u_blitter: add cube map array support.

This adds cube array support to the blitter.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2012-11-03 20:52:49 +10:00 committed by Dave Airlie
parent 309fda2fb2
commit 308a03f1ab

View file

@ -647,9 +647,10 @@ static void blitter_set_texcoords(struct blitter_context_priv *ctx,
get_texcoords(src, src_width0, src_height0, x1, y1, x2, y2, coord);
if (src->texture->target == PIPE_TEXTURE_CUBE) {
if (src->texture->target == PIPE_TEXTURE_CUBE ||
src->texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
set_texcoords_in_vertices(coord, &face_coord[0][0], 2);
util_map_texcoords2d_onto_cubemap(layer,
util_map_texcoords2d_onto_cubemap(layer % 6,
/* pointer, stride in floats */
&face_coord[0][0], 2,
&ctx->vertices[0][1][0], 8);