GLES2 doesn't have GL_TEXTURE_BASE_LEVEL, so the hardware doesn't. Fixes
piglit levelclamp, tex-miplevel-selection, and texture-storage/2D mipmap
rendering.
Notably this included the EOF flag (the other bits are the full buffer
dump selection, but we don't do full dumps), which caused the kernel
checking for frame completion to trigger.
The other driver does this manually before calling into each tile, but we
can just let it get binned into the tiles (saving repeated kernel
validation on the packet).
Fixes simulator assertion failures on polygon-mode and non-auto texwrap.
We don't need to emit all of our current state at the end of each bin
list. We're going to be smashing it all at the start of the next tile's
bin list, anyway.
The trick is to generate a unique buffer usage value for each possible
combination of domains and flags, with only one bit set each for the
domains and flags. This ensures pb_check_usage() only returns TRUE when
the domains and flags the cached buffer was created for exactly match
the requested ones.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
There are two debug variables:
CLOVER_DEBUG which you can set to any combination of llvm,clc,asm
(separated by commas) to dump llvm IR, OpenCL C, and native assembly.
CLOVER_DEBUG_FILE which you can set to a file name for dumping output
instead of stderr. If you set this variable, the output will be split
into three separate files with different suffixes: .cl for OpenCL C,
.ll for LLVM IR, and .asm for native assembly. Note that when data
is written, it is always appended to the files.
v2:
- Code cleanups
- Add CLOVER_DEBUG_FILE environment variable for dumping to a file.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
v2:
- Split build_module_native() into three separate functions.
- Code cleanups.
v3:
- More cleanups.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Drivers can return this value for PIPE_COMPUTE_CAP_IR_TARGET
if they want clover to give them native object code.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
The kernel files are built into a separate static library and
all the functions that require it are already wrapped in ifdef
USE_VC4_SIMULATOR. Don't forget the header file :)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Because we reuse various bits of emit code (for state/vertex/prog/etc)
for both regular draws and internal draws (gmem<->mem, clear, etc), the
number of parameters getting passed around has been growing. Refactor
to group these into fd3_emit. This simplifies fxn signatures, avoids
passing around shader key on the stack, etc. It also gives us a nice
place to cache shader-variant lookup to avoid looking up shader variants
multiple times per draw (without having to *also* pass them around as
fxn args everywhere).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Get rid of fd3_vertex_buf and use fd_vertex_state directly for all
draws. Removes a tiny bit of CPU overhead for munging around the vertex
state every time it is emitted, but more importantly it cleans things up
for later optimizations, so the emit paths don't have to special case
internal draws (gmem<->mem, clears, etc) with regular draws.
Instead of constructing fd3_vertex_buf array each time for internal
draws, and context init time pre-create solid_vbuf_state and
blit_vbuf_state.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Otherwise the caching buffer manager may return a buffer which was created
with a different set of flags, which can cause trouble.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reported by Coverity
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Now that the freedreno_lowering code is moved to tgsi_lowering, remove
our private copy and switch over to using the common version.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
This code is already in if (!variable->C->is_r500) so no need check
twice.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Signed-off-by: David Heidelberger <david.heidelberger@ixit.cz>
Trivial patch to create the pipe loader for ilo. All the code was already there.
Signed-off-by: Nick Sarnie <commendsarnex@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Originally the variables were set only once via the ?= operator but
that causes issues when doing incremental builds. They appear to be
undefined and missing from the dependency list despite their addition
to LIBADD.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84807
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
The texturing hardware takes the POT level 0 width/height and minifies
those. This is different from what we were doing, for example, for
273-wide's level 5: POT(273>>5) == 8, while POT(273)>>5 == 16.
Fixes piglit-depthstencil-render-miplevels 273.
This patch fixes this build error on DragonFly BSD.
CC os/os_misc.lo
os/os_misc.c: In function 'os_get_total_physical_memory':
os/os_misc.c:132:2: error: #error Unsupported *BSD
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
It does not look like an issue now but it is good to be future proof. Spotted
by Courtney Goeltzenleuchter.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>