Commit graph

104070 commits

Author SHA1 Message Date
Eric Engestrom
aac80f7597 intel/tools: add missing variable initialisation
Fixes: 6a60beba40 "intel/tools: Add an error state to aub translator"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-09 11:20:18 +01:00
vadym.shovkoplias
e0de26eacc drirc: Allow extension midshader for Metro Redux
This fixes both Metro 2033 Redux and Metro Last Light Redux

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99730
Signed-off-by: Eero Tamminen <eero.t.tamminen@intel.com>
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-09 13:13:20 +03:00
Tapani Pälli
03a5acec68 glsl: handle error case with ast_post_inc, ast_post_dec
Return ir_rvalue::error_value with ast_post_inc, ast_post_dec if
parser error was emitted previously. This way process_array_size
won't see bogus IR generated like with commit 9c676a6427.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98699
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-08-09 13:07:16 +03:00
Eric Anholt
fdfb689a48 vc4: Implement texture_subdata() to directly upload tiled data.
This avoids a memcpy into a temporary in the upload path.

Improves x11perf -putimage100 performance by 12.1586% +/- 1.38155% (n=145)
2018-08-08 18:14:31 -07:00
Eric Anholt
25bee5ef9e vc4: Handle partial loads/stores of tiled textures.
Previously, we would load out the tile-aligned area, update the raster
copy, and store it back.  This was a huge cost for XPutImage calls to the
screen under glamor.

Instead, implement a general load/store path that walks over the source
x/y writing into the corresponding pixel of the destination (using clever
math from
https://fgiesen.wordpress.com/2011/01/17/texture-tiling-and-swizzling/).
If things are aligned, we go through the previous utile-at-a-time loop.

Improves x11perf -putimage10 performance by 139.777% +/- 2.83464% (n=5)
Improves x11perf -putimage100 performance by 383.908% +/- 22.6297% (n=11)
Improves x11perf -getimage10 performance by 2.75731% +/- 0.585054% (n=145)
2018-08-08 16:45:44 -07:00
Eric Anholt
3e06b918aa vc4: Compile the LT image helper per cpp we might load/store.
For the partial load/store support I'm about to add, we want the memcpy to
be compiled out to a single load/store.  This should also eliminate the
calls to vc4_utile_width/height().

Improves x11perf -putimage100 performance by  3.76344% +/- 1.16978% (n=15)
2018-08-08 15:53:25 -07:00
Eric Anholt
d6a174669f vc4: Refactor to reuse the LT tile walking code. 2018-08-08 12:34:48 -07:00
Juan A. Suarez Romero
a9fb331ea7 wayland/egl: update surface size on window resize
According to EGL 1.5 spec, section 3.10.1.1 ("Native Window Resizing"):

  "If the native window corresponding to _surface_ has been resized
   prior to the swap, _surface_ must be resized to match. _surface_ will
   normally be resized by the EGL implementation at the time the native
   window is resized. If the implementation cannot do this transparently
   to the client, then *eglSwapBuffers* must detect the change and
   resize surface prior to copying its pixels to the native window."

So far, resizing a native window in Wayland/EGL was interpreted in Mesa
as a request to resize, which is not executed until the first draw call.
And hence, surface size is not updated until executing it. Thus,
querying the surface size with eglQuerySurface() after a window resize
still returns the old values.

This commit updates the surface size values as soon as the resize is
done, even when the real resize is done in the draw call. This makes the
semantics that any native window resize request take effect inmediately,
and if user calls eglQuerySurface() it will return the new resized
values.

v2: update surface size if there isn't a back surface (Daniel)

CC: Daniel Stone <daniel@fooishbar.org>
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Daniel Stone <daniels@collabora.com>
2018-08-08 18:29:58 +02:00
Juan A. Suarez Romero
1fe7cbdf05 wayland/egl: initialize window surface size to window size
When creating a windows surface with eglCreateWindowSurface(), the
width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is
invalid until buffers are updated (like calling glClear()).

But according to EGL 1.5 spec, section 3.5.6 ("Surface Attributes"):

  "Querying EGL_WIDTH and EGL_HEIGHT returns respectively the width and
   height, in pixels, of the surface. For a window or pixmap surface,
   these values are initially equal to the width and height of the
   native window or pixmap with respect to which the surface was
   created"

This fixes dEQP-EGL.functional.color_clears.* CTS tests

v2:
- Do not modify attached_{width,height} (Daniel)
- Do not update size on resizing window (Brendan)

CC: Daniel Stone <daniel@fooishbar.org>
CC: Brendan King <brendan.king@imgtec.com>
CC: mesa-stable@lists.freedesktop.org
Tested-by: Eric Engestrom <eric@engestrom.ch>
Tested-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2018-08-08 18:28:52 +02:00
Juan A. Suarez Romero
f9d0e7d3bc travis: make drivers explicit in Meson targets
Like in the autotools target, make the list of drivers to be built in
each of the Meson targets explicit.

This will help to identify missing dependencies and other issues more
easily.

CC: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-08 17:56:32 +02:00
Brian Paul
51e878cdb3 svga: use pipe_sampler_view::target in svga_set_sampler_views()
instead of the underlying texture's target.  This fixes an issue
where the TGSI sampler type was not agreeing with the sampler view
target/type.  In particular, this fixes a Mint 19 XFCE desktop
scaling issue because the TGSI code was using a RECT sampler but
the sampler view's underlying texture was PIPE_TEXTURE_2D.

We want to use the sampler view's type rather than the underlying
resource, as we do for the view's surface format.

No piglit regressions.

VMware issue 2156696.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-08-08 08:20:10 -06:00
Brian Paul
92e5dc94ac svga: use SVGA3D_RS_FILLMODE for vgpu9
I'm not sure why we didn't support this in the past, but fillmode
is supported by all renderers nowadays.

Also fix the logic in svga_create_rasterizer_state() to avoid a few
swtnl case.

No piglit regressions

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-08-08 08:20:10 -06:00
Brian Paul
a45b495700 svga: add TGSI_SEMANTIC_FACE switch case in svga_swtnl_update_vdecl()
Fixes failed assertion running Piglit polygon-mode-face test.
Though, the test still does not pass.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-08-08 08:20:10 -06:00
Brian Paul
92e7342a6f xlib: remove unused Fake_glXGetAGPOffsetMESA() function
To silence compiler warning.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-08 08:20:09 -06:00
Brian Paul
6ff4795c62 gl.h: define GLeglImageOES depending on GL_EXT_EGL_image_storage
To avoid duplicate typedef with the definition in glext.h

V2: test for both GL_OES_EGL_image and GL_EXT_EGL_image_storage in
case both the GL and GLES headers are included.  Per Emil.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107488
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
2018-08-08 08:20:01 -06:00
Emil Velikov
32aa7ff647 Android: copy -fno*math* options from the autotools build
Add -fno-math-errno and -fno-trapping-math to the build.

Mesa does not depend on the functionality provided, thus this should
result in slightly faster code and smaller binaries.

Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Rob Herring <robh@kernel.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-08 13:45:55 +01:00
Emil Velikov
315c46cfdc autotools: use correct gl.pc LIBS when using glvnd
This is more of a hack, since glvnd itself should be providing the file.
Until that happens, ensure the libs is correctly set to -lGL

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-08-08 13:37:09 +01:00
Emil Velikov
8dc96416c9 glx: automake: add egl.pc/headers TODO when using glvnd
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-08-08 13:37:09 +01:00
Emil Velikov
94ed4c4a16 egl: automake: add egl.pc/headers TODO when using glvnd
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-08-08 13:37:09 +01:00
Emil Velikov
25a9450a44 autotools: error out when building with mangling and glvnd
It's not a thing that can work, nor is a wise idea to attempt.

v2: Tweak error message (Dylan)

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com> (v1)
2018-08-08 13:37:09 +01:00
Emil Velikov
d5ac236471 autotools: error out when using the broken --with-{gl, osmesa}-lib-name
The toggles were broken with the introduction of --enable-mangling.
Fixing that up might be possible, but it's not worth the complexity
since one can rename the libraries at any point.

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-08-08 13:37:09 +01:00
Emil Velikov
4f2b73d9fd meson: recommend building the surfaceless platform
It has no special requirements, size and build-time is effectively zero.

v2: Rebase

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-08-08 13:37:09 +01:00
Emil Velikov
a7ea7511ba automake: require shared glapi when using DRI based libGL
This has been a requirement for ages, yet it seems like we never
explicitly errored out during configure.

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-08-08 13:37:09 +01:00
Emil Velikov
834036500c ttn: remove {varying_slot, frag_result}_to_tgsi_semantic helpers
The respective drivers have been updated and the helpers are no longer
needed.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-08-08 13:33:07 +01:00
Juan A. Suarez Romero
db432194a1 travis: remove libedit-dev dependency in LLVM 6.0 targets
In LLVM <6.0 we added explicitly libedit-dev, as it was required to
satisfy apt dependencies.

In LLVM 6.0, this is not required anymore, so let's remove it.

CC: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-08 13:00:33 +02:00
Erik Faye-Lund
0f450e0cbe glsl_to_tgsi: plumb image writable through to driver
The virgl driver cares about the writable-flag on image definitions,
because it re-emits GLSL from the TGSI. However, so far it was hardcoded
to true in glsl_to_tgsi, which cause problems when virglrenderer is
running on top of GLES 3.1, where not all formats are supported for
writable images.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-08 09:35:09 +02:00
Eric Anholt
cfe69d0aaa vc4: Fix vc4_fence_server_sync() on pre-syncobj kernels.
We won't have an FD if we're just having the server wait on a fence
created by eglCreateSyncKHR().  Our seqno fences will happen in order, so
server-side waits are no-ops in that case.  Fixes
dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_server_sync.buffers.gen_delete

Fixes: b0acc3a562 ("broadcom/vc4: Native fence fd support")
2018-08-07 17:00:49 -07:00
Eric Anholt
69158c452b vc4: Ignore samplers for finding uniform offsets.
Fixes:
dEQP-GLES2.shaders.struct.uniform.sampler_array_fragment
dEQP-GLES2.shaders.struct.uniform.sampler_array_vertex
dEQP-GLES2.shaders.struct.uniform.sampler_nested_fragment
dEQP-GLES2.shaders.struct.uniform.sampler_nested_vertex

Cc: mesa-stable@lists.freedesktop.org
2018-08-07 17:00:22 -07:00
Eric Anholt
e24a8e5232 vc4: Extend dumping of uniforms in QIR and in the command stream.
Similar to what I did for V3D, provide some description of the uniforms.
2018-08-07 17:00:22 -07:00
Eric Anholt
3954331aff vc4: Pull uinfo->data[i] dereference out to the top of the loop.
Reduces the size of vc4_uniforms.o by about 10%.  We would basically
always end up loading the cachline of uinfo->data[i] anyway, so it should
be good for performance as well as making the code a bit cleaner.
2018-08-07 17:00:22 -07:00
Eric Anholt
550e9c917c vc4: Make sure to emit a tile coordinates between two MSAA loads.
The HW only executes a load once the tile coordinates packet happens, and
only tracks one at a time, so by emitting our two MSAA loads back to back
we would end up with an undefined color or Z buffer.  The simulator
doesn't seem to care, but sync up the RCL generation with the kernel
anyway.

Fixes dEQP-EGL.functional.render.multi_context.gles2.rgb888_window
2018-08-07 17:00:22 -07:00
Eric Anholt
9ab6912a00 vc4: Respect a sampler view's first_layer field.
Fixes texturing from EGL images created from cubemap faces, as in
dEQP-EGL.functional.image.create.gles2_cubemap_negative_x_rgba_texture

Cc: mesa-stable@lists.freedesktop.org
2018-08-07 17:00:22 -07:00
Dave Airlie
fe0a3a45bb virgl: add ARB_shader_clock support
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2018-08-08 08:36:40 +10:00
Mathieu Bridon
ba1ebf2ee1 python: Specify the template output encoding
We're trying to write a unicode string (i.e decoded) to a file opened
in binary (i.e encoded) mode.

In Python 2 this works, because of the automatic conversion between
byte and unicode strings.

In Python 3 this fails though, as no automatic conversion is attempted.

This change makes the scripts compatible with both versions of Python.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-07 13:28:35 -07:00
Mathieu Bridon
e1b88aee68 python: Fix rich comparisons
Python 3 doesn't call objects __cmp__() methods any more to compare
them. Instead, it requires implementing the rich comparison methods
explicitly: __eq__(), __ne(), __lt__(), __le__(), __gt__() and __ge__().

Fortunately Python 2 also supports those.

This commit only implements the comparison methods which are actually
used by the build scripts.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-07 13:10:34 -07:00
Mathieu Bridon
9b6746b7c0 python: Use explicit integer divisions
In Python 2, divisions of integers return an integer:

    >>> 32 / 4
    8

In Python 3 though, they return floats:

    >>> 32 / 4
    8.0

However, Python 3 has an explicit integer division operator:

    >>> 32 // 4
    8

That operator exists on Python >= 2.2, so let's use it everywhere to
make the scripts compatible with both Python 2 and 3.

In addition, using __future__.division tells Python 2 to behave the same
way as Python 3, which helps ensure the scripts produce the same output
in both versions of Python.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v2)
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-07 13:07:44 -07:00
Chad Versace
3dc22381fa egl/main: Add bits for EGL_KHR_mutable_render_buffer
A follow-up patch enables EGL_KHR_mutable_render_buffer for Android.
This patch is separate from the Android patch because I think it's
easier to review the platform-independent bits separately.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-07 11:11:05 -07:00
Chad Versace
5c6d6eedb3 dri: Add param driCreateConfigs(mutable_render_buffer)
If set, then the config will have __DRI_ATTRIB_MUTABLE_RENDER_BUFFER,
which translates to EGL_MUTABLE_RENDER_BUFFER_BIT_KHR.

Not used yet.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-07 11:11:05 -07:00
Chad Versace
bbe2d50b58 dri: Define DRI_MutableRenderBuffer extensions
Define extensions DRI_MutableRenderBufferDriver and
DRI_MutableRenderBufferLoader. These are the two halves for
EGL_KHR_mutable_render_buffer.

Outside the DRI code there is one additional change.  Add
gl_config::mutableRenderBuffer to match
__DRI_ATTRIB_MUTABLE_RENDER_BUFFER. Neither are used yet.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-07 11:11:05 -07:00
Chad Versace
eabf59791e egl/dri2: In dri2_make_current, return early on failure
This pulls an 'else' block into the function's main body, making the
code easier to follow.

Without this change, the upcoming EGL_KHR_mutable_render_buffer patch
transforms dri2_make_current() into spaghetti.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-07 11:11:05 -07:00
Chad Versace
f48f9a78da egl: Simplify queries for EGL_RENDER_BUFFER
There exist *two* queryable EGL_RENDER_BUFFER states in EGL:
eglQuerySurface(EGL_RENDER_BUFFER) and
eglQueryContext(EGL_RENDER_BUFFER).

These changes eliminate potentially very fragile code in the upcoming
EGL_KHR_mutable_render_buffer implementation.

* eglQuerySurface(EGL_RENDER_BUFFER)

  The implementation of eglQuerySurface(EGL_RENDER_BUFFER) contained
  abstruse logic which required comprehending the specification
  complexities of how the two EGL_RENDER_BUFFER states interact.  The
  function sometimes returned _EGLContext::WindowRenderBuffer, sometimes
  _EGLSurface::RenderBuffer. Why? The function tried to encode the
  actual logic from the EGL spec. When did the function return which
  variable? Go study the EGL spec, hope you understand it, then hope
  Mesa mutated the EGL_RENDER_BUFFER state in all the correct places.
  Have fun.

  To simplify eglQuerySurface(EGL_RENDER_BUFFER), and to improve
  confidence in its correctness, flatten its indirect logic. For pixmap
  and pbuffer surfaces, simply return a hard-coded literal value, as the
  spec suggests. For window surfaces, simply return
  _EGLSurface::RequestedRenderBuffer.  Nothing difficult here.

* eglQueryContext(EGL_RENDER_BUFFER)

  The implementation of this suffered from the same issues as
  eglQuerySurface, and the solution is the same.  confidence in its
  correctness, flatten its indirect logic. For pixmap and pbuffer
  surfaces, simply return a hard-coded literal value, as the spec
  suggests. For window surfaces, simply return
  _EGLSurface::ActiveRenderBuffer.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-07 11:11:05 -07:00
Marek Olšák
d145e33e7c radeonsi: set GLC=1 for all write-only shader resources 2018-08-07 13:52:34 -04:00
Marek Olšák
2ab8cf6de5 radeonsi: don't load block dimensions into SGPRs if they are not variable 2018-08-07 13:52:34 -04:00
Juan A. Suarez Romero
03cff7ecd8 travis: meson/Vulkan requires LLVM 6.0
RADV now requires LLVM 6.0.

Fixes: fd1121e839 ("amd: remove support for LLVM 5.0")
CC: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
2018-08-07 19:29:29 +02:00
Juan A. Suarez Romero
80f937ea4d travis: add ubuntu-toolchain-r-test
LLVM 6.0 requires libstc++4.9, which is not available in main Travis
repository.

v2: LLVM 6.0 requires libstdc+4.9, rather than GCC 4.9 (Jan Vesely)

Fixes: fd1121e839 ("amd: remove support for LLVM 5.0")
CC: Marek Olšák <marek.olsak@amd.com>
CC: Emil Velikov <emil.velikov@collabora.com>
CC: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-07 19:27:07 +02:00
Emil Velikov
85cad15298 egl: set EGL_BAD_NATIVE_PIXMAP in the copy_buffers fallback
As the spec says:

  EGL_BAD_NATIVE_PIXMAP is generated if the implementation
  does not support native pixmaps.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-07 17:59:24 +01:00
Emil Velikov
5463064f7a egl/x11: use the no-op dri2_fallback_copy_buffers for swrast
Currently dri2_copy_buffers is used for swrast, which depends on the
DRI2_FLUSH extension. Since that's not a thing on software based
drivers we crash out.

Do the slightly more graceful, thing of returning EGL_FALSE.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-07 17:59:09 +01:00
Emil Velikov
670cd4080b egl: remove unneeded _eglGetNativePlatform check
There's little point in calling _eglGetNativePlatform() in
eglCopyBuffers. The platform returned should be identical to the one
already stored in our _EGLDisplay.

In the following corner case, the check is incorrect.

The function _eglGetNativePlatform effectively invokes the old-style
eglGetDisplay platform selection. Thus if the EGL_PLATFORM platform does
not match with the EGL_EXT_platform_* used to create the display we'll
error out.

Addresses the egl-copy-buffers piglit test.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-07 17:58:52 +01:00
Emil Velikov
b4b277f770 travis: use https for all the links
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-07 17:27:06 +01:00
Emil Velikov
6b8657aff0 autoconf: stop exporting internal wayland details
With version v1.15 the "code" option was deprecated in favour of
"private-code" or "public-code".

Before the interface symbol generated was exported (which is a bad idea
since it's internal implementation detail) and others may misuse it.

That was the case with libva approx. 1 year ago. Since then libva was
fixed, so we can finally hide it by using "private-code"

Inspired by similar xserver patch by Adam Jackson.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-07 17:23:17 +01:00