No shader-db changes on any Intel platform.
fossil-db:
All Ice Lake and newer platforms had similar results. (Ice Lake)
Totals:
Instrs: 165513303 -> 165511820 (-0.00%)
Cycles: 15125314947 -> 15125211500 (-0.00%); split: -0.00%, +0.00%
Totals from 82 (0.01% of 656120) affected shaders:
Instrs: 544627 -> 543144 (-0.27%)
Cycles: 22616493 -> 22513046 (-0.46%); split: -0.46%, +0.00%
No fossil-db changes on Gfx9.
Suggested-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27044>
This adds optimizations for iadd, fadd, and ixor with reduce,
inclusive scan, and exclusive scan.
NOTE: The fadd and ixor optimizations had no shader-db or fossil-db
changes on any Intel platform.
NOTE 2: This change "fixes" arb_compute_variable_group_size-local-size
and base-local-size.shader_test on DG2 and MTL. This is just changing
the code path taken to not use whatever path was not working properly
before.
This is a subset of the things optimized by ACO. See also
https://gitlab.freedesktop.org/mesa/mesa/-/issues/3731#note_682802. The
min, max, iand, and ior exclusive_scan optimizations are not
implemented.
Broadwell on shader-db is not happy. I have not investigated.
v2: Silence some warnings about discarding const.
v3: Rename mbcnt to count_active_invocations. Add a big comment
explaining the differences between the two paths. Suggested by Rhys.
shader-db:
All Gfx9 and newer platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 20300384 -> 20299545 (<.01%)
instructions in affected programs: 19167 -> 18328 (-4.38%)
helped: 35 / HURT: 0
total cycles in shared programs: 842809750 -> 842766381 (<.01%)
cycles in affected programs: 2160249 -> 2116880 (-2.01%)
helped: 33 / HURT: 2
total spills in shared programs: 4632 -> 4626 (-0.13%)
spills in affected programs: 206 -> 200 (-2.91%)
helped: 3 / HURT: 0
total fills in shared programs: 5594 -> 5581 (-0.23%)
fills in affected programs: 664 -> 651 (-1.96%)
helped: 3 / HURT: 1
fossil-db results:
All Intel platforms had similar results. (Ice Lake shown)
Totals:
Instrs: 165551893 -> 165513303 (-0.02%)
Cycles: 15132539132 -> 15125314947 (-0.05%); split: -0.05%, +0.00%
Spill count: 45258 -> 45204 (-0.12%)
Fill count: 74286 -> 74157 (-0.17%)
Scratch Memory Size: 2467840 -> 2451456 (-0.66%)
Totals from 712 (0.11% of 656120) affected shaders:
Instrs: 598931 -> 560341 (-6.44%)
Cycles: 184650167 -> 177425982 (-3.91%); split: -3.95%, +0.04%
Spill count: 983 -> 929 (-5.49%)
Fill count: 2274 -> 2145 (-5.67%)
Scratch Memory Size: 52224 -> 35840 (-31.37%)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27044>
This is divergent because it specifically loads sequential values into
successive SIMD lanes.
No shader-db or fossil-db changes on any Intel platform.
Fixes: 9f44a26462 ("nir/divergence: handle load_global_block_intel")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27044>
This allow us to invoke the quad helper.
v2: (Georg)
- Add check for is_gather_implicit_lod
Fixes: 48158636bf ("nir: add is_gather_implicit_lod")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27447>
1. Mesh shaders don't have inputs (only task payload),
so remove them from handling load_input.
2. Clarify in comments that loading any mesh shader
output is an NV_mesh_shader only feature.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27680>
load_patch_vertices_in can only occur in tessellation shaders,
and contains the number of vertices in an input patch.
* TCS: patch_vertices_in is equal to the input patch size
* TES: patch_vertices_in is equal to the TCS output patch size
The patch sizes may be set by a pipeline or dynamic states,
however in both cases it is definitely uniform within a subgroup.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27680>
By accident, the function would return without setting
the divergence information.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27680>
even with shobjs, we know the class of topology statically, so we just need to
select between the (up to) 3 compatible topologies, and luckily there are common
subexpressions we can factor out when calculating all 3 at once.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27616>
GL semantics. GLES (weaker) and VK (stronger) semantics are left as a todo, with
explanations given. Enabled always to deal with null VBOs, this should be
optimized once we have soft fault.
This necessitates a rework of VBO keys, but hopefully for the best.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27616>
This implements a rough skeleton of what's needed for tessellation. It contains
the relevant lowerings to merge the VS and TCS, running them as a compute
kernel, and to lower the TES to a new VS (possibly merged in with a subsequent
GS). This is sufficient for both standalone tessellation and tess + geom/xfb
together. It does not yet contain a GPU accellerated tessellator, simply falling
back to the CPU for that for now. Nevertheless the data structures are
engineered with that end goal in mind, in particular to be able to tessellate
all patches in parallel without needing any prefix sums etc (using simple
watermark allocation for the heap).
Work on fleshing out the skeleton continues in parallel. For now, this does pass
the tests and lets the harder stuff get regression tested more easily. And
merging early will ease rebase.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27616>
this logic relies on constant indexing for compact arrays, but this is
frequently not the case for compact array builtins (e.g., gl_TessLevelOuter).
the usual strategy of lowering to temps isn't viable in TCS, which means
io lowering has to be able to handle indirect access to these builtins
without crashing
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27534>
Add a separate pass which uses the analyze_ubo_ranges machinery to
construct ranges of readonly globals accessed in the shader and push
them to constants in the preamble, using ldg.k if possible. This is
enough to handle inline uniforms in turnip but also provides a base for
OpenCL, although the pass would need further work for that.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26934>
In previous patches, we have moved the Intel specific lowering code in
brw_nir_lower_texture file. We can go ahead and drop the Intel specific
texture source too.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27458>
geometry shaders don't specify the input topology, only the class of topology.
normalize when generating a passthrough gs.
asahi will be more picky about this in the future.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27457>
Follow the blob and optimize subgroup operation using brcst.active and
getlast when supported.
The transformation consists of two parts. First, a NIR transform
replaces subgroup operations with a sequence of new brcst_active_ir3
intrinsics followed by a new [type]_clusters_ir3 intrinsic (where type
can be reduce, inclusive_scan, or exclusive_scan).
The brcst_active_ir3 intrinsic is lowered directly to a brcst.active
instruction. The other intrinsics get lowered to a new macro
(OPC_SCAN_CLUSTERS_MACRO) which later gets emitted as a loop (using
getlast/getone) that iterates all clusters and produces the requested
scan result.
OPC_SCAN_CLUSTERS_MACRO has a number of optional arguments. First, since
the exclusive scan result is not a natural by-product of the loop but
has to be calculated explicitly, its destination is optional. This is
necessary since adding it unconditionally will produce unused
instructions that won't be DCE'd anymore at this point. Second, when
performing 32b MUL_U reductions (that expand to multiple instructions),
an extra scratch register is necessary.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6387
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26950>
../src/compiler/nir/nir_builder.h: In function ‘nir_build_deref_follower’:
../src/compiler/nir/nir_builder.h:1607:1: error: control reaches end of non-void function [-Werror=return-type]
1607 | }
Fixes: 4a4e175738
nir: Support deref instructions in lower_var_copies
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27345>
../src/compiler/nir/nir_lower_int64.c: In function ‘lower_int64_intrinsic’:
../src/compiler/nir/nir_lower_int64.c:1347:1: error: control reaches end of non-void function [-Werror=return-type]
1347 | }
Fixes: bf7a114246
nir/lower_int64: Add lowering for some 64-bit subgroup ops
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27345>
Otherwise, opt_if_simplification() can attempt to insert an inot after a
jump.
Fixes RADV compilation of a Cyberpunk 2077 pipeline with
PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27193>
Fixes RADV compilation of a Doom Eternal pipeline with
PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT, because
nir_opt_non_uniform_access was skipped and later passes don't expect
non-uniform access.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b1619109ca ("nir/lower_non_uniform: remove non_uniform flags after lowering")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27192>
No driver supports urol/uror on all bit sizes. Intel gen11+ only for 16
and 32 bit, Nvidia GV100+ only for 32 bit. Etnaviv can support it on 8,
16 and 32 bit.
Also turn the `lower` into a `has` option as only two drivers actually
support `uror` and `urol` at this momemt.
Fixes crashes with CL integer_rotate on iris and nouveau since we emit
urol for `rotate`.
v2: always lower 64 bit
Fixes: fe0965afa6 ("spirv: Don't use libclc for rotate")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by (Intel and nir): Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27090>