Commit graph

53816 commits

Author SHA1 Message Date
Matt Turner
060e696799 glcpp: Reject garbage after #else and #endif tokens
Previously we were accepting garbage after #else and #endif tokens when
the previous preprocessor conditional evaluated to false (eg, #if 0).

When the preprocessor hits a false conditional, it switches the lexer
into the SKIP state, in which it ignores non-control tokens. The parser
pops the SKIP state off the stack when it reaches the associated #elif,
#else, or #endif. Unfortunately, that meant that it only left the SKIP
state after the lexing the entire line containing the #token and thus
would accept garbage after the #token.

To fix this we use a mid-rule, which is executed immediately after the
#token is parsed.

NOTE: This is a candidate for the stable branch
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56442
Fixes: preprocess17_frag.test from oglconform
Reviewed-by: Carl Worth <cworth@cworth.org> (glcpp-parse.y)
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-09 14:33:08 -08:00
Dave Airlie
afcaa03f7e r600g: fix printk warnings
Brian reported seeing:
r600_texture.c: In function ‘r600_texture_create_object’:
r600_texture.c:468:12: warning: format ‘%llu’ expects type ‘long long unsigned int’, but argument 3 has type ‘uint64_t’
r600_texture.c:468:12: warning: format ‘%llu’ expects type ‘long long unsigned int’, but argument 4 has type ‘uint64_t’
r600_texture.c:485:12: warning: format ‘%llu’ expects type ‘long long unsigned int’, but argument 3 has type ‘uint64_t’
r600_texture.c:485:12: warning: format ‘%llu’ expects type ‘long long unsigned int’, but argument 4 has type ‘uint64_t’

this should wrap over them fine.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-10 06:39:38 +10:00
Dave Airlie
aafdc5bda4 softpipe: fix unused variable warning.
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-10 06:39:38 +10:00
Dave Airlie
add3a0709f gallium: fix unused cap warnings in drivers for cube map array cap.
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-10 06:39:38 +10:00
Dave Airlie
eb44c36df8 r600g: add initial cube map array support (v2)
This contains the evergreen support.

Support is possible on rv670 upwards and the code in here
should work, but it doesn't and I haven't debugged it to
figure out why.

Beyond just adding support for the cube map array sampling,
r600 resinfo isn't conformant with the GL specification,
which states the number of layers should be returned for
the textureSize, so we have to track in an external
constant buffer the layers for each sampler if we need
them in the shader.

v2: only update the sampler constants if the sampler views have changed,
as suggested by Marek.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-10 06:20:46 +10:00
Dave Airlie
e9cf40142d u_blitter: fix cube array check
Pointed out by Marek on irc,

no committing after beer!

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-10 06:20:45 +10:00
José Fonseca
5dbc84ecb0 util/u_surface: Support 3D/array textures in util_resource_copy_region().
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2012-11-09 13:43:19 +00:00
José Fonseca
c84dd7a940 draw: Remove redundant draw_geometry_shader_delete().
draw_delete_geometry_shader() seems to be the real one.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2012-11-09 13:43:19 +00:00
José Fonseca
dc53e1b410 trace: Support geometry shaders.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2012-11-09 13:43:19 +00:00
José Fonseca
bbb48a4a55 util/u_surface: Fix util_clear_depth_stencil for Z32_FLOAT_S8X24_UINT.
util_pack_z_stencil was being unconditionally invoked for all formats,
causing an assertion failure for Z32_FLOAT_S8X24_UINT.

NOTE: Candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2012-11-09 13:43:19 +00:00
José Fonseca
49dff2cb05 galahad: Support geometry shader / stream-output methods.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2012-11-09 13:43:19 +00:00
José Fonseca
658b73a246 softpipe,util: Fix blending of R and RG formats.
Alpha is also 1 for formats like R32G32_FLOAT.

NOTE: Candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2012-11-09 13:43:19 +00:00
José Fonseca
48ce928900 softpipe: Fix rgb_dst_factor == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE.
We must multiply the factor against the destination, not the source.

NOTE: Candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2012-11-09 13:43:19 +00:00
José Fonseca
e5f0ae0bd8 tgsi: Lift the requirement of indirection being done by ADDR register.
For drivers with native integer / SM4 support this is just an hindrance.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2012-11-09 13:43:19 +00:00
José Fonseca
7e112c604e util: Fix reduction of line adjacency primitives.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2012-11-09 13:43:19 +00:00
José Fonseca
b7283834dc softpipe: Handle adjacency primitives.
Not fully tested.

Based on diagrams from
http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124.aspx#Primitive_Adjacency

v2: Fix based on Brian's feedback.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2012-11-09 13:43:19 +00:00
José Fonseca
5d12c7b755 util/u_rect: Make it C++ safe.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2012-11-09 13:43:18 +00:00
Dave Airlie
1d9738dab3 u_blitter: don't create fragment program for cube maps unless supported.
should fix http://bugs.freedesktop.org/56906

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 20:34:23 +10:00
Mario Kleiner
eabbe5c45f mesa: Don't glPopAttrib() GL_POINT_SPRITE_COORD_ORIGIN on < OpenGL-2.0
The GL_POINT_BIT state attribute GL_POINT_SPRITE_COORD_ORIGIN
is only supported on OpenGL-2.0 or later. Prevent glPopAttrib()
from trying to restore it on OpenGL-1.4 implementations which
support GL_ARB_POINT_SPRITE, as otherwise the sequence...

glPushAttrib(GL_POINT_BIT);
glPopAttrib();

throws an GL_INVALID_ENUM error in glPopAttrib().

See also commit f778174ea1

NOTE: This is a candidate for the 9.0 branch.

Signed-off-by: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-11-08 22:53:54 -08:00
Kenneth Graunke
c299f44782 mesa: Fix glGetVertexAttribI[u]iv now that we have real integer attribs.
Since cf438f5375e242, we store actual integers for the attribute data.
We just need to reinterpret the GLfloat array as a GLint/GLuint array
so we can read the proper data.

Fixes oglconform's glsl-vertex-attrib/basic.VertexAttribI[1234][u]i
subtests (after fixing an unrelated bug in those test cases).

v2: Use the COPY_4V macro to be concise.

NOTE: This is a candidate for the stable branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <maraeo@gmail.com> [v1]
2012-11-08 22:53:54 -08:00
Kenneth Graunke
6ccfa1c543 mesa: Fix typo in glDeleteQueriesARB debug message.
"Deleete" all the extra letters!
2012-11-08 22:53:39 -08:00
Vinson Lee
2aa783318d svga: Fix memory leak in svga_buffer_transfer_map.
Fixes resource leak defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-11-08 21:28:15 -08:00
Dave Airlie
2c8f088132 docs: update with ARB_texture_cube_map_array support
just mention softpipe is done, r600g will come soon.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 10:58:49 +10:00
Dave Airlie
308a03f1ab u_blitter: add cube map array support.
This adds cube array support to the blitter.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 10:29:26 +10:00
Dave Airlie
309fda2fb2 softpipe: add ARB_texture_cube_map_array support (v1.1)
This adds support to the softpipe texture sampler and tgsi exec.

In order to handle the extra input to the texture sampling,
I've had to expand the interfaces to take a c1 value for storing
the texture compare value for the TEX2 case.

v1.1: add comments (Brian)

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 10:29:26 +10:00
Dave Airlie
8c0ccce300 st/mesa: add support for ARB_texture_cube_map_array (v2)
This adds mesa state tracker support for the new extension,
along with glsl->tgsi conversion to use the new opcodes
where appropriate.

v2: fix assert found running textureSize tests.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 10:29:13 +10:00
Dave Airlie
c4427ceff7 gallium: add defines/shader opcode for texture cube map array
This just adds the texture target and capability along
with 3 new opcodes required to support this extension.

As this extension requires some texture opcodes with samp + 5 args,
we need to use another src register, this is only required
for TEX, TXL and TXB opcodes to implement this spec.

TEX2 is required for shadow cube map arrays
TXL2 is required for cube map array sampler + explicit lod
TXB2 is required for cube map array sampler + lod bias

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 10:26:37 +10:00
Dave Airlie
5b115864d2 mesa: arb_texture_cube_map_array: fix attrib push/pop
fdo9833 piglit test caught this.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 10:26:37 +10:00
Dave Airlie
4c8750015b glsl: add ARB_texture_cube_map_array support (v2)
This adds all the new builtins + the new sampler types,
and hooks them up if the extension is supported.

v2: fix missing signatures for grad/lod
fix missing textureSize clarifications
fix compare vs starts with usage

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 10:26:33 +10:00
Dave Airlie
2c52c0e1ce mesa: add get support for TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 09:24:41 +10:00
Dave Airlie
e0e7e29554 mesa: add fbo/texture support for ARB_texture_cube_map_array (v2)
This adds the mesa core + texture + fbo support for the
texture cube map array extension.

v2:
add comment to _mesa_num_tex_faces related to cube map arrays (Brian)
drop wrong comment cut-n-paste (Brian)
fix / 6 maximum check issue (Kenneth)
coalsece some array case statements (Kenneth)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 09:24:41 +10:00
Dave Airlie
5a5a80e021 mesa: add ARB_texture_cube_map_array extension bits
This just adds the bit + extension name.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 09:24:41 +10:00
Dave Airlie
d078c4fb92 glapi: add ARB_texture_cube_map_array.
This adds the ARB_texture_cube_map_array enums.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 09:24:41 +10:00
Dave Airlie
037b4f8038 r600g: fix lod bias/explicit lod with cube maps.
While developing cube map array support I found that we didn't
support this properly, also piglit didn't test for it at all.

I've submitted a test to piglit to check for this, and this
fixes explicit lod and lod bias with cube maps.

NOTE: This is a candidate for the 9.0 branch.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 09:24:40 +10:00
Dave Airlie
7356579540 r600g: clarify const buffer numbering and handling
For cube map arrays I'll need another driver private constant
buffer, and looking forward to UBOs. So clean up with some
defines, that can be modified when adding cube map array and ubos
later.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 09:24:40 +10:00
Eric Anholt
2fcaf4eae8 i965: Fix slow leak of brw->wm.compile_data->store
We were successfully freeing our compile data at context destroy, but until
then we were allocating a new store every compile without freeing it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56019
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-08 14:50:32 -08:00
Eric Anholt
177c82555b i965/fs: Add support for global copy propagation.
It is common for complicated shaders, particularly code-generated ones, to
have a big array of uniforms or attributes, and a prologue in the shader that
dereferences from the big array to more informatively-named local variables.
Then there will be some small control flow operation (like a ? : statement),
and then use of those informatively-named variables.  We were emitting extra
MOVs in these cases, because copy propagation couldn't reach across control
flow.

Instead, implement dataflow analysis on the output of the first copy
propagation pass and re-run it to propagate those extra MOVs out.

On one future Steam release, reduces VS+FS instruction count from 42837 to
41437.  No statistically significant performance difference (n=48), though, at
least at the low resolution I'm running it at.

shader-db results:

total instructions in shared programs: 722170 -> 702545 (-2.72%)
instructions in affected programs:     260618 -> 240993 (-7.53%)

Some shaders do get hurt by up to 2 instructions, because a choice to copy
propagate instead of coalesce or something like that results in a dead write
sticking around.  Given that we already have instances of those instructions
in the affected programs (particularly unigine), we should just improve dead
code elimination to fix the problem.
2012-11-08 14:50:32 -08:00
Dave Airlie
9785ae0973 glsl_to_tgsi: fix dst register for texturing fetches.
I've no idea why there isn't a piglit that triggers this behaviour,
but while enabling TBOs for softpipe and r600g, I noticed all the
integer tests failed. I tracked it back to the TXF returning a float
when it should be returning an int. This fixed it and I haven't
seen any regressions in a full piglit run on softpipe.

http://bugs.freedesktop.org/55010

NOTE: This is a candidate for the 9.0 branch.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 06:05:54 +10:00
Vincent Lejeune
e6b3858c89 r600g: fix pre eg export with llvm
Reviewed-by: Alex Deucher <alexander.deucher at amd.com>
Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
2012-11-08 13:21:57 +01:00
Vinson Lee
4cb8b946d9 i965: Fix assertion in brw_alu3.
Fixes side effect in assertion defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-07 22:54:26 -08:00
Jonas Ådahl
a3b6b2d305 wayland: Destroy frame callback when destroying surface
If a frame callback is not destroyed when destroying a surface, its
handler function will be invoked if the surface was destroyed after the
callback was requested but before it was invoked, causing a write on
free:ed memory.

This can happen if eglDestroySurface() is called shortly after
eglSwapBuffers().

Note: This is a candidate for stable branches.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2012-11-07 16:13:03 -05:00
Alex Deucher
0b61f0b148 r600g/compute: fix call to r600_bytecode_init
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2012-11-07 11:51:16 -05:00
Kenneth Graunke
65faedb0d9 mesa: Remove PROG_EMIT_VERTEX and PROG_END_PRIMITIVE opcodes.
These were only used for geometry shader support back in the days before
the new GLSL compiler.  Future geometry shader support will not use
these.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-11-07 00:00:46 -08:00
Vinson Lee
57049219f5 svga: Ensure vb_transfer in svga_swtnl_draw_vbo in initialized.
Fixes a uninitialized pointer read defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-11-06 23:33:00 -08:00
Vinson Lee
5cbc0f0036 scons: Build src/mesa/main/es1_conversion.c for all builds.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2012-11-06 23:16:29 -08:00
Fredrik Höglund
f42518962a egl_dri2/x11: Fix eglPostSubBufferNV()
This got broken in commit 0a523a8820.

NOTE: This is a candidate for the 9.0 branch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55856
2012-11-07 00:51:09 +01:00
Paul Berry
91b828ea74 dispatch: Delete unused init_dispatch functions.
The new code-generated version of _mesa_create_exec_table() populates
the entire dispatch table (except for dynamic functions) by itself; it
no longer calls separate functions to initialize parts of the dispatch
table.  This patch removes those no-longer-needed functions.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2012-11-06 12:57:46 -08:00
Paul Berry
98874ec30b dispatch: Code generate api_exec.c.
This patch adjusts makefiles to cause src/mesa/main/api_exec.c to be
generated using src/mapi/glapi/gen/gl_genexec.py.  There should be no
functional change.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2012-11-06 12:57:45 -08:00
Paul Berry
38a1039a42 glapi/gen: Add code generation script for _mesa_create_exec_table().
This script generates the file api_exec.c, which contains just the
function _mesa_create_exec_table(), based on the XML files in
src/mapi/glapi/gen.

The following XML attributes, in particular, are used:
- "es1" indicates functions that should be available in ES1 contexts.
- "es2" indicates functions that should be available in ES2/ES3
  contexts.
- "exec" indicates which Mesa function should be dispatched to.  E.g.
  if the GL function is glFoo(), then:
  - exec="mesa" (the default) dispatches to _mesa_Foo().
  - exec="check" dispatches to _check_Foo().
  - exec="es" dispatches to _es_Foo().
  - exec="loopback" dispatches to loopback_Foo().
  - exec="skip" or exec="dynamic" causes this function to be skipped;
    either it is not yet supported ("skip"), or its dispatch table
    entry will be dynamically populated based on GL state ("dynamic").
- "desktop" indicates functions that should be available in desktop GL
  (non-ES) contexts.
- "deprecated" indicates functions that should not be available in
  core contexts.
- "mesa_name" indicates functions whose implementation in Mesa has a
  different suffix than the corresponding GL function name.

The generated code looks roughly like this (showing just a single
statement in each block for brevity):

    struct _glapi_table *
    _mesa_create_exec_table(struct gl_context *ctx)
    {
       struct _glapi_table *exec;

       exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
       if (exec == NULL)
          return NULL;

       if (_mesa_is_desktop_gl(ctx)) {
          SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
          /* other functions not shown */
       }
       if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
          SET_BeginQueryARB(exec, _mesa_BeginQueryARB);
          /* other functions not shown */
       }
       if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES) {
          SET_GetPointerv(exec, _mesa_GetPointerv);
          /* other functions not shown */
       }
       if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2) {
          SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
          /* other functions not shown */
       }
       if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES2) {
          SET_AttachShader(exec, _mesa_AttachShader);
          /* other functions not shown */
       }
       if (ctx->API == API_OPENGL) {
          SET_Accum(exec, _mesa_Accum);
          /* other functions not shown */
       }
       if (ctx->API == API_OPENGL || ctx->API == API_OPENGLES) {
          SET_AlphaFunc(exec, _mesa_AlphaFunc);
          /* other functions not shown */
       }
       if (ctx->API == API_OPENGLES) {
          SET_AlphaFuncxOES(exec, _es_AlphaFuncx);
          /* other functions not shown */
       }

       return exec;
    }

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2012-11-06 12:57:45 -08:00
Paul Berry
679df028e7 glapi/gen: handle new XML attributes.
This patch updates gl_XML.py to parse the new XML attributes "exec",
"desktop", "deprecated", and "mesa_name", which will be needed to code
generate _mesa_create_exec_table().

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2012-11-06 12:57:44 -08:00