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mesa: Fix glGetVertexAttribI[u]iv now that we have real integer attribs.
Since cf438f5375e242, we store actual integers for the attribute data. We just need to reinterpret the GLfloat array as a GLint/GLuint array so we can read the proper data. Fixes oglconform's glsl-vertex-attrib/basic.VertexAttribI[1234][u]i subtests (after fixing an unrelated bug in those test cases). v2: Use the COPY_4V macro to be concise. NOTE: This is a candidate for the stable branches. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Marek Olšák <maraeo@gmail.com> [v1]
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1 changed files with 4 additions and 12 deletions
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@ -701,14 +701,10 @@ _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
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const GLfloat *v =
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const GLint *v = (const GLint *)
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get_current_attrib(ctx, index, "glGetVertexAttribIiv");
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if (v != NULL) {
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/* XXX we don't have true integer-valued vertex attribs yet */
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params[0] = (GLint) v[0];
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params[1] = (GLint) v[1];
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params[2] = (GLint) v[2];
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params[3] = (GLint) v[3];
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COPY_4V(params, v);
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}
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}
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else {
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@ -726,14 +722,10 @@ _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
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const GLfloat *v =
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const GLuint *v = (const GLuint *)
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get_current_attrib(ctx, index, "glGetVertexAttribIuiv");
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if (v != NULL) {
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/* XXX we don't have true integer-valued vertex attribs yet */
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params[0] = (GLuint) v[0];
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params[1] = (GLuint) v[1];
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params[2] = (GLuint) v[2];
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params[3] = (GLuint) v[3];
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COPY_4V(params, v);
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}
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}
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else {
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