st/mesa: Apply LOD bias from correct texture unit

Signed-off-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Fabian Bieler 2011-03-25 11:04:41 +01:00 committed by Brian Paul
parent 8778bf221e
commit d863bd7d7b

View file

@ -163,7 +163,7 @@ update_samplers(struct st_context *st)
if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
sampler->normalized_coords = 1;
sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias;
sampler->min_lod = texobj->BaseLevel + texobj->MinLod;
if (sampler->min_lod < texobj->BaseLevel)