mesa/st: Handle feedback draw when VBO offsets are not sorted in ascending order.

Simply port the same logic from setup_interleaved_attribs().

Avoids overflow in mustpass.c and feedback.c conform tests.
This commit is contained in:
José Fonseca 2011-04-06 14:38:26 +01:00
parent 66b66295d0
commit aa61b15351

View file

@ -111,6 +111,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
struct pipe_transfer *ib_transfer = NULL;
GLuint attr, i;
const GLubyte *low_addr = NULL;
const void *mapped_indices = NULL;
assert(draw);
@ -141,6 +142,16 @@ st_feedback_draw_vbo(struct gl_context *ctx,
draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
set_feedback_vertex_format(ctx);
/* Find the lowest address of the arrays we're drawing */
if (vp->num_inputs) {
low_addr = arrays[vp->index_to_input[0]]->Ptr;
for (attr = 1; attr < vp->num_inputs; attr++) {
const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
low_addr = MIN2(low_addr, start);
}
}
/* loop over TGSI shader inputs to determine vertex buffer
* and attribute info
*/
@ -159,8 +170,8 @@ st_feedback_draw_vbo(struct gl_context *ctx,
vbuffers[attr].buffer = NULL;
pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr);
velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
vbuffers[attr].buffer_offset = pointer_to_offset(low_addr);
velements[attr].src_offset = arrays[mesaAttr]->Ptr - low_addr;
}
else {
/* attribute data is in user-space memory, not a VBO */