st/mesa: Clamp min_lod to the max miplevel as well.

Otherwise min_lod can potentially be larger than the clamped max_lod. The
code that follows will swap min_lod and max_lod in that case, resulting in a
max_lod larger than MAX_LEVEL.

Signed-off-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Henri Verbeet 2011-01-17 22:03:30 +01:00 committed by Marek Olšák
parent 2ecb73379e
commit 79db70bd8a

View file

@ -166,7 +166,9 @@ update_samplers(struct st_context *st)
sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias +
texobj->LodBias;
sampler->min_lod = MAX2(0.0f, texobj->MinLod);
sampler->min_lod = CLAMP(texobj->MinLod,
0.0f,
(GLfloat) texobj->MaxLevel - texobj->BaseLevel);
sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel,
texobj->MaxLod);
if (sampler->max_lod < sampler->min_lod) {