If we're using the memcpy-path, we don't update the compressed image,
which will be needed if an application try to download the texture-image
again afterwards.
This isn't a problem yet, because none of the current compressed formats
with fallback are copyable as per the OpenGL 4.6 Core spec, table 8.14.
However, this is about to change, when we introduce fallback for BPTC
formats.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Soroush Kashani <soroush.kashani@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18012>
If both src_image and dst_image are pointing to the same image, we'll
end up double mapping the image, which throws an assert in
st_texture_image_map.
So let's check if these images are the same, and avoid the extra mapping
in that case.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Soroush Kashani <soroush.kashani@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18012>
By looking at the format-layout, we can do switch-cases here instead of
serial calls to _mesa_is_format_foo(). This isn't a huge deal yet, but
this function is going to learn about a lot more formats soon...
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Soroush Kashani <soroush.kashani@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18012>
Implement it locally with the common implementation.
Signed-off-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18000>
The patch looks asymmetic because the extension was promoted to 1.3 but
not its feature struct.
Signed-off-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18000>
This extension has no Vulkan API, only SPIR-V API.
Signed-off-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18000>
Reduce approximately 220 lines to 80.
Signed-off-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18000>
Reduce approximately 300 lines to 60.
Signed-off-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18000>
Only the Vulkan 1.3 extensions were unsorted.
Signed-off-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18000>
Multi-mode multi-draws will make it more complicated, so let's start with
simpler code.
I changed the order a little: I put the VBO update next to emit_draw_packets.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18195>
This moves setting those registers from an unconditional place in draw_vbo
into si_set_rasterized_prim (for draw_vbo), si_update_rasterized_prim
(for bind_xx_shader), and si_bind_rs_state.
It's a little more complicated than expected.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18195>
This removes the parameter from si_emit_derived_tess_state and uses
si_context to pass it. This rework is needed for multi-mode draws
where num_patches will be needed much later.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18195>
with other various changes, this should enable the entirety of compute
shader creation to occur in the compile thread
it also enables (slightly) simplifying shader create by moving cube check
out to the caller
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18197>
this got broken in the move to u_live_shader_cache, which does not
handle compute programs and thus does not populate the shader's sha1
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18197>