svga: use SVGA3D_RS_FILLMODE for vgpu9

I'm not sure why we didn't support this in the past, but fillmode
is supported by all renderers nowadays.

Also fix the logic in svga_create_rasterizer_state() to avoid a few
swtnl case.

No piglit regressions

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul 2018-07-31 10:12:47 -06:00
parent a45b495700
commit 92e5dc94ac
3 changed files with 37 additions and 26 deletions

View file

@ -191,31 +191,23 @@ static inline boolean
svga_need_unfilled_fallback(const struct svga_hwtnl *hwtnl,
enum pipe_prim_type prim)
{
const struct svga_context *svga = hwtnl->svga;
if (u_reduced_prim(prim) != PIPE_PRIM_TRIANGLES) {
/* if we're drawing points or lines, no fallback needed */
return FALSE;
}
if (svga_have_vgpu10(svga)) {
/* vgpu10 supports polygon fill and line modes */
if ((prim == PIPE_PRIM_QUADS ||
prim == PIPE_PRIM_QUAD_STRIP ||
prim == PIPE_PRIM_POLYGON) &&
hwtnl->api_fillmode == PIPE_POLYGON_MODE_LINE) {
/* VGPU10 doesn't directly render quads or polygons. They're
* converted to triangles. If we let the device draw the triangle
* outlines we'll get an extra, stray lines in the interiors.
* So, to draw unfilled quads correctly, we need the fallback.
*/
return true;
}
return hwtnl->api_fillmode == PIPE_POLYGON_MODE_POINT;
} else {
/* vgpu9 doesn't support line or point fill modes */
return hwtnl->api_fillmode != PIPE_POLYGON_MODE_FILL;
if ((prim == PIPE_PRIM_QUADS ||
prim == PIPE_PRIM_QUAD_STRIP ||
prim == PIPE_PRIM_POLYGON) &&
hwtnl->api_fillmode == PIPE_POLYGON_MODE_LINE) {
/* We can't directly render quads or polygons. They're
* converted to triangles. If we let the device draw the triangle
* outlines we'll get an extra, stray lines in the interiors.
* So, to draw unfilled quads correctly, we need the fallback.
*/
return true;
}
return false;
}

View file

@ -255,7 +255,7 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
{
int fill_front = templ->fill_front;
int fill_back = templ->fill_back;
int fill = PIPE_POLYGON_MODE_FILL;
int fill;
boolean offset_front = util_get_offset(templ, fill_front);
boolean offset_back = util_get_offset(templ, fill_back);
boolean offset = FALSE;
@ -267,13 +267,13 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
break;
case PIPE_FACE_FRONT:
offset = offset_front;
fill = fill_front;
offset = offset_back;
fill = fill_back;
break;
case PIPE_FACE_BACK:
offset = offset_back;
fill = fill_back;
offset = offset_front;
fill = fill_front;
break;
case PIPE_FACE_NONE:
@ -283,6 +283,7 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
*/
rast->need_pipeline |= SVGA_PIPELINE_FLAG_TRIS;
rast->need_pipeline_tris_str = "different front/back fillmodes";
fill = PIPE_POLYGON_MODE_FILL;
}
else {
offset = offset_front;
@ -302,8 +303,7 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
if (fill != PIPE_POLYGON_MODE_FILL &&
(templ->flatshade ||
templ->light_twoside ||
offset ||
templ->cull_face != PIPE_FACE_NONE)) {
offset)) {
fill = PIPE_POLYGON_MODE_FILL;
rast->need_pipeline |= SVGA_PIPELINE_FLAG_TRIS;
rast->need_pipeline_tris_str = "unfilled primitives with no index manipulation";

View file

@ -75,6 +75,23 @@ svga_queue_rs(struct rs_queue *q, unsigned rss, unsigned value)
}
static unsigned
translate_fill_mode(unsigned fill)
{
switch (fill) {
case PIPE_POLYGON_MODE_POINT:
return SVGA3D_FILLMODE_POINT;
case PIPE_POLYGON_MODE_LINE:
return SVGA3D_FILLMODE_LINE;
case PIPE_POLYGON_MODE_FILL:
return SVGA3D_FILLMODE_FILL;
default:
assert(!"Bad fill mode");
return SVGA3D_FILLMODE_FILL;
}
}
/* Compare old and new render states and emit differences between them
* to hardware. Simplest implementation would be to emit the whole of
* the "to" state.
@ -207,6 +224,8 @@ emit_rss_vgpu9(struct svga_context *svga, unsigned dirty)
*/
EMIT_RS(svga, curr->shademode, SHADEMODE);
EMIT_RS(svga, translate_fill_mode(curr->hw_fillmode), FILLMODE);
/* Don't do culling while the software pipeline is active. It
* does it for us, and additionally introduces potentially
* back-facing triangles.