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r600g: fix lod bias/explicit lod with cube maps.
While developing cube map array support I found that we didn't support this properly, also piglit didn't test for it at all. I've submitted a test to piglit to check for this, and this fixes explicit lod and lod bias with cube maps. NOTE: This is a candidate for the 9.0 branch. Signed-off-by: Dave Airlie <airlied@redhat.com>
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7356579540
commit
037b4f8038
1 changed files with 20 additions and 8 deletions
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@ -4087,6 +4087,23 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
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if (r)
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return r;
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}
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/* for cube forms of lod and bias we need to route the lod
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value into Z */
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if (inst->Instruction.Opcode == TGSI_OPCODE_TXB ||
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inst->Instruction.Opcode == TGSI_OPCODE_TXL) {
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memset(&alu, 0, sizeof(struct r600_bytecode_alu));
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alu.inst = CTX_INST(V_SQ_ALU_WORD1_OP2_SQ_OP2_INST_MOV);
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r600_bytecode_src(&alu.src[0], &ctx->src[0], 3);
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alu.dst.sel = ctx->temp_reg;
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alu.dst.chan = 2;
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alu.last = 1;
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alu.dst.write = 1;
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r = r600_bytecode_add_alu(ctx->bc, &alu);
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if (r)
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return r;
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}
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src_loaded = TRUE;
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src_gpr = ctx->temp_reg;
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}
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@ -4283,17 +4300,12 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
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tex.src_rel = ctx->src[0].rel;
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}
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if (inst->Texture.Texture == TGSI_TEXTURE_CUBE) {
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if (inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
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inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) {
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tex.src_sel_x = 1;
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tex.src_sel_y = 0;
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tex.src_sel_z = 3;
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tex.src_sel_w = 1;
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}
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if (inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) {
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tex.src_sel_x = 1;
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tex.src_sel_y = 0;
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tex.src_sel_z = 3;
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tex.src_sel_w = 2; /* route Z compare value into W */
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tex.src_sel_w = 2; /* route Z compare or Lod value into W */
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}
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if (inst->Texture.Texture != TGSI_TEXTURE_RECT &&
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