qbo update copies when possible
if a single query is being started and stopped frequently, update
the internal qbo with a single copy call instead of one copy per result

not actually that useful in practice because of how query pools are shared,
but could help somewhere in theory

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21581>
2023-03-06 02:22:39 +00:00
Mike Blumenkrantz
7f956435a0 zink: rework xfb queries for drivers with poor primgen support
for drivers lacking one of:
* EXT_color_write_enable
* primitivesGeneratedQueryWithRasterizerDiscard

terrible things must happen. specifically, dummy surfaces have to
be used in a framebuffer with rast-discard enabled for the duration
of the query

now that queries are only started/stopped in renderpasses, however,
there are new hurdles. with tc renderpass optimizing, queries can be
started outside the renderpass, which would trigger recursion when
trying to start a primgen query outside the renderpass if any clears
are enabled, as those must be flushed onto the real surfaces

to solve all of this:
* block tc renderpass optimizing if at least one of the above features is missing
* detect a pending primgen query start during renderpass start
* activate rast-discard and set dummy surfaces before beginning renderpass
  * this recurses and automatically flushes clears
* finally, start the real renderpass

BUT WAIT THERE'S MORE!

because there's also drivers that support EXT_color_write_enable and don't support
primitivesGeneratedQueryWithRasterizerDiscard, which means they do need rast-discard,
but they don't need dummy surfaces, and so the clears still have to be flushed,
so they need an explicit (recursive) renderpass start/stop in advance to
ensure the clears are applied as expected

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21628>
2023-03-06 02:00:06 +00:00
Mike Blumenkrantz
5144c8a858 zink: track whether a primgen query is suspended and needing color write hacks
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21628>
2023-03-06 02:00:06 +00:00
Mike Blumenkrantz
9bc871199c zink: only resume queries inside renderpasses from set_active_query_state
match new default query behavior

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21628>
2023-03-06 02:00:06 +00:00
Mike Blumenkrantz
81de7a1c25 zink: resume queries after conditional render and clears are processed
this should have no functional effect other than ensuring primgen queries
don't recurse when detecting clears

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21628>
2023-03-06 02:00:06 +00:00
Mike Blumenkrantz
f7d1fff23f zink: disable queries for clear_texture()
this otherwise can do weird things

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21628>
2023-03-06 02:00:06 +00:00
David Heidelberg
26dc5b3737 ci/ci_run_n_monitor: while we usually disable many jobs, print them inline
Saving scrolling time...

Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21713>
2023-03-06 01:51:59 +01:00
Friedrich Vock
f5061758be radv: Use LDS for closest-hit hit attributes
Q2RTX: 23.1ms -> 22.9ms

shader-db:
Totals from 19 (0.69% of 2764) affected shaders:

MaxWaves: 197 -> 208 (+5.58%)
Instrs: 87702 -> 87817 (+0.13%); split: -0.03%, +0.16%
CodeSize: 474320 -> 475128 (+0.17%)
VGPRs: 1840 -> 1728 (-6.09%)
Latency: 2771599 -> 2773173 (+0.06%); split: -0.13%, +0.18%
InvThroughput: 561281 -> 533010 (-5.04%); split: -5.16%, +0.12%
VClause: 2782 -> 2788 (+0.22%); split: -0.18%, +0.40%
Copies: 12115 -> 12136 (+0.17%); split: -0.45%, +0.63%
Branches: 4116 -> 4122 (+0.15%)
PreVGPRs: 1665 -> 1638 (-1.62%); split: -1.92%, +0.30%
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21635>
2023-03-05 21:53:34 +00:00
Friedrich Vock
c1651a1032 radv: Extend hit attribute lowering for LDS
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21635>
2023-03-05 21:53:34 +00:00
Alyssa Rosenzweig
61663859bc asahi: Wire up compute kernels
Now that we have multiple sysval tables, implementing compute kernels --
including with indirect dispatch and load_num_workgroups -- is straightforward.
This patch adds the straightforward launch_grid implementation.

As usual needs UAPI support patches to actually do anything, but the relevant
compute tests are passing downstream.

It's not possible to properly test compute shaders support right now (pending
support for images), so we don't update the CAPs or features.txt here. This is
more about flushing out the piles of downstream patches we have (and getting
reviewed!) in preparation for cutting a downstream release soon.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21703>
2023-03-05 19:40:43 +00:00
Alyssa Rosenzweig
c086f2770b asahi: Rework system value lowering
The previous lowering was insufficient in two areas:

* No support for indirection. This is required for dynamically indexing into
  UBOs, SSBOS, etc in OpenGL ES 3.2

* Only a single table supported. Multiple tables are required to implement
  indirect dispatch/draws efficiently, in order to bind the indirect buffer as
  uniforms.

The first problem is addressed here by reworking the lowering of
system values to happen in NIR, decoupled from the uniform register assignment
details, such that we can handle 1:n lowerings in a straightforward way.
Namely, indirect sysvals are lowered to indirect memory loads relative to the
base address of the sysval table, where the table address is itself pushed as a
(direct) sysval.

The second problem is addressed in this patch by generalizing to multiple
uniform tables.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21703>
2023-03-05 19:40:43 +00:00
Alyssa Rosenzweig
f92738eaaa agx: Handle fragment shader side effects
Fragment shaders with side effects need to be lowered to ensure they execute for
all shaded pixels but no helper threads. Add a lowering pass to handle this.

Fixes dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_literal_fragment

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21712>
2023-03-05 19:12:35 +00:00
Alyssa Rosenzweig
290f3b76f3 agx: Disable tri merging with side effects
As Metal does.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21712>
2023-03-05 19:12:35 +00:00
David Heidelberg
b20c9adb4e crocus/meson: add dependency on libintel_dev also for versioned static libraries
Fixes: a0fa31bcdd ("intel/dev: create a helper dependency for libintel_dev")

Reviewed-by: Mark Janes <markjanes@swizzler.org>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21709>
2023-03-05 18:44:54 +00:00
Rob Clark
8e7511ea7f vk/runtime: Use libdrm shim
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21636>
2023-03-05 16:31:51 +00:00
Rob Clark
44f7ec40ef loader: Use libdrm shim
Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21636>
2023-03-05 16:31:51 +00:00
Rob Clark
5f5ccf4bec turnip: Use libdrm shim
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21636>
2023-03-05 16:31:51 +00:00
Rob Clark
e05abb1345 util: Add a simple no-op libdrm shim
Make it easier to deal with build configs that do not have libdrm.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21636>
2023-03-05 16:31:51 +00:00
David Heidelberg
b73b701579 ci/freedreno: rare flake KHR-GL45.sample_variables.mask.rgba8i.samples_4.mask_3
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21718>
2023-03-05 14:34:33 +00:00
David Heidelberg
5ee724e180 ci/lavapipe: add recent occasional flake
Issue: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8441

Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21717>
2023-03-05 14:35:45 +01:00
Gert Wollny
9b09f244f0 r600/sfn: Fix atomic lowering
Fixes: 56dedf052f
  r600/sfn: add r600 specific lowering pass for atomics and use it

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21684>
2023-03-05 09:54:08 +00:00
Gert Wollny
3c3ecdab36 r600/sfn/tests: Add a test for the copy prop into a group
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21684>
2023-03-05 09:54:08 +00:00
Gert Wollny
244cc152d1 r600/sfn: redirect copy propagation to alu parent group
If an ALU instruction was emitted from the get-go as group, then
we have to make sure that replacing a source doesn't violate the
readport configuration in the group.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8374

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21684>
2023-03-05 09:54:08 +00:00
Gert Wollny
2028465bd8 r600/sfn: Add print method to AluReadportValidation
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21684>
2023-03-05 09:54:08 +00:00
Gert Wollny
ee0010213f r600/sfn: Add method to AluGroup to replace sources
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8374

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21684>
2023-03-05 09:54:08 +00:00
Gert Wollny
6180721005 r600/sfn: Split AluInstr replace_source into test and actual replace
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8374

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21684>
2023-03-05 09:54:08 +00:00
Gert Wollny
afa545b926 r600/sfn: Add AluGroup method to update readport validation from scratch
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8374

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21684>
2023-03-05 09:54:08 +00:00
Alyssa Rosenzweig
ed587ae6ac asahi/meta: Use lowered I/O
No point in creating a variable when we can just synthesize the store_output
directly.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>
2023-03-05 09:27:02 +00:00
Alyssa Rosenzweig
485eddcc85 asahi: Bump shader buffers
No reason to limit it, it's direct access anyway.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>
2023-03-05 09:27:02 +00:00
Alyssa Rosenzweig
c7b5f01461 agx: Only lower int64 late
This is required for address arithmetic to be lowered properly for compute
kernels, which may have u2u64 in the source NIR.

No shader-db changes (for GLES3.0).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>
2023-03-05 09:27:02 +00:00
Alyssa Rosenzweig
811f8b899d agx: Don't print pre-optimization shader
It's usually too noisy to be useful, especially before DCE. The optimized (but
pre-RA) shader is usually the useful bit.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>
2023-03-05 09:27:02 +00:00
Alyssa Rosenzweig
ea37d7f81f agx: Use agx_emit_collect for st_tile
Instead of open coding.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>
2023-03-05 09:27:02 +00:00
Alyssa Rosenzweig
7bb8112fd1 agx: Refactor vector creation
agx_vec4 is unused, drop in, and split out the common logic since we'll use it
in a new helper.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>
2023-03-05 09:27:02 +00:00
Alyssa Rosenzweig
037609f1dc agx: Constify agx_print
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>
2023-03-05 09:27:02 +00:00
Alyssa Rosenzweig
a9c5956f2f agx: Inline 16-bit load/store offsets
Most integer immediates are only 8-bit, but load/store instructions allow their
immediate offsets to be 16-bit instead. Take advantage of this in the optimizer.
This eliminates 36% of the instructions in
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36, a fitting
percentage.

Insignificant effect on dEQP-GLES31.functional.ssbo.* performance... Only a
small % of our compile-time pie is actually spent in the backend anyway (as
opposed to NIR passes or GLSL IR).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>
2023-03-05 09:27:02 +00:00
Alyssa Rosenzweig
c9728b41d5 agx: Factor out allows_16bit_immediate check
The optimizer needs this information to inline immediates effectively.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>
2023-03-05 09:27:02 +00:00
Alyssa Rosenzweig
445ca949cd agx: Clean up after lowering address arithmetic
This avoids creating silly preambles that don't actually do anything except push
a constant that we could've inlined for cheaper anyway, since nir_opt_preamble's
cost model is sensitive to e.g. constant folding.

This avoids a pointless preamble in split-hell.

As a nice bonus, this also improves compile-time on address-heavy shaders. With
a release build, CPU time in dEQP-GLES31.functional.ssbo.* reduces from 12.87s
to 10.77... a 16% improvement is nothing to sneeze at.

shader-db results are mostly noise.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>
2023-03-05 09:27:02 +00:00
Alyssa Rosenzweig
4b1f4b86ea agx: Add AGX_MESA_DEBUG=nopreamble option
Useful both for ruling out issues with shader preambles as well as (in some
cases) making for a nicer reading experience of the compiled assembly.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>
2023-03-05 09:27:02 +00:00
Alyssa Rosenzweig
c22a18c9af agx: Don't write sample mask from preambles
It doesn't make sense, they're basically little compute kernel environments.
Noticed while debugging dEQP-GLES31.functional.fbo.no_attachments.multisample.*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21710>
2023-03-05 08:20:09 +00:00
Alyssa Rosenzweig
e9f7d14de6 asahi: Mark PIPE_FORMAT_NONE "supported"
Kinda silly but fixes
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_* which
queries the number of samples of a NONE format, required for
ARB_framebuffer_no_attachments to make sense.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21710>
2023-03-05 08:20:09 +00:00
Alyssa Rosenzweig
8bb40ce4ad agx: Fix 2D MSAA array texture register allocation
Sample index and layer index are both 16-bits, even though they are zero
extended for compiler simplicity in some cases. In particular this means that 2D
MSAA arrays consume 6 half-regs for their coordinates, not 8. This is what the
IR translation (actually agx_nir_lower_texture) produces, we just need to fix
the calculation in agx_read_registers to agree.

Fixes validation failure in tests like
dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_color_2d_array

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21708>
2023-03-05 08:06:43 +00:00
Alyssa Rosenzweig
3032e3ad23 agx: Mask shifts in the backend
This gives our shifts SM5 behaviour at the cost of a little extra ALU. That way,
we match NIR's shifts.

This fixes unsoundness of GLSL expressions like "a << (b & 31)", where the &
would mistakenly get optimized away.

Closes: #8181
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reported-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21673>
2023-03-05 07:52:22 +00:00
Alyssa Rosenzweig
f4e2b22646 asahi: Advertise dual-source blending
This is handled entirely in common code.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21545>
2023-03-05 07:38:36 +00:00
Yogesh Mohan Marimuthu
af953616a1 wsi/display: check alloc failure in wsi_display_alloc_connector()
vulkancts test dEQP-VK.wsi.direct_drm.surface.create_simulate_oom is failing
because in wsi_display_alloc_connector() function memory allocation for
connector is not checked for return NULL. create_simulate_oom test simulates
out of memory, hence memory allocation fails for connector and later when
tried to dereference connector program will segfault.

This patch fixes the dEQP-VK.wsi.direct_drm.surface.create_simulate_oom test
segfault issue by checking if connector is NULL afer memory allocation.

Cc: mesa-stable
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21701>
2023-03-04 21:20:54 +00:00
Rob Clark
82cc236458 freedreno/a6xx: Fix mirror x/y blits
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21706>
2023-03-04 19:13:40 +00:00
Rob Clark
ec9e03fb39 freedreno/a6xx: Convert blitter to OUT_REG()
We'll need this to add a7xx support, since some of the regs are
different btwn a6xx and a7xx and reg variants are not supported with
the legacy reg builders.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21706>
2023-03-04 19:13:40 +00:00
Rob Clark
149f2a2e81 freedreno/a6xx: Namespace reg/pkt packer vars
Otherwise they could conflict with parameters to the reg/pkt.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21706>
2023-03-04 19:13:40 +00:00
Alyssa Rosenzweig
1d2c1b8bd6 pan/mdg: Use nir_lower_helper_writes
It's now in common code, drop our (buggier) copy.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21413>
2023-03-04 13:31:05 -05:00
Alyssa Rosenzweig
586da7b329 nir: Add nir_lower_helper_writes pass
This NIR pass lowers stores in fragment shaders to:

   if (!gl_HelperInvocaton) {
      store();
   }

This implements the API requirement that helper invocations do not have visible
side effects, and the lowering is required on any hardware that cannot directly
mask helper invocation's side effects. The pass was originally written for
Midgard (which has this issue) but is also needed for Asahi. Let's share the
code, and fix it while we're at it.

Changes from the Midgard pass:

1. Add an option to only lower atomics.

   AGX hardware can mask helper invocations for "plain" stores but not for
   atomics.  Accordingly, the AGX compiler wants this lowering for atomics but
   not store_global. By contrast, Midgard cannot mask any stores and needs the
   lowering for all store intrinsics. Add an option to the common pass to
   accommodate both cases.

   This is an optimization for AGX. It is not required for correctness, this
   lowering is always legal.

2. Fix dominance issues.

   It's invalid to have NIR like

      if ... {
         ssa_1 = ...
      }

      foo ssa_1

   Instead we need to rewrite as

      if ... {
         ssa_1 = ...
      } else {
         ssa_2 = undef
      }
      ssa_3 = phi ssa_1, ssa_2

      foo ssa_3

   By default, neither nir_validate nor the backends check this, so this doesn't
   currently fix a (known) real bug. But it's still invalid and fails validation
   with NIR_DEBUG=validate_ssa_dominance.

   Fix this in lower_helper_writes for intrinsics that return data (atomics).

3. Assert that the pass is run only for fragment shaders. This encourages
   backends to be judicious about which passes they call instead of just
   throwing everything in a giant lower everything spaghetti.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21413>
2023-03-04 13:31:05 -05:00