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nir: Optimize uniform vote_all and vote_any
No shader-db changes on any Intel platform. fossil-db: All Ice Lake and newer platforms had similar results. (Ice Lake) Totals: Instrs: 165513303 -> 165511820 (-0.00%) Cycles: 15125314947 -> 15125211500 (-0.00%); split: -0.00%, +0.00% Totals from 82 (0.01% of 656120) affected shaders: Instrs: 544627 -> 543144 (-0.27%) Cycles: 22616493 -> 22513046 (-0.46%); split: -0.46%, +0.00% No fossil-db changes on Gfx9. Suggested-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27044>
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@ -29,6 +29,8 @@ opt_uniform_subgroup_filter(const nir_instr *instr, const void *_state)
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case nir_intrinsic_quad_swap_diagonal:
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case nir_intrinsic_quad_swizzle_amd:
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case nir_intrinsic_masked_swizzle_amd:
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case nir_intrinsic_vote_all:
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case nir_intrinsic_vote_any:
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return !nir_src_is_divergent(intrin->src[0]);
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case nir_intrinsic_reduce:
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