Otherwise framebuffer->width ends up being wrong with u_blitter, this is what
other drivers do. If we needed to render to depth/stencil with u_blitter, this
would cause us trouble.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
We go to initialize the disk cache before we've compiled any shaders so
agx_compiler_debug is 0 at this point. Don't try to read it, instead go through
sa safe getter that will do the right thing.
Fixes: 5e9538c12e ("agx: isolate compiler debug flags")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
When an empty batch is submitted, nothing happens. However, this batch
may have taken over writer status for some BOs which still have a
pending submitted batch that hasn't finished yet. If we drop writer
status at this point, two bad things happen:
- We spuriously clear bo->writer_syncobj, which breaks syncing on
post-facto BO exports
- We break agx_sync_writer(), since we no longer know about the old
writer to properly block on it.
To fix this (hopefully rare) case, take advantage of bo->writer_syncobj
to find the currently submitted writer batch again, and revert the
writer to it. If this turns out to be common and a performance issue
iterating through submitted batches for each written BO, we could
implement it with two writer batch arrays instead, one for active
writers and one for submitted writers... but hopefully that isn't
necessary.
This splits the cleanup path in agx_batch_cleanup() depending on whether
the cleanup is for a reset or proper completion. Since this is only used
within agx_batch.c, drop the public prototype while we're at it.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
The typo is in the !__GLIBC__ case and was observed while building on
Alpine.
Fixes: 0a132b0640 ("asahi: Add a helper macro for debug/error messages")
Reported-by: mps
Tested-by: mps
Signed-off-by: Janne Grunau <j@jannau.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
This doesn't enable support for a7xx yet, but uses the new register pack
builders for registers that differ between a7xx and a6xx.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22837>
reason:
in some cases, bs buffer size could cause assertion,
and some bitstreams of certain resolutions could
not be decoded.
solution:
to align the bs buffer to 128.
fixes: 4f1646d73f
Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
Signed-off-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22844>
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
Legacy GS needs to emit a DONE signal at the end. Do this in NIR
instead of in the backends.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
From OpenGL spec 8.6
"An INVALID_OPERATION error is generated if the object bound to
READ_FRAMEBUFFER_BINDING is framebuffer complete and its effective
value of SAMPLE_BUFFERS (see section 9.2.3.1) is one"
But some games might do this
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8425
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22147>
I accidentally set this state based on the wrong state when refactoring,
whoops!
Fixes: a1846e3926 ("llvmpipe: merge all rasterizer-bind functions")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22832>
Seems the only thing that really needs this is fpow(0, 0), which should
return NaN, but then gets multiplied with zero. Let's fix that by doing
a bcsel instead of fmul to select the result here. While we're at it,
get rid of the fabs for stop, which isn't needed.
This fixes a piglits failure for most (if not all?) drivers that doesn't
support legacy math rules.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22789>
with tc, query results can be fetched async, and it's impossible to
sync tc in this scenario. to avoid needing to sync when a sync is not
possible, sync ahead of time in all cases
Fixes: 7c96e98975 ("zink: always start/stop/resume queries inside renderpasses")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22827>
The shader can write to a specific RT, but the blend descriptor gets
to decide if the RT is really updated. We need to take that into
account when initializing the rt_written local variable in
pan_allow_forward_pixel_to_kill() otherwise we might get inconsistent
results.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Suggested-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22465>
No time to bisect all the regressions, so I am just including the
GOOD/BAD commits if anyone is interested to bisect.
One thing is for sure, !22753 is responsible for at least tens of
these issues.
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22820>
This value depends on the per-sample value which can be unknown at
compile time with graphics pipeline libraries. So we need to have this
dynamic has well and pick the right value when generating the
3DSTATE_PS/3DSTATE_WM packet.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: d8dfd153c5 ("intel/fs: Make per-sample and coarse dispatch tri-state")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22728>
Indeed, these references are not freed.
For instance, this issue is triggered on an evergreen card with
"piglit/bin/shader_runner tests/spec/arb_shader_atomic_counter_ops/execution/all_touch_test.shader_test -auto -fbo"
while setting GALLIUM_REFCNT_LOG=refcnt.log.
Fixes: 06993e4ee3 ("r600: add support for hw atomic counters. (v3)")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22798>
Indeed, the objects are not freed when the function returns NULL.
"psurf->texture = tex;" is redundant with
"pipe_resource_reference(&psurf->texture, tex);".
For instance, this issue is triggered with
"piglit/bin/ext_texture_array-compressed teximage pbo -fbo -auto"
while setting GALLIUM_REFCNT_LOG=refcnt.log.
Fixes: f3630548f1 ("crocus: initial gallium driver for Intel gfx 4-7")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22799>
Android apps commonly use HWUI (a GLES-based UI framework provided by
the system), that generally performs eglInitialize() before the app can
do the same for its custom rendering needs.
If an app is going to set VIRGL_DEBUG to enable case-by-case driver
behaviors (e.g. experimental shader_sync option), it should be checked
again during context creation.
Signed-off-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22744>