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zink: disable queries for clear_texture()
this otherwise can do weird things cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21628>
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1 changed files with 4 additions and 0 deletions
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@ -455,8 +455,10 @@ zink_clear_texture(struct pipe_context *pctx,
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util_blitter_save_framebuffer(ctx->blitter, &ctx->fb_state);
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set_clear_fb(pctx, surf, NULL);
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ctx->blitting = true;
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ctx->queries_disabled = true;
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pctx->clear(pctx, PIPE_CLEAR_COLOR0, &scissor, &color, 0, 0);
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util_blitter_restore_fb_state(ctx->blitter);
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ctx->queries_disabled = false;
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ctx->blitting = false;
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} else {
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float depth = 0.0;
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@ -477,8 +479,10 @@ zink_clear_texture(struct pipe_context *pctx,
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util_blitter_save_framebuffer(ctx->blitter, &ctx->fb_state);
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ctx->blitting = true;
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set_clear_fb(pctx, NULL, surf);
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ctx->queries_disabled = true;
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pctx->clear(pctx, flags, &scissor, NULL, depth, stencil);
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util_blitter_restore_fb_state(ctx->blitter);
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ctx->queries_disabled = false;
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ctx->blitting = false;
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}
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/* this will never destroy the surface */
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