mesa/src/gallium
Rob Clark d5d80b3739 freedreno/a3xx: refactor vertex state emit
Get rid of fd3_vertex_buf and use fd_vertex_state directly for all
draws.  Removes a tiny bit of CPU overhead for munging around the vertex
state every time it is emitted, but more importantly it cleans things up
for later optimizations, so the emit paths don't have to special case
internal draws (gmem<->mem, clears, etc) with regular draws.

Instead of constructing fd3_vertex_buf array each time for internal
draws, and context init time pre-create solid_vbuf_state and
blit_vbuf_state.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-15 15:49:48 -04:00
..
auxiliary auxilary/os: Add DragonFly BSD support in os_get_total_physical_memory. 2014-10-13 23:40:46 -07:00
docs gallium: add doc note about cube textures and can_create_resource() 2014-09-30 12:08:49 -06:00
drivers freedreno/a3xx: refactor vertex state emit 2014-10-15 15:49:48 -04:00
include gallium: Add tokens for DragonFly BSD. 2014-10-10 21:32:35 -07:00
state_trackers clover: Fix regression in module serialization 2014-10-14 17:58:06 -04:00
targets ilo: Build pipe-loader for ilo 2014-10-14 16:16:08 +01:00
tests gallium/tests: automake: link against libmesautil.la 2014-08-05 13:56:30 +01:00
tools gallium: add an index argument to create_query 2014-07-01 11:34:31 -04:00
winsys winsys/radeon: Use separate caching buffer manager for each set of flags 2014-10-15 16:11:40 +09:00
Android.common.mk
Android.mk android: reorder gallium SUBDIRS 2014-08-13 00:46:54 +01:00
Automake.inc gallium/radeon: cleanup header inclusion 2014-08-28 21:24:37 +01:00
Makefile.am st/va: skeleton VAAPI state tracker 2014-10-01 13:21:36 -04:00
README.portability
SConscript gallium/targets: Break haiku state_tracker out to own directory 2014-08-28 21:27:29 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.