The theory here was to detect a temporary variable used within a loop,
and avoid considering it live across the entire loop. However, it was
overeager and failed when the first definition of the variable
appeared within the loop but was only conditionally defined.
Fixes glsl-fs-loop-redundant-condition.
Otherwise min_lod can potentially be larger than the clamped max_lod. The
code that follows will swap min_lod and max_lod in that case, resulting in a
max_lod larger than MAX_LEVEL.
Signed-off-by: Brian Paul <brianp@vmware.com>
Base level and min LOD aren't equivalent. In particular, min LOD has no
effect on image array selection for magnification and non-mipmapped
minification.
Signed-off-by: Brian Paul <brianp@vmware.com>
Although for GL a zero stride means tightly packed elements, Mesa
internally uses zero strides for constant arrays.
Therefore user buffers need to be defined from
buffer_offset + src_offset + min_index*stride
to
buffer_offset + src_offset + max_index*stride + elem_size
Simplifying the later with (max_index + 1)*stride will give zero
sized buffers.
This change also aggregates the st_context's info about user buffers
into a single array.
We adjust 'end' to fit into _MaxElement, but that may result into a 'start'
value bigger than 'end' being passed downstream, causing havoc.
This could be seen with arb_robustness_draw-vbo-bounds, due to an
application bug.
There's really no need for a prefix on member functions, and overloading
takes care of the _op1/_op2 distinction quite nicely. Eric already made
a similar change in the i965 FS backend.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Rather than ir_to_mesa_dst_reg_from_src and ir_to_mesa_src_reg_from_dst.
The new constructors are marked 'explicit' so that the compiler can
catch cases where source and destination registers were accidentally
interchanged.
This also necessitated using constructors to initialize the undef and
address registers, as well as adding a default constructor.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Both classes are completely private to ir_to_mesa.cpp, so there won't be
any name conflicts with other parts of Mesa. The prefix simply makes it
harder to read.
Also, use a class rather than typedef structs.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This is in preparation from removing the "ir_to_mesa_" prefix on the
src_reg and dst_reg types, which would cause a naming conflict.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The code would previously handle the projection, then swizzle the
shadow comparitor into place. However, when the projection is done
"by hand," as in the TXB case, the unprojected shadow comparitor would
over-write the projected shadow comparitor.
Shadow comparison with projection and LOD is an extremely rare case in
real application code, so it shouldn't matter that we don't handle
that case with the greatest efficiency.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
References: https://bugs.freedesktop.org/show_bug.cgi?id=32395
This matches the behaviour below when numSamples is compared.
At least with the gallium state tracker this can actually occur if st_render_texture fails.
Signed-off-by: Brian Paul <brianp@vmware.com>
This is always the way with real hardware and desktop OpenGL. Some
hardware can't do some formats natively. The alpha-only, luminance,
and intensity formats are usually the most problematic. Some sized
formats can also be problematic. This patch provides fall-back
formats for those that are not natively supported.
At some point it would be interesting to try providing
device-independent conversions using EXT_texture_swizzle. The drivers
that support EXT_texture_swizzle could, for example, see
GL_LUMINANCE16_SNORM as MESA_FORMAT_SIGNED_R16 with a { r, r, r, 1 }
swizzle. Care would need to be taken to prevent issues with using
those textures for FBO rendering.
This is the rest of the fix for glean's pixelFormats test on i965.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>