This requires shader-side lowering, which is handled in
dxil_nir_lower_vs_vertex_conversion().
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15955>
This fixes a crash in this test:
dEQP-VK.renderpass2.suballocation.simple.color_unused_omit_blend_state
Fixes: 2d0798440b ("dzn: Add support for dynamic rendering")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17027>
This logic accidentally got flipped in a refactoring. Let's correct it!
Fixes: e293691a99 ("dzn: Get rid of the render pass logic")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16997>
Vertex shaders are allowed to define input variables pointing to the
same location but a different, or even variables that overlap other
variables, as long as only one of them is used in a shader invocation.
One way to support that case would be to merge overlapping variables,
but we can also declare one input element per variable, and make those
point to the same input slot/offset. The only limitation with the
second approach is the maximum number of VS input registers, meaning
that only (32 - num_sysvals) input variables can be defined.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16221>
Now that dxil_spirv_nir.h exposes an helper to run the
DXIL-SPIRV specific passes, we can handle the varying linking
on our side and tell nir_to_dxil() we don't want automatic
varying index/register assignment, which should fix a bunch
of compiler errors.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16221>
VkRenderingAttachmentInitialLayoutInfoMESA provides information about
the initialLayout -> currentLayout that's expected when we begin a
render pass. Let's take it into account.
Fixes: 2d0798440b ("dzn: Add support for dynamic rendering")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16792>
In mingw's `<unknwn.h>`, it's defeind __REQUIRED_RPCNDR_H_VERSION__ to 475,
so that gcc/mingw won't raise compiling error that because directx/d3d12.h
define __REQUIRED_RPCNDR_H_VERSION__ to 500, but the maximal supported __REQUIRED_RPCNDR_H_VERSION__ in mingw
are 475.
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16767>
For applications that doesn't have a terminal, it's useful to get output
like nir_log etc output somewhere.
This outputs these to stderr.txt and stdout.txt in the current user's
home directory, typically in C:\Users\my-user\.
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16640>
It's geneunely useful to wait for the debugger to attach in some cases.
So let's add a debug-flag and staill untik the debugger has attached.
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16640>
Similar to commit c6cddd2e17 ("lavapipe: Use the correct ICD path on
Win32"), but applied to dozen.
Suggested-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16634>
D3D12 fences are capable of handling binary operations, but the
current dzn_sync implementation doesn't match vk_sync expectations
when sync objects are used to back semaphores. In that case, the wait
operation is supposed to set the sync object back to an unsignaled
state after the wait succeeded, but there's no way of knowing what
the sync object is used for, and this implicit-reset behavior is not
expected on fence objects, which also use the sync primitive.
That means we currently have a semaphore implementation that works
only once, and, as soon as the semaphore object has been signaled it
stays in a signaled state until it's destroyed.
We could extend the sync framework to pass an
implicit-reset-after-wait flag, but, given no one else seems to
need that, it's probably simpler to drop the binary sync
capability and rely on the binary-on-top-of-timeline emulation provided
by the core.
Fixes: a012b21964 ("microsoft: Initial vulkan-on-12 driver")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16629>
It makes no sense to add the active heaps to the free heaps, just to
remove them again. Instead, let's move them from the one list to the
other.
This fixes a crash in Doom 2016 after a while, due to resource
exhaustion.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16514>
The key is supposed to be the dzn_event pointer, not the VkEvent
object, even if they do match in practice on 64bit builds.
Fixes: a012b21964 ("microsoft: Initial vulkan-on-12 driver")
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16109>
Unfortunately it's not as simple as passing the indirect draw count
buffer to ExecuteIndirect. The compute job that populate the execute
buffer also needs to know the number of entries that need to be
patched. Instead of transitioning the indirect count buffer from
GENERIC_READ to INDIRECT_ARGUMENT we just keep at as a read-only
resource and copy the draw_count value to the exec buffer in the
compute job.
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15914>
The core provides generic render-pass -> dynamic-rendering wrappers,
so let's rely on them instead of implementing our own logic.
Suggested-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15913>
This is how D3D12 works, so nothing really complicated here. We just
add a bunch of states to the render state, patch the pipeline building
logic to support dynamic rendering, and add new functions to
Suggested-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15913>
Let the caller extract the image view from the attachment index, so
we can make this function framebuffer-agnostic and re-use it in the
dynamic rendering path.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15913>
We don't need the first_vertex argument when turning non-indexed
triangle-fan draws into indexed triangle-list ones, the firstVertex
argument can simply be passed as a vertexOffset.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15912>
Split the write desc helpers in two halves, one taking a descriptor
offset directly, and the other one taking a descriptor set pointer.
This will allow us to pre-calculate descriptor offsets when creating
a descriptor_update template and speed up a bit the write step in that
case.
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15691>
Needed if we want to support KHR_descriptor_update_template, since
we won't have access to the final descriptor set when calculating heap
offsets in that case.
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15691>
Let's be consistent with other helpers taking a dzn_descriptor_set_ptr
object and prefix all such functions with dzn_descriptor_set_ptr_.
We also rename dzn_descriptor_set_ptr_get_desc_vk_type() into
dzn_descriptor_set_ptr_get_vk_type() to shorten it a bit.
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15691>