spirv_to_nir can generate input/output variables which are illegal
for the current shader stage, which would cause nir_validate_shader
to balk. After my recent commit to start decorating arrays as compact,
dEQP-VK.spirv_assembly.instruction.graphics.module.same_module started
hitting validation errors due to outputs in a TCS (not intended for the
TCS at all) not being per-vertex arrays.
Thanks to Jason Ekstrand for suggesting this approach.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109573
Fixes: ef99f4c8d1 compiler: Mark clip/cull distance arrays as compact before lowering.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
(cherry picked from commit 6775665e5e)
nir_lower_clip_cull_distance_arrays() marks the combined clip/cull
distance array as compact. However, when translating in from GLSL
or SPIR-V, we were not marking the original float[] arrays as compact.
We should do so. That way, we can detect these corner cases properly.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit ef99f4c8d1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Copy+paste error. It was supposed to test cull and not clip.
Fixes: 4e69fba534 "nir: Rewrite lower_clip_cull_distance_arrays..."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109717
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit f98fd9d15a)
Needed for https://gitlab.freedesktop.org/mesa/mesa/merge_requests/248 .
That MR keeps the clip and cull arrays split.
So we have to handle
- compact arrays with location_frac != 0
- VARYING_SLOT_CLIP_DIST1
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 1ef2855692)
This makes us properly handle gl_ClipDistance and gl_CullDistance.
Fixes: 19064b8c "nir: Add a pass for gathering transform feedback info"
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
(cherry picked from commit 1a93fc382b)
We needed to better handle cases where a chunk of a variable starts at
some non-zero location_frac and rolls over into the next slot but may
not be more than 4 dwords. For example, if gl_CullDistance is an array
of 3 things and has location_frac = 2, it will span across two vec4s but
is not, itself, bigger than a vec4. If you ignore the clip/cull special
case, it's not allowed to happen for anything else because the only
things that can span more than one slot is dvec3 and dvec4 and they're
both bigger than a vec4. The current code uses this attrib_slot thing
where we count attribute slots and iterate over them. However, that
doesn't work in the case above because gl_CullDistance will have an
attrib_slot count of 1 even though it does span two slots. We could fix
this by adjusting attrib_slot but we already have comp_mask and it's
easier to just handle it that way.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
(cherry picked from commit 558c314504)
Instead of going to all the work of to combine them into one array, just
make two arrays and use location_frac to colocate them within CLIP0.
Then the back-end can sort things out and stack them on top of each
other. Thanks to ef99f4c8, we also don't need to set compact anymore.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 4e69fba534)
Conflicts resolved by Dylan
Conflicts:
src/compiler/nir/nir_lower_clip_cull_distance_arrays.c
From the bash manual:
string1 == string2
string1 = string2
True if the strings are equal. = should be used with the test
command for POSIX conformance.
(cherry picked from commit 021c496135)
float16 types can have non-flat interpolation so set up the HW
correctly for that.
Fixes: 62024fa775 "radv: enable VK_KHR_16bit_storage extension / 16bit storage features"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit a1fdd4a4a7)
Conflicts resolved by Dylan
Conflicts:
src/amd/vulkan/radv_nir_to_llvm.c
The user can select the location where there dri drivers
are installed by the dri-drivers-path meson option.
By default path will be $prefix/$libdir/dri.
Currently we add $prefix to the user provided path.
Resulting in an incorrect or even missing path.
v2: fixed dri_search_path by default, rebased to master
v3: new commit-message (Emil Velikov), cc mesa-stable
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109698
CC: Rafael Antognolli <rafael.antognolli@intel.com>
CC: Dylan Baker <dylan@pnwbakers.com>
Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Fixes: 306914db92 (meson: Add dridriverdir variable to dri.pc.)
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit f6556ec7d1)
This fixes a bug where SWR will fail to render in cases with large
buffer allocations, e.g. very large meshes whose vertex buffers exceed
2GB
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
(cherry picked from commit 6053499f2e)
This might have decreased performance for radeonsi/tgsi, because most
most shaders claimed they used bindless.
Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit b326a15eda)
On one side, when emitting 3DSTATE_SF, VertexSubPixelPrecisionSelect is
used to select between 8 bit subpixel precision (value 0) or 4 bit
subpixel precision (value 1). As this value is not set, means it is
taking the value 0, so 8 bit are used.
On the other side, in the Vulkan CTS tests, if the reference rasterizer,
which uses 8 bit precision, as it is used to check what should be the
expected value for the tests, is changed to use 4 bit as ANV was
advertising so far, some of the tests will fail.
So it seems ANV is actually using 8 bits.
v2: explicitly set 3DSTATE_SF::VertexSubPixelPrecisionSelect (Jason)
v3: use _8Bit definition as value (Jason)
v4: (by Jason)
anv: Explicitly set 3DSTATE_CLIP::VertexSubPixelPrecisionSelect
This field was added on gen8 even though there's an identically defined
one in 3DSTATE_SF.
CC: Jason Ekstrand <jason@jlekstrand.net>
CC: Kenneth Graunke <kenneth@whitecape.org>
CC: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4f917e6a61)
Fill out "Vertex Sub Pixel Precision Select" possible values.
CC: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 3b423eeb2d)
Strides up to 32B can be implemented for the source regions of most
instructions by leveraging either the vertical or the horizontal
stride of the hardware Align1 region. The main motivation for this is
that currently the lower_integer_multiplication() pass will happily
double the stride of one of the 32-bit sources, which can blow up if
the stride of the original source was already the maximum value
allowed by the hardware.
An alternative would be to use the regioning legalization pass in
order to lower such strides into the composition of multiple legal
strides, but that would be somewhat less efficient.
This showed up as a regression from my commit cbea91eb57
in Vulkan 1.1 CTS tests on CHV/BXT platforms, however it was really a
pre-existing problem that had affected conformance on other platforms
without native support for integer multiplication. CHV/BXT were
getting around it because the code I removed in that commit had the
"fortunate" side effect of emitting narrower regions that didn't hit
the hardware stride limit after lowering. Beyond fixing the
regression this fixes ~90 additional Vulkan 1.1 subgroup CTS tests on
ICL (that's why this patch is marked for inclusion in mesa-stable even
though the original regressing patch was not).
According to Jason, a nearly equivalent change had been committed
previously as e8c9e65185 and then (mistakenly?) reverted as
a31d038208.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109328
Reported-by: Mark Janes <mark.a.janes@intel.com>
Tested-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit e03be78252)
Currently the execution type calculation will return a bogus value in
cases like:
mov_indirect(8) vgrf0:w, vgrf1:w, vgrf2:ud, 32u
Which will be considered to have a 32-bit integer execution type even
though the actual indirect move operation will be carried out with
16-bit precision.
Similarly there's no need to apply the CHV/BXT double-precision region
alignment restrictions to such control sources, since they aren't
directly involved in the double-precision arithmetic operations
emitted by these virtual instructions. Applying the CHV/BXT
restrictions to control sources was expected to be harmless if mildly
inefficient, but unfortunately it exposed problems at codegen level
for virtual instructions (namely the SHUFFLE instruction used for the
Vulkan 1.1 subgroup feature) that weren't prepared to accept control
sources with an arbitrary strided region.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109328
Reported-by: Mark Janes <mark.a.janes@intel.com>
Fixes: efa4e4bc5f "intel/fs: Introduce regioning lowering pass."
Tested-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit c3c27762f7)
Seems like we forget to update the index buffer (ib) status and
IndexedDrawCutIndexEnable or CutIndexEnable flag is left unchanged it
leads to ignoring of glEnable/glDisable functions for GL_PRIMITIVE_RESTART
in some cases. The index buffer (ib) status should be re-emmited after the
reset option change to avoid some unexpected behavior.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109451
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Signed-off-by: Andrii Simiklit <asimiklit.work@gmail.com>
(cherry picked from commit f4f4ec941e)
Fullscreening and unfullscreening a totem window while playing a video
sometimes results in the video subsurface not changing size along. This
is also reproducible with epiphany.
If a surface gets resized while we have an active back buffer for it, the
resized dimensions won't get neither immediately applied on the resize
callback, nor correctly synchronized on update_buffers(), as the
(now stale) surface size and currently attached buffer size still do match.
There's actually 2 things to synchronize here, first the surface query
size might not be updated yet to the wl_egl_window's (i.e. resize_callback
happened while there is a back buffer), and second the wayland buffers
would need dropping if new surface size differs with the currently attached
buffer. These are done in separate steps now.
https://bugzilla.redhat.com/show_bug.cgi?id=1650929https://bugs.freedesktop.org/show_bug.cgi?id=109594
Fixes: a9fb331ea7 ("wayland/egl: update surface size on window resize")
Signed-off-by: Carlos Garnacho <carlosg@gnome.org>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Tested-by: Bastien Nocera <hadess@hadess.net>
Tested-by: Denys Kostin <denys.kostin@globallogic.com>
(cherry picked from commit 30a01cd923)
Fixes: 4bb6c49375 "radv: Allow ETC2 on RAVEN and VEGA10 instead of all GFX9."
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 7631feaa00)
This is the sddm login screen.
Fixes: a9c36dbf9c ("drirc: Initial blacklist for adaptive sync")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit afb15d14ca)
This fixes invalid access to Attachment array which would occur if caller
would exceed MaxColorAttachments. In practice this should not ever happen
because DiscardFramebufferEXT specifies only GL_COLOR_ATTACHMENT0 to be
valid and InvalidateFramebuffer will error out before but this should
make coverity happy.
v2: const, remove _EXT (Ian)
CID: 1442559
Fixes: 0c42b5f3cb "mesa: wire up InvalidateFramebuffer"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 9762a9f893)
So that the signature is correct and consistent, the inputs to a export
intrinsic should always be 32-bit floats.
This and the previous commit fixes a large amount crashes from
dEQP-VK.spirv_assembly.instruction.graphics.16bit_storage.input_output_int_*
tests
Fixes: b722b29f10 ('radv: add support for 16bit input/output')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 0ca550e01a)
16-bit outputs are stored as 16-bit floats in the outputs array, so they
have to be bitcast.
Fixes: b722b29f10 ('radv: add support for 16bit input/output')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 64065aa504)
The execute.file check used to be good enough, until I stopped setting up
the execute mask for uniform ifs.
No known tests fixed, noticed while doing a refactor.
Fixes: 0805060573 ("v3d: Handle dynamically uniform IF statements with uniform control flow.")
(cherry picked from commit 441294962c)
Apparently we need disable-EZ flagged, not just "does Z writes".
Fixes
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth_fbo
on 7278, even though it passed in simulation.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: 051a41d3d5 ("v3d: Add support for the early_fragment_tests flag.")
(cherry picked from commit cd5e0b2729)
This version is better and safer.
Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 47616810ed)
The idea here is to reassociate a * (b * c) into (a * c) * b, when
b is a non-constant value, but a and c are constants, allowing them
to be combined.
But nothing was enforcing that 'b' must be non-constant, which meant
that running opt_algebraic in a loop would never terminate if the IR
contained non-folded constant expressions like 256 * 0.5 * 2. Normally,
we call constant folding in such a loop too, but IMO it's better for
nir_opt_algebraic to be robust and not rely on that.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109581
Fixes: 32e266a9a5 i965: Compile fp64 funcs only if we do not have 64-bit hardware support
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 535251487b)
v2 (idr): Move adding the test to after adding the fix. Reordering the
two commits prevents possible headaches for git-bisect with scripts that
always do 'ninja check'.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109404
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit ac21dd4aee)
v2: Fix silly bug in logic. s/||/&&/
All but one of the affected shaders is in an Unreal4 demo. The other is
in Tomb Raider. All of the cases that Ian investigated appear to be
sequences like the following
if (int(uint(some_float)) < 0) /* other relations too */
...
At least in Tomb Raider, it's not obvious that this sequence came from
the original shader.
In some of the Unreal demos, the shader contains code like
if (int(uint(textureLod(...))) > 0)
...
which explicitly generates the offending sequence.
All Gen6+ platforms had similar results (Skylake shown):
total instructions in shared programs: 15437170 -> 15437187 (<.01%)
instructions in affected programs: 4492 -> 4509 (0.38%)
helped: 0
HURT: 17
HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel) min: 0.05% max: 0.73% x̄: 0.66% x̃: 0.73%
95% mean confidence interval for instructions value: 1.00 1.00
95% mean confidence interval for instructions %-change: 0.57% 0.75%
Instructions are HURT.
total cycles in shared programs: 383007996 -> 383007992 (<.01%)
cycles in affected programs: 20542 -> 20538 (-0.02%)
helped: 6
HURT: 7
helped stats (abs) min: 2 max: 6 x̄: 5.33 x̃: 6
helped stats (rel) min: 0.11% max: 0.36% x̄: 0.32% x̃: 0.36%
HURT stats (abs) min: 4 max: 4 x̄: 4.00 x̃: 4
HURT stats (rel) min: 0.27% max: 0.27% x̄: 0.27% x̃: 0.27%
95% mean confidence interval for cycles value: -3.30 2.69
95% mean confidence interval for cycles %-change: -0.19% 0.19%
Inconclusive result (value mean confidence interval includes 0).
No changes on Iron Lake or GM45.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109404
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: nagrigoriadis@gmail.com
Tested-by: Danylo Piliaiev <danylo.piliaiev@gmail.com>
(cherry picked from commit 2dff9a66b6)
This fixes a bug in runscape where we were optimizing x >> 16 to an
extract and then negating and converting to float. The NIR to fs pass
was dropping the negate on the floor breaking a geometry shader and
causing it to render nothing.
Fixes: 1f862e923c "i965/fs: Optimize float conversions of byte/word..."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109601
Tested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 367b0ede4d)
Unfortunately swr was missed in the original commit. The number of
varyings should generally match up to what's reported as the shader
caps for fragment inputs.
Fixes: 6010d7b8e8 (gallium: add PIPE_CAP_MAX_VARYINGS)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Alok Hota <alok.hota@intel.com>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8c859367df)
My patch to switch from struct-based MOCS to numeric MOCS accidentally
divided all MOCS entries by 2 in the Vulkan driver.
MOCS on Gen9+ is just an array index into a table. But in the hardware
packets, the index starts at bit 1. So we need to shift it.
Fixes: 0b44644ca6 (genxml: Consistently use a numeric "MOCS" field)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 39aee57523)
Currently the Intel "anvil" driver races with the generation of genxml
files, while i965 has an explicit dependency. This patch adds the same
dependency to anvil.
Fixes: d1992255bb
("meson: Add build Intel "anv" vulkan driver")
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit 279060cd32)
For some reasons, this breaks trees rendering in Project Cars.
Fixes: 85010585cd ("radv: only enable gl_SampleMask if MSAA is enabled too")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109401
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 334da034d8)
Because none of them have been picked up for 19.0 due to this bug
being reintroduced.
v2: - Fix fixes tags
Fixes: e6b3a3b201
("bin/get-pick-list.sh: handle "typod" usecase.")
Fixes: fac10169bb
("bin/get-pick-list.sh: prefix output with "[stable] "")
Reviewed-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit aff52dd2c6)
if we have something like this:
loop {
...
if x {
break;
} else {
continue;
}
}
opt_if_loop_last_continue returns true marking progress allthough nothing
changes.
Fixes: 5921a19d4b "nir: add if opt opt_if_loop_last_continue()"
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 7e08f22a72)