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vc4: Make sure to emit a tile coordinates between two MSAA loads.
The HW only executes a load once the tile coordinates packet happens, and only tracks one at a time, so by emitting our two MSAA loads back to back we would end up with an undefined color or Z buffer. The simulator doesn't seem to care, but sync up the RCL generation with the kernel anyway. Fixes dEQP-EGL.functional.render.multi_context.gles2.rgb888_window
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1 changed files with 11 additions and 12 deletions
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@ -141,6 +141,12 @@ static void emit_tile(struct vc4_exec_info *exec,
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}
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if (setup->zs_read) {
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if (setup->color_read) {
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/* Exec previous load. */
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vc4_tile_coordinates(setup, x, y);
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vc4_store_before_load(setup);
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}
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if (args->zs_read.flags &
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VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
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rcl_u8(setup, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER);
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@ -149,12 +155,6 @@ static void emit_tile(struct vc4_exec_info *exec,
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&args->zs_read, x, y) |
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VC4_LOADSTORE_FULL_RES_DISABLE_COLOR);
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} else {
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if (setup->color_read) {
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/* Exec previous load. */
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vc4_tile_coordinates(setup, x, y);
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vc4_store_before_load(setup);
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}
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rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
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rcl_u16(setup, args->zs_read.bits);
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rcl_u32(setup, setup->zs_read->paddr +
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@ -285,16 +285,15 @@ static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
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}
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}
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if (setup->zs_read) {
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if (setup->color_read) {
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loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
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loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
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}
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if (args->zs_read.flags &
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VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
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loop_body_size += VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE;
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} else {
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if (setup->color_read &&
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!(args->color_read.flags &
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VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES)) {
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loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
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loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
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}
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loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
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}
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}
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