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agx: Don't print pre-optimization shader
It's usually too noisy to be useful, especially before DCE. The optimized (but pre-RA) shader is usually the useful bit. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>
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@ -2107,9 +2107,6 @@ agx_compile_function_nir(nir_shader *nir, nir_function_impl *impl,
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agx_validate(ctx, "IR translation");
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if (agx_should_dump(nir, AGX_DBG_SHADERS))
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agx_print_shader(ctx, stdout);
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if (likely(!(agx_debug & AGX_DBG_NOOPT))) {
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/* Dead code eliminate before instruction combining so use counts are
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* right */
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