Now that we have proper handling of FCV_CCS_E everywhere, we can turn
this on for Gen12.5.
This helps fix a performance regression where enabling fast
clears to non-zero values with CCS_E caused additional partial resolves,
regressing performance on certain games. Performance is helped on the
following games:
- F1'22: +45%
- RDR2: +6%
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25589>
Surfaces with FCV_CCS_E aux usage should be marked as fast cleared when
being rendered to, to ensure proper fast clear state tracking. We also
need to ensure that we're not trying to partially resolve surfaces with
level > 0 and layer > 0 since we don't track fast clear states for
those.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25589>
Our implementation of secondary command buffers already jumps into
them and edits the end of the secondary command buffer to jump back
into the primary.
That implementation can work just the same with any levels of
secondary. The only possible issue would happen with a secondary
calling itself, but that's not possible.
We also cannot support simultaneous execution with self-modifying
command buffers. That's actually not a problem at the moment because
we don't have multiple queues of the same family but we choose to
reflect that in the feature bits.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25600>
Currently we only free a potentially allocated staging buffer
when the mapping is a write mapping, but staging buffers can
also be allocated for read mappings. Fix the read staging
buffer leaks by always freeing the staging buffer.
Closes#9967
Cc: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25646>
Take advantage of some vk_sampler goodness and migrate all pvr
tex_formats to map to pipe_formats in pvr_formats.c. This allows us to
get rid of all the nasty manual packing functions.
This cleanup incidentally fixes some bad swizzling that was happening
in the manual handling.
Fixes: 4a2e6284 pvr: Add support for sampler border colors
Signed-off-by: Matt Coster <matt.coster@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25270>
We don't currently make use of pipeline caching, but the common
implementation handles the boilerplate we had in pvr_pipeline_cache.c
for us.
Signed-off-by: Matt Coster <matt.coster@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25422>
It's a common case for Zink which has to declare push consts in
pipeline layout, even if they are not actually used in shaders, due
to the compatibility rules.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25641>
Now we first check the sample count from the ds attachment as well
as setting it up.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25584>
When no color attachments were used in a subpass, the sample count
was left unchanged to `1` while we should instead have picked it
up from the ds attachment if there was one.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25584>
Tile buffer emits required a load from the tile buffer into the
output regs, so they must be placed at the end of the EOT program
as to not corrupt the output register emits.
This commit orders the emit state to place output register emits
first, and tile buffer emits last.
dEQP test fixed:
dEQP-VK.renderpass.suballocation.attachment.4.422
... and others from the dEQP-VK.renderpass.suballocation.*
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25584>
`hw_render->eot_surface_count` also includes surface which don't
need an emit. Using `i` was leading to OOB access when there were
surfaces that didn't need emits, and in total there were
`> PVR_MAX_COLOR_ATTACHMENTS` surfaces.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25584>
The `eot_surface_count` also includes surfaces which don't need an
emit. Surfaces with PVR_RESOLVE_TYPE_TRANSFER don't need an emit
since they'll be resolved through a transfer op, but they still count
against the total, thus the assert was incorrect.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25584>
The same MRT index was incorrectly being set for all render
targets, in the PBE state.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25584>
Dynamic rendering requires that the client be able to bind just one
aspect of a depth/stencil image. Because we only have interleaved
depth/stencil on NVIDIA and no actual disable bits, this means we need
to implicitly AND any enables with a vk_format != UNDEFINED check. In
future, we might want to do that with a macro but we'll keep it simple
for today.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25653>
This is a temp fix. Currently we mix use llvm and aco to compile
shaders when AMD_DEBUG=useaco, but disk cache need function
identifier when creation, aco compiled shader should not use llvm
function identifier, so we have to disable disk cache when use
aco for now.
After aco is able to compile all shaders, we can re-enable disk
cache by removing the llvm function identifier when aco.
Fixes: d1dd36a74e ("radeonsi: be able to use aco compiler for mono ps")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9673
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25607>
Unlike other dirty bits, the vis_test dirty bit wasn't being taken into
consideration when determining whether PPP state needed to be emitted as part
of a draw call.
Fixes a large number of tests in dEQP-VK.query_pool.occlusion_query.*.
Fixes: 2b1992a000 ("pvr: Implement vkCmdBeginQuery API.")
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25491>
Bits were being assigned rather than ORed into the mask during setup. Noticed
through code inspection.
Fixes: e089166776 ("pvr: Add support for VK_ATTACHMENT_LOAD_OP_LOAD.")
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25487>
The number of const shared registers was being used for the allocation size
rather than the number of bytes. In practice this doesn't make a difference as
the max allocation size is 24 bytes, which then gets rounded up to 64 bytes by
the buffer allocation function. However, we might as well make the allocation
size correct to avoid any future confusion. Noticed through code inspection.
Fixes: 7509e259f8 ("pvr: Implement color/depth/depth+stencil attachment clear.")
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25489>
pvr_is_stencil_store_load_needed() may be called on secondary command buffers,
which don't have any attachments. This wasn't being taken into account, meaning
a segfault could occur.
Fixes a segfault seen in:
dEQP-VK.renderpass.suballocation.attachment_allocation.input_output.39
Fixes: 54876512a1 ("pvr: Add mid fragment pipeline barrier if needed.")
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25486>
Android-14/clang-17 throws an error with it:
ld.lld: error: version script assignment of 'global' to symbol
'__driDriverExtensions' failed: symbol not defined
Fixes: d43e6a9a49 ("dri: Remove the megadriver compat stub")
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25587>
It works with just one counter.
This mitigates https://gitlab.freedesktop.org/drm/amd/-/issues/2902
quite a lot when you run dEQP-VK.transform_feedback.* in parallel on
more than 16 threads with RDNA3.
For example, on my GPU the kernel reports 16 GDS OA counters which means
that if you run VKCTS with 16 threads (ie. 16 Vulkan devices are
created) it's fine. Otherwise, the kernel might report ENOMEM.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25619>
Otherwise, we have dangling BO pointers in the global BO list. Not
quite sure why this hasn't been triggered before.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25623>